import { describe, expect, it } from 'vitest' import { World } from '../src/renderer/game/engine/runtime/World' function mk(seed: string): World { return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) } describe('0.1.35 矩阵:涌浪', () => { it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 3 + 0] as const))( 'seed %d:经济海·库存不为负', (seed) => { const w = mk(`涌浪-${seed}`) for (let m = 0; m < 40; m++) w.advanceMonth() for (const v of Object.values(w.state.family.inventory)) expect((v as number) >= 0).toBe(true) expect(w.state.family.stones >= 0).toBe(true) }) it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 3 + 1] as const))( 'seed %d:境界山·成员数据无 NaN', (seed) => { const w = mk(`涌浪-${seed}`) for (let m = 0; m < 40; m++) w.advanceMonth() for (const c of Object.values(w.state.members)) expect(Number.isFinite(c.realmProgress)).toBe(true) expect(Object.keys(w.state.members).length).toBeGreaterThan(0) }) it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 3 + 2] as const))( 'seed %d:帷幄长·世界状态自持', (seed) => { const w = mk(`涌浪-${seed}`) for (let m = 0; m < 40; m++) w.advanceMonth() expect(w.state.worldSim !== undefined || w.state.totalTicks === 0).toBe(true) expect(Array.isArray(w.state.flags)).toBe(false as never) || expect(typeof w.state.flags).toBe("object") }) })