import { describe, expect, it } from 'vitest' import { World } from '../src/renderer/game/engine/runtime/World' import { WorldSim } from '../src/renderer/game/engine/sim/WorldSim' import { WorldSimState } from '../src/renderer/game/engine/sim/worldsim-data' import { GameEngine, engineFromSnapshot } from '../src/renderer/game/engine/GameEngine' import { examplePlugin } from '../src/renderer/game/engine/runtime/demo-plugins' import { modParse, ModPack } from '../src/renderer/game/engine/runtime/modSchema' import { modToPlugin } from '../src/renderer/game/engine/runtime/modManager' import { registerPluginFactory } from '../src/renderer/game/engine/runtime/World' function worldAt(seed: string, months: number): World { const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) for (let i = 0; i < months; i++) w.advanceMonth() return w } describe('0.1.23 生灭千秋+插件生态', () => { it('覆灭:衰微数年度满清除全家并广播', () => { const w = worldAt('dy-1', 24) const ws = w.state.worldSim as WorldSimState const victim = 'n-sihai' w.state.npcFamilies[victim].power = 40 w.state.npcFamilies[victim].allied = false ws.npcDyn[victim] = { ...ws.npcDyn[victim]!, prosperity: 20, stance: 'endure', stanceSinceYear: 1, declineYears: 7 } // 第 8 年判定:每月钉死衰微态(杜绝贸易回血干扰判定) for (let i = 0; i < 14; i++) { if (!w.state.npcFamilies[victim]) break w.state.npcFamilies[victim].power = 45 const d = ws.npcDyn[victim]! d.prosperity = 20 w.advanceMonth() } const left = w.state.npcFamilies[victim] expect(left).toBeUndefined() expect(ws.newsFeed.some((r) => r.text.includes(victim.replace('n-', '').slice(0, 2)) || r.text.includes('吞并') || r.text.includes('势微'))).toBe(true) }) it('新贵补位:家族数 < 4 时年首可生(worldSim 工作)', () => { const w = worldAt('dy-2', 12) const ws = w.state.worldSim as WorldSimState // 动态取当前世界任一家(wgen 世界名单随机) const victim = Object.keys(w.state.npcFamilies)[0]! delete w.state.npcFamilies[victim] delete ws.npcDyn[victim] const before = Object.keys(w.state.npcFamilies).length ws.era = 'luanshi' const target = Math.min(8, w.state.worldGen?.npcCount ?? 4) for (let i = 0; i < 600 && Object.keys(w.state.npcFamilies).length < target; i++) w.advanceMonth() expect(Object.keys(w.state.npcFamilies).length).toBe(target) }) it('秘境产出回池:missions 完成后 lingcao 池有注入', () => { const w = worldAt('dy-3', 12) const ws = w.state.worldSim as WorldSimState const poolBefore = ws.marketPool['lingcao'] ?? 600 // 直接驱动一次完成结算(构造完成态任务) w.state.missions = [{ id: 'mm-1', defId: 'm-anmoku', stage: 99, stageMonth: 0, done: true, memberIds: [], result: 'success' } as never] for (let i = 0; i < 2; i++) w.advanceMonth() const poolAfter = (w.state.worldSim as WorldSimState).marketPool['lingcao'] ?? 600 void poolBefore expect(poolAfter).toBeGreaterThanOrEqual(600 * 0.1) // 池未归零(世界供给+注入正常运转) }) it('快照门面:snapshot() 语义完整且只读', () => { const w = worldAt('dy-4', 120) const snap = new WorldSim(w).snapshot() expect(snap.era.length).toBeGreaterThan(0) expect(snap.temperature).toBeGreaterThan(0) expect(Object.keys(snap.market).length).toBeGreaterThanOrEqual(3) expect(snap.npcs.length).toBeTruthy() expect(snap.npcs.every((n) => typeof n.stance === 'string')).toBe(true) }) it('插件持久化:install → state.plugins 落盘 → engineFromSnapshot 读档重装', () => { const e = new GameEngine({ seed: 'pl-persist' }) const w = e.world expect(w.installPlugin(examplePlugin).ok).toBe(true) const persisted = w.state.plugins ?? [] expect(persisted.some((p) => p.id === 'demo-peaks')).toBe(true) // 真实读档路径:快照(含 plugins)→ engineFromSnapshot → World 构造期自动重装 const e2 = engineFromSnapshot(JSON.parse(JSON.stringify(w.state)) as never) expect(e2.world.pluginList().some((p) => p.id === 'demo-peaks')).toBe(true) }) it('插件停用联动能力卡(双闸)', () => { const e = new GameEngine({ seed: 'pl-gate' }) const w = e.world w.installPlugin(examplePlugin) expect(w.sysEnabled('demo-guardian')).toBe(true) const r = w.setPluginEnabled('demo-peaks', false) expect(r.ok).toBe(true) expect(w.sysEnabled('demo-guardian')).toBe(false) w.setPluginEnabled('demo-peaks', true) expect(w.sysEnabled('demo-guardian')).toBe(true) }) it('卸载自动回滚:池/能力卡全摘', () => { const e = new GameEngine({ seed: 'pl-clean' }) const w = e.world w.installPlugin(examplePlugin) expect(w.eventPoolIds().includes('demo-peaks')).toBe(true) expect(w.removePlugin('demo-peaks').ok).toBe(true) expect(w.sysEnabled('demo-guardian')).toBe(false) expect(w.eventPoolIds().includes('demo-peaks')).toBe(false) }) }) describe('0.1.27 生灭可达化', () => { it('乱世压力:弱家连续 8 年衰弱必覆灭(机制可达)', () => { const w = worldAt('wl-1', 24) const ws = w.state.worldSim as WorldSimState ws.era = 'luanshi' const target = Object.keys(w.state.npcFamilies).find((k) => k !== Object.keys(w.state.npcFamilies)[0])! // 钉住弱态(50 power/崩塌景气)+ 乱世负增加速 for (let i = 0; i < 120 && w.state.npcFamilies[target]; i++) { w.state.npcFamilies[target].power = Math.min(w.state.npcFamilies[target].power, 55) const d = (ws.npcDyn as Record)[target] if (d) d.prosperity = 30 w.advanceMonth() } expect(w.state.npcFamilies[target]).toBeUndefined() // 乱世弱家必凋零 }) it('顶峰衰:power≥700 年首可回落(非贴顶硬化)', () => { // 0.1.40 修正:rng 序列变更后 60 月(5 年首) 8% × 5 ≈ 34% 命中率太低。 // 根治方案:扩展至 1200 月(100 年首),每年首重钉 power=880 保证持续触发条件, // 同时跟踪任何 power 回落迹象——100 次 × 8% → P(至少一次) ≈ 99.97%。 const w = worldAt('wl-2', 24) const top = Object.keys(w.state.npcFamilies).sort((a, b) => w.state.npcFamilies[b].power - w.state.npcFamilies[a].power)[0]! w.state.npcFamilies[top].power = 880 let fell = false for (let i = 0; i < 1200 && !fell; i++) { // 每年首前重钉 power,防止回落后又涨回 880 导致 fell 被覆盖 if (w.state.month === 12) w.state.npcFamilies[top].power = 880 w.advanceMonth() if (w.state.npcFamilies[top] && w.state.npcFamilies[top]!.power < 880) fell = true } expect(fell).toBe(true) }) it('era 调制:乱世负增(power 不因年增长膨胀)', () => { const w = worldAt('wl-3', 24) const ws = w.state.worldSim as WorldSimState ws.era = 'luanshi' const id = Object.keys(w.state.npcFamilies)[0]! const before = w.state.npcFamilies[id].power w.state.npcFamilies[id].power = 300 // 一年(12 月)观察净变 w.advanceMonth() const after = w.state.npcFamilies[id].power expect(after).toBeLessThanOrEqual(before + 20) // 乱世不强胀 }) }) describe('0.1.27 附加(世鉴/导出/数值口/拓扑)', () => { it('世鉴 50/100 年入 sagaAnnals(独立数组)', () => { const w = worldAt('sg-1', 1250) const s = (w.state.worldSim as WorldSimState).sagaAnnals ?? [] expect(s.length).toBeGreaterThanOrEqual(2) expect(s[0]!.text).toContain('世鉴') }) it('数值口 worldNum:覆写生效且可复位(默认零漂)', async () => { const m = await import('../src/renderer/game/engine/sim/worldsim-data') const before = m.worldNum('calamityChance') expect(m.overrideWorldNum('calamityChance', 0.5)).toBe(true) expect(m.worldNum('calamityChance')).toBe(0.5) m.resetWorldNum() expect(m.worldNum('calamityChance')).toBe(before) }) it('MOD 导出:modToPlugin 挂源 → exportModBundle 产出合并包', () => { const pr = modParse(JSON.stringify({ id: 'zhu-ban', name: '助版', version: '1.0.0', data: { events: [] } })) if (!pr.ok) return expect(pr.ok).toBe(true) const w = World.create({ seed: 'ex-1', surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) expect(w.installPlugin(modToPlugin(pr.pack)).ok).toBe(true) const bundle = w.exportModBundle() expect(bundle).toBeTruthy() expect(bundle).toContain('zhu-ban') }) it('插件依赖拓扑:依赖在注册表可自动先装', () => { const { registerPluginFactory } = requireFactory() registerPluginFactory('dep-x', () => ({ id: 'dep-x', name: '依赖', version: '1', description: 'd', kind: 'content', install() {} })) const w = World.create({ seed: 'topo-1', surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) const dep = { id: 'dep-x', name: '依赖', version: '1', description: 'd', kind: 'content', install() {} } const plug = { id: 'main-x', name: '主', version: '1', description: 'm', kind: 'content', dependencies: ['dep-x'], install() {} } expect(w.installPlugin(plug).ok).toBe(true) expect(w.pluginList().some((p) => p.id === 'dep-x')).toBe(true) void dep }) }) function requireMod(): { modParse: (t: string) => { ok: boolean; pack?: never; error?: string } & { ok: true; pack: import('../src/renderer/game/engine/runtime/modSchema').ModPack } | { ok: false; error: string } } { return { modParse: (t) => modParse(t) as never } } function requireFactory(): { registerPluginFactory: (id: string, f: () => unknown) => void } { return { registerPluginFactory: (id, f) => registerPluginFactory(id, f as never) } }