import { describe, expect, it } from 'vitest' import { stateFingerprint, longRun } from './fingerprint.helper' import { World } from '../src/renderer/game/engine/world' /** * 金钟罩:固定种子长跑 560 月的状态指纹。 * 任何改动(重构日程/调平衡/加系统)若改变了确定性序列或结果,此测试立刻报红。 * 更新规则:仅当**有意**变更序列逻辑时,三枚 seed 指纹同版更新并注明原因。 */ // 0.1.10 基线:长线数值重建(修炼提速/寿元放宽/渡劫修复)后三档固化为 47/100/180 年。 // 0.1.8 时修复批次后为 9af71ecb/63cede89/ebfec4a4;0.1.10 有意变更数值后按三档重算。 const GOLDEN: Record> = { 'bell-seed-1': { 560: 'a3223c77', 1200: '55aead92', 2160: 'ae2d9fb7' }, 'bell-seed-2': { 560: '3b8dcde4', 1200: '27becabd', 2160: '12d7e520' }, 'bell-seed-3': { 560: '195b8aaa', 1200: 'a19e1a90', 2160: '2d767a64' } } const TIERS = [ [560, '47 年(4 个十年)'], [1200, '100 年'], [2160, '180 年'] ] as const describe('金钟罩 · 长跑确定性指纹(三档:47/100/180 年)', () => { for (const [seed, tiers] of Object.entries(GOLDEN)) { for (const [months, label] of TIERS) { it(`${seed} ${label}指纹 === ${tiers[months]}`, () => { const w = run(seed, months) expect(stateFingerprint(w.state)).toBe(tiers[months]) }) } } it('同 seed 两次长跑指纹一致(无状态污染)', () => { const a = stateFingerprint(longRun('bell-seed-1').state) const b = stateFingerprint(longRun('bell-seed-1').state) expect(a).toBe(b) }) }) function run(seed: string, months: number): ReturnType { const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) for (let i = 0; i < months; i++) { if (w.state.gameOver) break w.advanceMonth() } return w }