import { describe, expect, it } from 'vitest' import { stateFingerprint, longRun } from './fingerprint.helper' import { World } from '../src/renderer/game/engine/runtime/World' /** * 金钟罩:固定种子长跑 560 月的状态指纹。 * 任何改动(重构日程/调平衡/加系统)若改变了确定性序列或结果,此测试立刻报红。 * 更新规则:仅当**有意**变更序列逻辑时,三枚 seed 指纹同版更新并注明原因。 */ // 0.1.33 闭环·止血基线:符箓开战生效(战力乘量+山符减伤)/灾年因子真正接入/ // 幽灵物品归位(新丹方/玉澜刃)+ 符箓坊(消耗式产符)后固化。 const GOLDEN: Record> = { 'bell-seed-1': { 560: '0a76a33f', 1200: 'c9407e76', 2160: '4bc550bd' }, 'bell-seed-2': { 560: 'b1b4d35b', 1200: 'fcc6e262', 2160: '1af450b7' }, 'bell-seed-3': { 560: '03184a16', 1200: 'c73bb4b1', 2160: 'fca9a59f' } } /** 第二金钟罩:自动 resolve 长跑("现实"世界——每 tick 处理待决事件; * 锁事件闸/事件流全程,防"冻结世界"指纹漏锁)。 */ const GOLDEN_RESOLVED: Record> = { 'bell-seed-1': { 560: '4b0f1f81', 1200: '430d6281', 2160: 'ba0d3816' }, 'bell-seed-2': { 560: '8865b178', 1200: 'bba0d797', 2160: '6205c6f1' }, 'bell-seed-3': { 560: 'fa736e3c', 1200: '819b9def', 2160: 'a624ced8' } } const TIERS = [ [560, '47 年(4 个十年)'], [1200, '100 年'], [2160, '180 年'] ] as const describe('金钟罩 · 长跑确定性指纹(三档:47/100/180 年)', () => { for (const [seed, tiers] of Object.entries(GOLDEN)) { for (const [months, label] of TIERS) { it(`${seed} ${label}指纹 === ${tiers[months]}`, () => { const w = run(seed, months) expect(stateFingerprint(w.state)).toBe(tiers[months]) }) } } it('同 seed 两次长跑指纹一致(无状态污染)', () => { const a = stateFingerprint(longRun('bell-seed-1').state) const b = stateFingerprint(longRun('bell-seed-1').state) expect(a).toBe(b) }) }) function run(seed: string, months: number): ReturnType { const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) for (let i = 0; i < months; i++) { if (w.state.gameOver) break w.advanceMonth() } return w }