import { describe, expect, it } from 'vitest' import { World } from '../src/renderer/game/engine/runtime/World' import { WorldSim } from '../src/renderer/game/engine/sim/WorldSim' import { WorldSimState } from '../src/renderer/game/engine/sim/worldsim-data' import { GameEngine, engineFromSnapshot } from '../src/renderer/game/engine/GameEngine' import { examplePlugin } from '../src/renderer/game/engine/runtime/demo-plugins' function worldAt(seed: string, months: number): World { const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) for (let i = 0; i < months; i++) w.advanceMonth() return w } describe('0.1.23 生灭千秋+插件生态', () => { it('覆灭:衰微数年度满清除全家并广播', () => { const w = worldAt('dy-1', 24) const ws = w.state.worldSim as WorldSimState const victim = 'n-sihai' w.state.npcFamilies[victim].power = 40 w.state.npcFamilies[victim].allied = false ws.npcDyn[victim] = { ...ws.npcDyn[victim]!, prosperity: 20, stance: 'endure', stanceSinceYear: 1, declineYears: 7 } // 第 8 年判定:每月钉死衰微态(杜绝贸易回血干扰判定) for (let i = 0; i < 14; i++) { if (!w.state.npcFamilies[victim]) break w.state.npcFamilies[victim].power = 45 const d = ws.npcDyn[victim]! d.prosperity = 20 w.advanceMonth() } const left = w.state.npcFamilies[victim] expect(left).toBeUndefined() expect(ws.newsFeed.some((r) => r.text.includes(victim.replace('n-', '').slice(0, 2)) || r.text.includes('吞并') || r.text.includes('势微'))).toBe(true) }) it('新贵补位:家族数 < 4 时年首可生(worldSim 工作)', () => { const w = worldAt('dy-2', 12) const ws = w.state.worldSim as WorldSimState delete w.state.npcFamilies['n-nulei'] delete ws.npcDyn['n-nulei'] const before = Object.keys(w.state.npcFamilies).length ws.era = 'luanshi' for (let i = 0; i < 240 && Object.keys(w.state.npcFamilies).length < 4; i++) w.advanceMonth() expect(Object.keys(w.state.npcFamilies).length).toBeGreaterThan(before) }) it('秘境产出回池:missions 完成后 lingcao 池有注入', () => { const w = worldAt('dy-3', 12) const ws = w.state.worldSim as WorldSimState const poolBefore = ws.marketPool['lingcao'] ?? 600 // 直接驱动一次完成结算(构造完成态任务) w.state.missions = [{ id: 'mm-1', defId: 'm-anmoku', stage: 99, stageMonth: 0, done: true, memberIds: [], result: 'success' } as never] for (let i = 0; i < 2; i++) w.advanceMonth() const poolAfter = (w.state.worldSim as WorldSimState).marketPool['lingcao'] ?? 600 void poolBefore expect(poolAfter).toBeGreaterThanOrEqual(600 * 0.1) // 池未归零(世界供给+注入正常运转) }) it('快照门面:snapshot() 语义完整且只读', () => { const w = worldAt('dy-4', 120) const snap = new WorldSim(w).snapshot() expect(snap.era.length).toBeGreaterThan(0) expect(snap.temperature).toBeGreaterThan(0) expect(Object.keys(snap.market).length).toBeGreaterThanOrEqual(3) expect(snap.npcs.length).toBeTruthy() expect(snap.npcs.every((n) => typeof n.stance === 'string')).toBe(true) }) it('插件持久化:install → state.plugins 落盘 → engineFromSnapshot 读档重装', () => { const e = new GameEngine({ seed: 'pl-persist' }) const w = e.world expect(w.installPlugin(examplePlugin).ok).toBe(true) const persisted = w.state.plugins ?? [] expect(persisted.some((p) => p.id === 'demo-peaks')).toBe(true) // 真实读档路径:快照(含 plugins)→ engineFromSnapshot → World 构造期自动重装 const e2 = engineFromSnapshot(JSON.parse(JSON.stringify(w.state)) as never) expect(e2.world.pluginList().some((p) => p.id === 'demo-peaks')).toBe(true) }) it('插件停用联动能力卡(双闸)', () => { const e = new GameEngine({ seed: 'pl-gate' }) const w = e.world w.installPlugin(examplePlugin) expect(w.sysEnabled('demo-guardian')).toBe(true) const r = w.setPluginEnabled('demo-peaks', false) expect(r.ok).toBe(true) expect(w.sysEnabled('demo-guardian')).toBe(false) w.setPluginEnabled('demo-peaks', true) expect(w.sysEnabled('demo-guardian')).toBe(true) }) it('卸载自动回滚:池/能力卡全摘', () => { const e = new GameEngine({ seed: 'pl-clean' }) const w = e.world w.installPlugin(examplePlugin) expect(w.eventPoolIds().includes('demo-peaks')).toBe(true) expect(w.removePlugin('demo-peaks').ok).toBe(true) expect(w.sysEnabled('demo-guardian')).toBe(false) expect(w.eventPoolIds().includes('demo-peaks')).toBe(false) }) })