import { describe, expect, it } from 'vitest' import { stateFingerprint, longRun } from './fingerprint.helper' import { World } from '../src/renderer/game/engine/runtime/World' /** * 金钟罩:固定种子长跑 560 月的状态指纹。 * 任何改动(重构日程/调平衡/加系统)若改变了确定性序列或结果,此测试立刻报红。 * 更新规则:仅当**有意**变更序列逻辑时,三枚 seed 指纹同版更新并注明原因。 */ // 0.1.23 生灭千秋基线(指纹含全世界轴+worldAnnals+家族生灭): // 衰亡新贵/秘境回池/潮汐长波/插件生态化(持久化+双闸)后固化。 const GOLDEN: Record> = { 'bell-seed-1': { 560: '855600f5', 1200: 'e131b7d5', 2160: '7917ba3c' }, 'bell-seed-2': { 560: '0184ccc8', 1200: 'ff36b9f7', 2160: '5fb6e896' }, 'bell-seed-3': { 560: '2ecc7add', 1200: '62cfabdc', 2160: '4e0654ff' } } /** 第二金钟罩:自动 resolve 长跑("现实"世界——每 tick 处理待决事件; * 锁事件闸/事件流全程,防"冻结世界"指纹漏锁)。 */ const GOLDEN_RESOLVED: Record> = { 'bell-seed-1': { 560: 'c17a9f82', 1200: 'cdcbbce9', 2160: '9abdd687' }, 'bell-seed-2': { 560: '800674c1', 1200: 'c1ac7282', 2160: '4826c188' }, 'bell-seed-3': { 560: '2c2ac417', 1200: 'ef9c3e4a', 2160: '2980499a' } } const TIERS = [ [560, '47 年(4 个十年)'], [1200, '100 年'], [2160, '180 年'] ] as const describe('金钟罩 · 长跑确定性指纹(三档:47/100/180 年)', () => { for (const [seed, tiers] of Object.entries(GOLDEN)) { for (const [months, label] of TIERS) { it(`${seed} ${label}指纹 === ${tiers[months]}`, () => { const w = run(seed, months) expect(stateFingerprint(w.state)).toBe(tiers[months]) }) } } it('同 seed 两次长跑指纹一致(无状态污染)', () => { const a = stateFingerprint(longRun('bell-seed-1').state) const b = stateFingerprint(longRun('bell-seed-1').state) expect(a).toBe(b) }) }) function run(seed: string, months: number): ReturnType { const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) for (let i = 0; i < months; i++) { if (w.state.gameOver) break w.advanceMonth() } return w }