refactor(0.1.14-P1): 内核归位——game/ 按引擎架构重排(零行为漂移)
结构(旧 game/core+engine → 新 engine/ 域): - engine/kernel/ 时钟/随机/插件协议/fxqueue/timesense/format/urgency/guide/names(原 core) - engine/narrative/ legacy/报告/列传/谱系/年轴(原 core 叙事族) - engine/runtime/ World/creation/pcgen/ApiFacade/capabilities/pluginManager/boot/clocks + Systems/*(12 系统) - engine/sim/ Market(未来 WorldSim 同行) - 旧 game/core、engine/systems、engine/world.ts 等路径全部废弃(无 re-export 兼容层) 验证:35 套件/967 测试全绿(金钟罩三档零漂移=纯搬迁无行为变化) typecheck 0 error
This commit is contained in:
@@ -1,4 +1,4 @@
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import type { World } from '../engine/world'
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import type { World } from '../runtime/World'
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/**
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/**
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* 统一时轮调度:所有系统以 phase 注册,由时钟按固定顺序驱动。
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* 统一时轮调度:所有系统以 phase 注册,由时钟按固定顺序驱动。
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@@ -1,4 +1,4 @@
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import type { World } from '../engine/world'
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import type { World } from '../runtime/World'
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export interface GuideStep {
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export interface GuideStep {
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id: string
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id: string
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@@ -1,7 +1,7 @@
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import { GameClock, SystemHook } from './clock'
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import { GameClock, SystemHook } from './clock'
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import { DataPack } from '../data/registry'
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import { DataPack } from '../../data/registry'
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import { EventDef } from '../data/events'
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import { EventDef } from '../../data/events'
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import type { World } from '../engine/world'
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import type { World } from '../runtime/World'
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export type PluginKind = 'system' | 'data' | 'events' | 'content'
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export type PluginKind = 'system' | 'data' | 'events' | 'content'
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@@ -1,4 +1,4 @@
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import type { RngState } from '../types/domain'
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import type { RngState } from '../../types/domain'
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function xmur3(str: string): () => number {
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function xmur3(str: string): () => number {
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let h = 1779033703 ^ str.length
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let h = 1779033703 ^ str.length
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@@ -1,4 +1,4 @@
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import { Season } from '../data/season'
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import { Season } from '../../data/season'
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export const TIDES: string[] = [
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export const TIDES: string[] = [
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'立春', '雨水', '惊蛰', '春分', '清明', '谷雨',
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'立春', '雨水', '惊蛰', '春分', '清明', '谷雨',
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@@ -1,4 +1,4 @@
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import type { World } from '../engine/world'
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import type { World } from '../runtime/World'
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export interface Urgency {
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export interface Urgency {
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blockedCount: number
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blockedCount: number
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+5
-5
@@ -1,8 +1,8 @@
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import { GameState } from '../types/domain'
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import { GameState } from '../../types/domain'
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import { TECHNIQUES } from '../data/techniques'
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import { TECHNIQUES } from '../../data/techniques'
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import { describeRealm } from '../data/realms'
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import { describeRealm } from '../../data/realms'
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import { aspirationById } from '../data/aspirations'
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import { aspirationById } from '../../data/aspirations'
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import { postById } from '../data/posts'
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import { postById } from '../../data/posts'
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export interface BioLine {
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export interface BioLine {
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at?: number
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at?: number
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+2
-2
@@ -1,5 +1,5 @@
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import { Character } from '../types/domain'
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import { Character } from '../../types/domain'
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import type { World } from '../engine/world'
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import type { World } from '../runtime/World'
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export interface FamilyUnit {
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export interface FamilyUnit {
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parents: [Character | undefined, Character | undefined]
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parents: [Character | undefined, Character | undefined]
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@@ -1,5 +1,5 @@
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import { GameState } from '../types/domain'
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import { GameState } from '../../types/domain'
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import { MAJOR_ORDER } from '../data/realms'
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import { MAJOR_ORDER } from '../../data/realms'
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export interface LegacyDims {
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export interface LegacyDims {
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renXing: number
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renXing: number
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+1
-1
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import { GameState } from '../types/domain'
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import { GameState } from '../../types/domain'
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export interface LegacyReport {
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export interface LegacyReport {
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years: number[]
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years: number[]
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@@ -1,4 +1,4 @@
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import { GameState } from '../types/domain'
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import { GameState } from '../../types/domain'
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export interface AxisEvent {
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export interface AxisEvent {
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year: number
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year: number
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@@ -1,14 +1,14 @@
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import type { World } from './world'
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import type { World } from './World'
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import { WorldEventBus } from './world'
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import { WorldEventBus } from './World'
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import { YearlyReport, BattleLog, ChronicleEntry, SaveMeta } from '../types/domain'
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import { YearlyReport, BattleLog, ChronicleEntry, SaveMeta } from '../../types/domain'
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import { marketPrice, buyItem, sellItem, buyTechnique } from './market'
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import { marketPrice, buyItem, sellItem, buyTechnique } from '../sim/Market'
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import { sendMission, recallAll } from './systems/missions'
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import { sendMission, recallAll } from './Systems/missions'
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import { giftNpc, makePeace, marryNpcFamily } from './systems/diplomacy'
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import { giftNpc, makePeace, marryNpcFamily } from './Systems/diplomacy'
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import { combatPowerOf } from './systems/combat'
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import { combatPowerOf } from './Systems/combat'
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import type { LogKind } from './world'
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import type { LogKind } from './World'
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import { computeLegacy, resolveLegacy, LegacyArch } from '../core/legacy'
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import { computeLegacy, resolveLegacy, LegacyArch } from '../narrative/legacy'
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import { yearAxis, AxisCell } from '../core/yearaxis'
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import { yearAxis, AxisCell } from '../narrative/yearaxis'
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import { PACK } from '../data/registry'
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import { PACK } from '../../data/registry'
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export type ActName =
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export type ActName =
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| 'head.set'
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| 'head.set'
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+9
-9
@@ -1,14 +1,14 @@
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import type { World } from '../world'
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import type { World } from '../World'
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import { Character, BattleLog } from '../../types/domain'
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import { Character, BattleLog } from '../../../types/domain'
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import { basePower, describeRealm } from '../../data/realms'
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import { basePower, describeRealm } from '../../../data/realms'
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import { pack } from '../../data/registry'
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import { pack } from '../../../data/registry'
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import { techniqueById } from '../../data/techniques'
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import { techniqueById } from '../../../data/techniques'
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import { EnemyDef, LootDef } from '../../data/secrets'
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import { EnemyDef, LootDef } from '../../../data/secrets'
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import { traitBonuses } from '../pcgen'
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import { traitBonuses } from '../pcgen'
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import { npcById } from '../../data/npcs'
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import { npcById } from '../../../data/npcs'
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import { aspirationById, fitBonusOf } from '../../data/aspirations'
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import { aspirationById, fitBonusOf } from '../../../data/aspirations'
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import { formationById, FormationId } from '../../data/formations'
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import { formationById, FormationId } from '../../../data/formations'
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export function combatPowerOf(w: World, c: Character): number {
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export function combatPowerOf(w: World, c: Character): number {
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if (!c.alive) return 0
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if (!c.alive) return 0
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+10
-10
@@ -1,16 +1,16 @@
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import type { World } from '../world'
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import type { World } from '../World'
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import { Character } from '../../types/domain'
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import { Character } from '../../../types/domain'
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import { ROOT_GRADES } from '../../data/elements'
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import { ROOT_GRADES } from '../../../data/elements'
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import { masteryRateOfMajor } from '../../data/pacing'
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import { masteryRateOfMajor } from '../../../data/pacing'
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import { aspirationById, fitBonusOf } from '../../data/aspirations'
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import { aspirationById, fitBonusOf } from '../../../data/aspirations'
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import { techniqueById } from '../../data/techniques'
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import { techniqueById } from '../../../data/techniques'
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import { nextRealm, breakthroughBaseChance, realmDeathChance, describeRealm, MAJOR_ORDER } from '../../data/realms'
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import { nextRealm, breakthroughBaseChance, realmDeathChance, describeRealm, MAJOR_ORDER } from '../../../data/realms'
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import { lifespanOf } from './lifecycle'
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import { lifespanOf } from './lifecycle'
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import { traitBonuses } from '../pcgen'
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import { traitBonuses } from '../pcgen'
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import { newCharacter } from '../pcgen'
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import { newCharacter } from '../pcgen'
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import { MALE_GIVEN, FEMALE_GIVEN } from '../../core/names'
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import { MALE_GIVEN, FEMALE_GIVEN } from '../../kernel/names'
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import { ASPIRATION_IDS } from '../../data/aspirations'
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import { ASPIRATION_IDS } from '../../../data/aspirations'
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import { seasonMod } from '../../data/season'
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import { seasonMod } from '../../../data/season'
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import { needsTribulation, tribulationEventId } from './tribulation'
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import { needsTribulation, tribulationEventId } from './tribulation'
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export function monthlyRate(w: World, c: Character): number {
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export function monthlyRate(w: World, c: Character): number {
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+2
-2
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import type { World } from '../world'
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import type { World } from '../World'
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import { npcById } from '../../data/npcs'
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import { npcById } from '../../../data/npcs'
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import { findEvent, fire } from './events'
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import { findEvent, fire } from './events'
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export function diplomacyTick(w: World): void {
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export function diplomacyTick(w: World): void {
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+7
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@@ -1,16 +1,16 @@
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import type { World } from '../world'
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import type { World } from '../World'
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import { Character } from '../../types/domain'
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import { Character } from '../../../types/domain'
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import { Cond, EffectDef, EventDef, EVENTS, MemberEffect } from '../../data/events'
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import { Cond, EffectDef, EventDef, EVENTS, MemberEffect } from '../../../data/events'
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import { MAJOR_ORDER } from '../../data/realms'
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import { MAJOR_ORDER } from '../../../data/realms'
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import { npcById } from '../../data/npcs'
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import { npcById } from '../../../data/npcs'
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import { resolveRaid } from './combat'
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import { resolveRaid } from './combat'
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import { sendMission } from './missions'
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import { sendMission } from './missions'
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import { pack } from '../../data/registry'
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import { pack } from '../../../data/registry'
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import { findInheritor } from '../creation'
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import { findInheritor } from '../creation'
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import { resolveTribulation } from './tribulation'
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import { resolveTribulation } from './tribulation'
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import { nextRealm, describeRealm } from '../../data/realms'
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import { nextRealm, describeRealm } from '../../../data/realms'
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const ALL_EVENTS: EventDef[] = [...EVENTS]
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const ALL_EVENTS: EventDef[] = [...EVENTS]
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+2
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import type { World } from '../world'
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import type { World } from '../World'
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import { MAJORS } from '../../data/realms'
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import { MAJORS } from '../../../data/realms'
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import { calcLifespan } from '../pcgen'
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import { calcLifespan } from '../pcgen'
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export function lifespanOf(w: World, c: { realm: { major: keyof typeof MAJORS }; physique: number }): number {
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export function lifespanOf(w: World, c: { realm: { major: keyof typeof MAJORS }; physique: number }): number {
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+4
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@@ -1,9 +1,9 @@
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import type { World } from '../world'
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import type { World } from '../World'
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import { Character } from '../../types/domain'
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import { Character } from '../../../types/domain'
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import { produceOffspring } from './cultivation'
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import { produceOffspring } from './cultivation'
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import { yearGrowth } from './diplomacy'
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import { yearGrowth } from './diplomacy'
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import { MALE_GIVEN, FEMALE_GIVEN } from '../../core/names'
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import { MALE_GIVEN, FEMALE_GIVEN } from '../../kernel/names'
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import { aspirationById } from '../../data/aspirations'
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import { aspirationById } from '../../../data/aspirations'
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export function yearStartMarriage(w: World): void {
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export function yearStartMarriage(w: World): void {
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yearGrowth(w)
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yearGrowth(w)
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@@ -1,10 +1,10 @@
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import type { World } from '../world'
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import type { World } from '../World'
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import { MissionState } from '../../types/domain'
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import { MissionState } from '../../../types/domain'
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import { FormationId } from '../../data/formations'
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import { FormationId } from '../../../data/formations'
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import { missionById, MissionDef, ENEMIES } from '../../data/secrets'
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import { missionById, MissionDef, ENEMIES } from '../../../data/secrets'
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import { resolveEncounter, rollWarbooty } from './combat'
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import { resolveEncounter, rollWarbooty } from './combat'
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import { techniqueById } from '../../data/techniques'
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import { techniqueById } from '../../../data/techniques'
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import { describeRealm } from '../../data/realms'
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import { describeRealm } from '../../../data/realms'
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export function missionTick(w: World): void {
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export function missionTick(w: World): void {
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const active = w.state.missions.filter((m) => !m.done)
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const active = w.state.missions.filter((m) => !m.done)
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+3
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@@ -1,6 +1,6 @@
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import type { World } from '../world'
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import type { World } from '../World'
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import { aspirationById } from '../../data/aspirations'
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import { aspirationById } from '../../../data/aspirations'
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import { seasonMod } from '../../data/season'
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import { seasonMod } from '../../../data/season'
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export function productionTick(w: World): void {
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export function productionTick(w: World): void {
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const fam = w.state.family
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const fam = w.state.family
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@@ -1,10 +1,10 @@
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import type { World } from '../world'
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import type { World } from '../World'
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import { Character } from '../../types/domain'
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import { Character } from '../../../types/domain'
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import { ENEMIES, EnemyDef } from '../../data/secrets'
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import { ENEMIES, EnemyDef } from '../../../data/secrets'
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import { resolveEncounter } from './combat'
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import { resolveEncounter } from './combat'
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import { rankPower } from './events'
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import { rankPower } from './events'
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import { resolveBreakthrough } from './cultivation'
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import { resolveBreakthrough } from './cultivation'
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import { FormationId } from '../../data/formations'
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import { FormationId } from '../../../data/formations'
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export const SECTS = ['云栖宗', '太谷书院', '玄微剑阁', '丹霞洞天']
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export const SECTS = ['云栖宗', '太谷书院', '玄微剑阁', '丹霞洞天']
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@@ -1,6 +1,6 @@
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import type { World } from '../world'
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import type { World } from '../World'
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import { Character } from '../../types/domain'
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import { Character } from '../../../types/domain'
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import { nextRealm, MAJOR_ORDER, realmDeathChance, describeRealm } from '../../data/realms'
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import { nextRealm, MAJOR_ORDER, realmDeathChance, describeRealm } from '../../../data/realms'
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export const TRIB_MAJORS: string[] = ['foundation', 'core', 'nascent', 'spirit']
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export const TRIB_MAJORS: string[] = ['foundation', 'core', 'nascent', 'spirit']
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@@ -7,25 +7,25 @@ import {
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LogItem,
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LogItem,
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Realm,
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Realm,
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YearlyReport
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YearlyReport
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} from '../types/domain'
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} from '../../types/domain'
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import { Rng } from '../core/rng'
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import { Rng } from '../kernel/rng'
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import { BUILDINGS } from '../data/buildings'
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import { BUILDINGS } from '../../data/buildings'
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import { POSTS } from '../data/posts'
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import { POSTS } from '../../data/posts'
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import { aspirationById as aspirationOf } from '../data/aspirations'
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import { aspirationById as aspirationOf } from '../../data/aspirations'
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import { computeLegacy, resolveLegacy, peakRealmIndex, grandTechniqueCount, LegacyArch } from '../core/legacy'
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import { computeLegacy, resolveLegacy, peakRealmIndex, grandTechniqueCount, LegacyArch } from '../narrative/legacy'
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import { createWorldState, findInheritor } from './creation'
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import { createWorldState, findInheritor } from './creation'
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import { SYSTEM_DEFS, SystemDef } from './capabilities'
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import { SYSTEM_DEFS, SystemDef } from './capabilities'
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import { emptyClock } from './clocks'
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import { emptyClock } from './clocks'
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import { CotycPlugin, PluginContext, PluginStatus } from '../core/plugin'
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import { CotycPlugin, PluginContext, PluginStatus } from '../kernel/plugin'
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import { PluginManager } from './pluginManager'
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import { PluginManager } from './pluginManager'
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import { EventDef } from '../data/events'
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import { EventDef } from '../../data/events'
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import { pack, DEFAULT_PACK, PACK } from '../data/registry'
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import { pack, DEFAULT_PACK, PACK } from '../../data/registry'
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import { CORE_PLUGINS } from './plugin-bootstrap'
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import { CORE_PLUGINS } from './plugin-bootstrap'
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import { GameClock } from '../core/clock'
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import { GameClock } from '../kernel/clock'
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import { SystemHook } from '../core/clock'
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import { SystemHook } from '../kernel/clock'
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import { resolveBreakthrough } from './systems/cultivation'
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import { resolveBreakthrough } from './Systems/cultivation'
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import { applyEventChoice } from './systems/events'
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import { applyEventChoice } from './Systems/events'
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import { combatPowerOf } from './systems/combat'
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import { combatPowerOf } from './Systems/combat'
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|
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export type LogKind = LogItem['kind']
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export type LogKind = LogItem['kind']
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|
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@@ -138,7 +138,7 @@ export class World {
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|||||||
}
|
}
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||||||
}
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}
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|
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private packOverride(partial: Partial<import('../data/registry').DataPack>): void {
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private packOverride(partial: Partial<import('../../data/registry').DataPack>): void {
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PACK.override(partial)
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PACK.override(partial)
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}
|
}
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|
|
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+1
-1
@@ -1,4 +1,4 @@
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import type { PhaseId } from '../core/clock'
|
import type { PhaseId } from '../kernel/clock'
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|
|
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export interface SystemDef {
|
export interface SystemDef {
|
||||||
id: string
|
id: string
|
||||||
@@ -1,13 +1,13 @@
|
|||||||
import { GameClock } from '../core/clock'
|
import { GameClock } from '../kernel/clock'
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import { PluginContext } from '../core/plugin'
|
import { PluginContext } from '../kernel/plugin'
|
||||||
import type { World } from './world'
|
import type { World } from './World'
|
||||||
import { productionTick } from './systems/production'
|
import { productionTick } from './Systems/production'
|
||||||
import { deathTick, woundHealTick } from './systems/lifecycle'
|
import { deathTick, woundHealTick } from './Systems/lifecycle'
|
||||||
import { cultivationTick } from './systems/cultivation'
|
import { cultivationTick } from './Systems/cultivation'
|
||||||
import { missionTick } from './systems/missions'
|
import { missionTick } from './Systems/missions'
|
||||||
import { eventRoll } from './systems/events'
|
import { eventRoll } from './Systems/events'
|
||||||
import { diplomacyTick } from './systems/diplomacy'
|
import { diplomacyTick } from './Systems/diplomacy'
|
||||||
import { yearStartMarriage } from './systems/marriage'
|
import { yearStartMarriage } from './Systems/marriage'
|
||||||
|
|
||||||
/** 原语义保留:满门凋零后仅存生产/寿元与收尾 */
|
/** 原语义保留:满门凋零后仅存生产/寿元与收尾 */
|
||||||
function ifAlive(fn: (w: World) => void): (w: World) => void {
|
function ifAlive(fn: (w: World) => void): (w: World) => void {
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
import { Character, GameState, NpcFamilyState, RealmMajor } from '../types/domain'
|
import { Character, GameState, NpcFamilyState, RealmMajor } from '../../types/domain'
|
||||||
import { Rng, seedToRng } from '../core/rng'
|
import { Rng, seedToRng } from '../kernel/rng'
|
||||||
import { randomSurname, MALE_GIVEN, FEMALE_GIVEN } from '../core/names'
|
import { randomSurname, MALE_GIVEN, FEMALE_GIVEN } from '../kernel/names'
|
||||||
import { newCharacter } from './pcgen'
|
import { newCharacter } from './pcgen'
|
||||||
import { NPCS } from '../data/npcs'
|
import { NPCS } from '../../data/npcs'
|
||||||
import { World } from './world'
|
import { World } from './World'
|
||||||
|
|
||||||
export interface NewGameOptions {
|
export interface NewGameOptions {
|
||||||
seed: string
|
seed: string
|
||||||
+1
-1
@@ -1,4 +1,4 @@
|
|||||||
import { CotycPlugin } from '../core/plugin'
|
import { CotycPlugin } from '../kernel/plugin'
|
||||||
|
|
||||||
/** 示例内容插件:注入事件池 + 一个护山能力(开发范本) */
|
/** 示例内容插件:注入事件池 + 一个护山能力(开发范本) */
|
||||||
export const examplePlugin: CotycPlugin = {
|
export const examplePlugin: CotycPlugin = {
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
import { Character, Element, Gender, Realm, RealmMajor } from '../types/domain'
|
import { Character, Element, Gender, Realm, RealmMajor } from '../../types/domain'
|
||||||
import { Rng } from '../core/rng'
|
import { Rng } from '../kernel/rng'
|
||||||
import { ELEMENT_LIST, ROOT_GRADES } from '../data/elements'
|
import { ELEMENT_LIST, ROOT_GRADES } from '../../data/elements'
|
||||||
import { MAJORS } from '../data/realms'
|
import { MAJORS } from '../../data/realms'
|
||||||
import { TRAIT_POOL, TRAITS } from '../data/traits'
|
import { TRAIT_POOL, TRAITS } from '../../data/traits'
|
||||||
|
|
||||||
export function rollRoots(rng: Rng, parents?: { m?: Character; f?: Character }): { grade: number; primary: Element; secondary: Element[] } {
|
export function rollRoots(rng: Rng, parents?: { m?: Character; f?: Character }): { grade: number; primary: Element; secondary: Element[] } {
|
||||||
let grade: number
|
let grade: number
|
||||||
+3
-3
@@ -1,7 +1,7 @@
|
|||||||
import { CotycPlugin } from '../core/plugin'
|
import { CotycPlugin } from '../kernel/plugin'
|
||||||
import { installCoreSystems } from './clocks'
|
import { installCoreSystems } from './clocks'
|
||||||
import { EVENTS } from '../data/events'
|
import { EVENTS } from '../../data/events'
|
||||||
import { DEFAULT_PACK } from '../data/registry'
|
import { DEFAULT_PACK } from '../../data/registry'
|
||||||
|
|
||||||
/** 内置插件一:镇族基石(12 能力卡与时轮钩子) */
|
/** 内置插件一:镇族基石(12 能力卡与时轮钩子) */
|
||||||
export function makeCoreSystemsPlugin(): CotycPlugin {
|
export function makeCoreSystemsPlugin(): CotycPlugin {
|
||||||
+5
-5
@@ -1,8 +1,8 @@
|
|||||||
import { CotycPlugin, PluginContext, PluginStatus, PluginChange } from '../core/plugin'
|
import { CotycPlugin, PluginContext, PluginStatus, PluginChange } from '../kernel/plugin'
|
||||||
import { SystemDef, SYSTEM_DEFS } from '../engine/capabilities'
|
import { SystemDef, SYSTEM_DEFS } from './capabilities'
|
||||||
import type { World } from '../engine/world'
|
import type { World } from './World'
|
||||||
import { SystemHook } from '../core/clock'
|
import { SystemHook } from '../kernel/clock'
|
||||||
import { GameClock } from '../core/clock'
|
import { GameClock } from '../kernel/clock'
|
||||||
|
|
||||||
interface RuntimePlugin {
|
interface RuntimePlugin {
|
||||||
plugin: CotycPlugin
|
plugin: CotycPlugin
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
import type { World } from './world'
|
import type { World } from '../runtime/World'
|
||||||
import { pack } from '../data/registry'
|
import { pack } from '../../data/registry'
|
||||||
import { traitBonuses } from './pcgen'
|
import { traitBonuses } from '../runtime/pcgen'
|
||||||
|
|
||||||
export function marketPrice(w: World, itemId: string): number {
|
export function marketPrice(w: World, itemId: string): number {
|
||||||
const item = pack().items[itemId]
|
const item = pack().items[itemId]
|
||||||
@@ -48,7 +48,7 @@ export function techniquePrice(techId: string): number {
|
|||||||
return TECH_GRADE_BASE[techId] ?? 200
|
return TECH_GRADE_BASE[techId] ?? 200
|
||||||
}
|
}
|
||||||
|
|
||||||
import { TECHNIQUES } from '../data/techniques'
|
import { TECHNIQUES } from '../../data/techniques'
|
||||||
|
|
||||||
const TECHNIQUE_GRADE_PRICE: Record<number, number> = { 1: 120, 2: 300, 3: 700, 4: 1600 }
|
const TECHNIQUE_GRADE_PRICE: Record<number, number> = { 1: 120, 2: 300, 3: 700, 4: 1600 }
|
||||||
const TECH_GRADE_BASE: Record<string, number> = Object.fromEntries(
|
const TECH_GRADE_BASE: Record<string, number> = Object.fromEntries(
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
import { GameState } from '../types/domain'
|
import { GameState } from '../types/domain'
|
||||||
import { normalizeGameState } from '../engine/world'
|
import { normalizeGameState } from '../engine/runtime/World'
|
||||||
|
|
||||||
export const CURRENT_SCHEMA = 2
|
export const CURRENT_SCHEMA = 2
|
||||||
export const APP_ID = 'cotyc'
|
export const APP_ID = 'cotyc'
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
import { useState } from 'react'
|
import { useState } from 'react'
|
||||||
import { useGameStore } from '../store'
|
import { useGameStore } from '../store'
|
||||||
import { applyEventChoice, rankPower } from '../../game/engine/systems/events'
|
import { applyEventChoice, rankPower } from '../../game/engine/runtime/Systems/events'
|
||||||
import { eventCategoryName } from '../../game/data/events'
|
import { eventCategoryName } from '../../game/data/events'
|
||||||
import { describeRealm } from '../../game/data/realms'
|
import { describeRealm } from '../../game/data/realms'
|
||||||
import { Character } from '../../game/types/domain'
|
import { Character } from '../../game/types/domain'
|
||||||
import { combatPowerOf } from '../../game/engine/systems/combat'
|
import { combatPowerOf } from '../../game/engine/runtime/Systems/combat'
|
||||||
import { FORMATIONS, FormationId } from '../../game/data/formations'
|
import { FORMATIONS, FormationId } from '../../game/data/formations'
|
||||||
import { ModalShell } from './ModalShell'
|
import { ModalShell } from './ModalShell'
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import { useGameStore } from '../store'
|
import { useGameStore } from '../store'
|
||||||
import { GUIDE_STEPS, computeGuide, guideAdvance } from '../../game/core/guide'
|
import { GUIDE_STEPS, computeGuide, guideAdvance } from '../../game/engine/kernel/guide'
|
||||||
|
|
||||||
export function GuideStrip() {
|
export function GuideStrip() {
|
||||||
const world = useGameStore((s) => s.world)
|
const world = useGameStore((s) => s.world)
|
||||||
|
|||||||
@@ -5,12 +5,12 @@ import { describeRoots, ROOT_GRADE_NAMES } from '../../game/data/elements'
|
|||||||
import { TRAITS } from '../../game/data/traits'
|
import { TRAITS } from '../../game/data/traits'
|
||||||
import { TECHNIQUES } from '../../game/data/techniques'
|
import { TECHNIQUES } from '../../game/data/techniques'
|
||||||
import { ITEMS, ARTIFACT_POWER } from '../../game/data/items'
|
import { ITEMS, ARTIFACT_POWER } from '../../game/data/items'
|
||||||
import { combatPowerOf } from '../../game/engine/systems/combat'
|
import { combatPowerOf } from '../../game/engine/runtime/Systems/combat'
|
||||||
import { lifespanOf } from '../../game/engine/systems/lifecycle'
|
import { lifespanOf } from '../../game/engine/runtime/Systems/lifecycle'
|
||||||
import { perAttemptChance } from '../../game/engine/systems/cultivation'
|
import { perAttemptChance } from '../../game/engine/runtime/Systems/cultivation'
|
||||||
import { POSTS, POST_ORDER } from '../../game/data/posts'
|
import { POSTS, POST_ORDER } from '../../game/data/posts'
|
||||||
import { ModalShell } from './ModalShell'
|
import { ModalShell } from './ModalShell'
|
||||||
import { buildBiography } from '../../game/core/biography'
|
import { buildBiography } from '../../game/engine/narrative/biography'
|
||||||
|
|
||||||
function aspName(c: Character): string {
|
function aspName(c: Character): string {
|
||||||
const map: Record<string, string> = {
|
const map: Record<string, string> = {
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import { useGameStore } from '../store'
|
import { useGameStore } from '../store'
|
||||||
import { LegacyArch } from '../../game/core/legacy'
|
import { LegacyArch } from '../../game/engine/narrative/legacy'
|
||||||
import { sBell } from '../sound'
|
import { sBell } from '../sound'
|
||||||
import { ModalShell } from './ModalShell'
|
import { ModalShell } from './ModalShell'
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import { useGameStore } from '../store'
|
import { useGameStore } from '../store'
|
||||||
import { computeUrgency } from '../../game/core/urgency'
|
import { computeUrgency } from '../../game/engine/kernel/urgency'
|
||||||
|
|
||||||
export function UrgentBadges() {
|
export function UrgentBadges() {
|
||||||
const world = useGameStore((s) => s.world)
|
const world = useGameStore((s) => s.world)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { FxGate, FxKind } from '../game/core/fxqueue'
|
import { FxGate, FxKind } from '../game/engine/kernel/fxqueue'
|
||||||
import { seasonOf } from '../game/data/season'
|
import { seasonOf } from '../game/data/season'
|
||||||
|
|
||||||
let gate: FxGate | null = null
|
let gate: FxGate | null = null
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { useGameStore } from '../store'
|
import { useGameStore } from '../store'
|
||||||
import { npcById } from '../../game/data/npcs'
|
import { npcById } from '../../game/data/npcs'
|
||||||
import { giftNpc, makePeace, marryNpcFamily, calcGiftGain, GIFT_TIERS } from '../../game/engine/systems/diplomacy'
|
import { giftNpc, makePeace, marryNpcFamily, calcGiftGain, GIFT_TIERS } from '../../game/engine/runtime/Systems/diplomacy'
|
||||||
import { useMemo } from 'react'
|
import { useMemo } from 'react'
|
||||||
import { MAJOR_NAMES } from '../../game/data/realms'
|
import { MAJOR_NAMES } from '../../game/data/realms'
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
import { useGameStore } from '../store'
|
import { useGameStore } from '../store'
|
||||||
import { MISSIONS, missionById } from '../../game/data/secrets'
|
import { MISSIONS, missionById } from '../../game/data/secrets'
|
||||||
import { sendMission, recallAll } from '../../game/engine/systems/missions'
|
import { sendMission, recallAll } from '../../game/engine/runtime/Systems/missions'
|
||||||
import { combatPowerOf } from '../../game/engine/systems/combat'
|
import { combatPowerOf } from '../../game/engine/runtime/Systems/combat'
|
||||||
import { useState } from 'react'
|
import { useState } from 'react'
|
||||||
import { describeRealm, MAJOR_ORDER } from '../../game/data/realms'
|
import { describeRealm, MAJOR_ORDER } from '../../game/data/realms'
|
||||||
import { FORMATIONS, FormationId } from '../../game/data/formations'
|
import { FORMATIONS, FormationId } from '../../game/data/formations'
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import { useGameStore } from '../store'
|
import { useGameStore } from '../store'
|
||||||
import { computeGenealogy } from '../../game/core/genealogy'
|
import { computeGenealogy } from '../../game/engine/narrative/genealogy'
|
||||||
import { describeRealm } from '../../game/data/realms'
|
import { describeRealm } from '../../game/data/realms'
|
||||||
import { Character, FamilyState } from '../../game/types/domain'
|
import { Character, FamilyState } from '../../game/types/domain'
|
||||||
import { useState } from 'react'
|
import { useState } from 'react'
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
import { useState } from 'react'
|
import { useState } from 'react'
|
||||||
import { useGameStore } from '../store'
|
import { useGameStore } from '../store'
|
||||||
import { computeLegacy, resolveLegacy } from '../../game/core/legacy'
|
import { computeLegacy, resolveLegacy } from '../../game/engine/narrative/legacy'
|
||||||
import { resolveLegacy as doesIt } from '../../game/core/legacy'
|
import { resolveLegacy as doesIt } from '../../game/engine/narrative/legacy'
|
||||||
import { ResolveModal } from '../components/ResolveModal'
|
import { ResolveModal } from '../components/ResolveModal'
|
||||||
import { buildBiography } from '../../game/core/biography'
|
import { buildBiography } from '../../game/engine/narrative/biography'
|
||||||
import { yearAxis, decadeLabel } from '../../game/core/yearaxis'
|
import { yearAxis, decadeLabel } from '../../game/engine/narrative/yearaxis'
|
||||||
import { buildReport, verdictLine } from '../../game/core/legacyreport'
|
import { buildReport, verdictLine } from '../../game/engine/narrative/legacyreport'
|
||||||
|
|
||||||
void doesIt
|
void doesIt
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ import { useGameStore } from '../store'
|
|||||||
import { ITEMS } from '../../game/data/items'
|
import { ITEMS } from '../../game/data/items'
|
||||||
import { TECHNIQUES } from '../../game/data/techniques'
|
import { TECHNIQUES } from '../../game/data/techniques'
|
||||||
import { techniqueGradeName } from '../../game/data/realms'
|
import { techniqueGradeName } from '../../game/data/realms'
|
||||||
import { marketPrice, buyItem, sellItem, buyTechnique } from '../../game/engine/market'
|
import { marketPrice, buyItem, sellItem, buyTechnique } from '../../game/engine/sim/Market'
|
||||||
import { useMemo, useState } from 'react'
|
import { useMemo, useState } from 'react'
|
||||||
|
|
||||||
export default function MarketPanel() {
|
export default function MarketPanel() {
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
import { useState } from 'react'
|
import { useState } from 'react'
|
||||||
import { useGameStore } from '../store'
|
import { useGameStore } from '../store'
|
||||||
import { examplePlugin } from '../../game/engine/demo-plugins'
|
import { examplePlugin } from '../../game/engine/runtime/demo-plugins'
|
||||||
import { ensureFx } from '../fx'
|
import { ensureFx } from '../fx'
|
||||||
import { SYSTEM_DEFS } from '../../game/engine/capabilities'
|
import { SYSTEM_DEFS } from '../../game/engine/runtime/capabilities'
|
||||||
import { buildBiography } from '../../game/core/biography'
|
import { buildBiography } from '../../game/engine/narrative/biography'
|
||||||
|
|
||||||
export default function SettingsPanel() {
|
export default function SettingsPanel() {
|
||||||
const world = useGameStore((s) => s.world)
|
const world = useGameStore((s) => s.world)
|
||||||
|
|||||||
@@ -12,9 +12,9 @@ import ChroniclePanel from '../panels/ChroniclePanel'
|
|||||||
import SettingsPanel from '../panels/SettingsPanel'
|
import SettingsPanel from '../panels/SettingsPanel'
|
||||||
import { LogFeed } from '../components/LogFeed'
|
import { LogFeed } from '../components/LogFeed'
|
||||||
import { UrgentBadges } from '../components/UrgentBadges'
|
import { UrgentBadges } from '../components/UrgentBadges'
|
||||||
import { fmt as fmtNum } from '../../game/core/format'
|
import { fmt as fmtNum } from '../../game/engine/kernel/format'
|
||||||
import { seasonOf } from '../../game/data/season'
|
import { seasonOf } from '../../game/data/season'
|
||||||
import { seasonTint, yearRing, tideOf } from '../../game/core/timesense'
|
import { seasonTint, yearRing, tideOf } from '../../game/engine/kernel/timesense'
|
||||||
import landscapeUrl from '../../assets/gen/landscape-gold.svg'
|
import landscapeUrl from '../../assets/gen/landscape-gold.svg'
|
||||||
import { GuideStrip } from '../components/GuideStrip'
|
import { GuideStrip } from '../components/GuideStrip'
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
import { useMemo, useState } from 'react'
|
import { useMemo, useState } from 'react'
|
||||||
import { useGameStore } from '../store'
|
import { useGameStore } from '../store'
|
||||||
import { SURNAME_POOL } from '../../game/core/names'
|
import { SURNAME_POOL } from '../../game/engine/kernel/names'
|
||||||
import { RngHub } from '../../game/core/rng'
|
import { RngHub } from '../../game/engine/kernel/rng'
|
||||||
|
|
||||||
export default function NewGame() {
|
export default function NewGame() {
|
||||||
const go = useGameStore((s) => s.go)
|
const go = useGameStore((s) => s.go)
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
// 合成音效:鼓点·钟鸣·纸韵(Web Audio,零素材依赖)
|
// 合成音效:鼓点·钟鸣·纸韵(Web Audio,零素材依赖)
|
||||||
import { RngHub } from '../game/core/rng'
|
import { RngHub } from '../game/engine/kernel/rng'
|
||||||
let ctx: AudioContext | null = null
|
let ctx: AudioContext | null = null
|
||||||
let enabled = true
|
let enabled = true
|
||||||
|
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
import { create } from 'zustand'
|
import { create } from 'zustand'
|
||||||
import { World, WorldEventBus } from '../game/engine/world'
|
import { World, WorldEventBus } from '../game/engine/runtime/World'
|
||||||
import { EventDef } from '../game/data/events'
|
import { EventDef } from '../game/data/events'
|
||||||
import { findEvent, applyEventChoice } from '../game/engine/systems/events'
|
import { findEvent, applyEventChoice } from '../game/engine/runtime/Systems/events'
|
||||||
import { BattleLog, ChronicleEntry, GameState, LogItem, SaveMeta, YearlyReport, SnapshotMeta } from '../game/types/domain'
|
import { BattleLog, ChronicleEntry, GameState, LogItem, SaveMeta, YearlyReport, SnapshotMeta } from '../game/types/domain'
|
||||||
import { getSlotManager, getSaveSlot } from '../game/storage/db'
|
import { getSlotManager, getSaveSlot } from '../game/storage/db'
|
||||||
import { metaFromState, updateSlotMeta } from './storeHelper'
|
import { metaFromState, updateSlotMeta } from './storeHelper'
|
||||||
import { GameFacade, ActName } from '../game/engine/api'
|
import { GameFacade, ActName } from '../game/engine/runtime/ApiFacade'
|
||||||
import { setSoundEnabled, sPaper, sGood, sBad, sWar, sBell, sGong, sClick, sTick } from './sound'
|
import { setSoundEnabled, sPaper, sGood, sBad, sWar, sBell, sGong, sClick, sTick } from './sound'
|
||||||
import type { PhaseStat } from '../game/core/clock'
|
import type { PhaseStat } from '../game/engine/kernel/clock'
|
||||||
import { seasonOf } from '../game/data/season'
|
import { seasonOf } from '../game/data/season'
|
||||||
|
|
||||||
export type Screen = 'boot' | 'newgame' | 'game'
|
export type Screen = 'boot' | 'newgame' | 'game'
|
||||||
@@ -63,7 +63,7 @@ export interface GameStore {
|
|||||||
facade?: GameFacade
|
facade?: GameFacade
|
||||||
advancing: boolean
|
advancing: boolean
|
||||||
setNextToast: (msg: string) => void
|
setNextToast: (msg: string) => void
|
||||||
act: (name: ActName, payload: import('../game/engine/api').ActPayload) => boolean
|
act: (name: ActName, payload: import('../game/engine/runtime/ApiFacade').ActPayload) => boolean
|
||||||
}
|
}
|
||||||
|
|
||||||
const LOG_CAP = 260
|
const LOG_CAP = 260
|
||||||
@@ -193,7 +193,7 @@ export const useGameStore = create<GameStore>((set, get) => ({
|
|||||||
const elapsed = performance.now() - t0
|
const elapsed = performance.now() - t0
|
||||||
try {
|
try {
|
||||||
const nextInv = { ...w.state.family.inventory, stones: w.state.family.stones }
|
const nextInv = { ...w.state.family.inventory, stones: w.state.family.stones }
|
||||||
const FxGate = (await import('../game/core/fxqueue')).FxGate
|
const FxGate = (await import('../game/engine/kernel/fxqueue')).FxGate
|
||||||
const deltas = FxGate.deltas(prevInv, nextInv)
|
const deltas = FxGate.deltas(prevInv, nextInv)
|
||||||
const windowRef = window as unknown as { dispatchEvent: (e: Event) => void }
|
const windowRef = window as unknown as { dispatchEvent: (e: Event) => void }
|
||||||
windowRef.dispatchEvent(new CustomEvent('fx:drift', { detail: deltas }))
|
windowRef.dispatchEvent(new CustomEvent('fx:drift', { detail: deltas }))
|
||||||
@@ -454,7 +454,7 @@ function makeBus(st: GameStore): WorldEventBus {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function actDirect(w: World, name: ActName, payload: import('../game/engine/api').ActPayload): boolean {
|
function actDirect(w: World, name: ActName, payload: import('../game/engine/runtime/ApiFacade').ActPayload): boolean {
|
||||||
if (name === 'legacy.resolve') return (w.resolveLegacyNow(), true)
|
if (name === 'legacy.resolve') return (w.resolveLegacyNow(), true)
|
||||||
if (name === 'estate.rite') return w.ancestralRite()
|
if (name === 'estate.rite') return w.ancestralRite()
|
||||||
if (name === 'estate.sutra') return w.seekSutra()
|
if (name === 'estate.sutra') return w.seekSutra()
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { GameFacade, ACT_CATALOG, ActName } from '../src/renderer/game/engine/api'
|
import { GameFacade, ACT_CATALOG, ActName } from '../src/renderer/game/engine/runtime/ApiFacade'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
function baseWorld(seed: string): World {
|
function baseWorld(seed: string): World {
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { monthlyRate, resolveBreakthrough } from '../src/renderer/game/engine/systems/cultivation'
|
import { monthlyRate, resolveBreakthrough } from '../src/renderer/game/engine/runtime/Systems/cultivation'
|
||||||
import { combatPowerOf } from '../src/renderer/game/engine/systems/combat'
|
import { combatPowerOf } from '../src/renderer/game/engine/runtime/Systems/combat'
|
||||||
import { isFit } from '../src/renderer/game/data/aspirations'
|
import { isFit } from '../src/renderer/game/data/aspirations'
|
||||||
import { needsTribulation, resolveTribulation, tribulationEventId } from '../src/renderer/game/engine/systems/tribulation'
|
import { needsTribulation, resolveTribulation, tribulationEventId } from '../src/renderer/game/engine/runtime/Systems/tribulation'
|
||||||
import { buildBiography } from '../src/renderer/game/core/biography'
|
import { buildBiography } from '../src/renderer/game/engine/narrative/biography'
|
||||||
import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
|
import { applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
function baseWorld(seed: string): World {
|
function baseWorld(seed: string): World {
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
|
import { applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { computeUrgency } from '../src/renderer/game/core/urgency'
|
import { computeUrgency } from '../src/renderer/game/engine/kernel/urgency'
|
||||||
import { monthlyRate } from '../src/renderer/game/engine/systems/cultivation'
|
import { monthlyRate } from '../src/renderer/game/engine/runtime/Systems/cultivation'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
function baseWorld(seed: string): World {
|
function baseWorld(seed: string): World {
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { newCharacter } from '../src/renderer/game/engine/pcgen'
|
import { newCharacter } from '../src/renderer/game/engine/runtime/pcgen'
|
||||||
import { Rng, seedToRng } from '../src/renderer/game/core/rng'
|
import { Rng, seedToRng } from '../src/renderer/game/engine/kernel/rng'
|
||||||
import { PACK } from '../src/renderer/game/data/registry'
|
import { PACK } from '../src/renderer/game/data/registry'
|
||||||
import { buildApprentice } from '../src/renderer/game/engine/systems/tournament'
|
import { buildApprentice } from '../src/renderer/game/engine/runtime/Systems/tournament'
|
||||||
import { sendMission } from '../src/renderer/game/engine/systems/missions'
|
import { sendMission } from '../src/renderer/game/engine/runtime/Systems/missions'
|
||||||
import { buyItem, marketPrice } from '../src/renderer/game/engine/market'
|
import { buyItem, marketPrice } from '../src/renderer/game/engine/sim/Market'
|
||||||
import { findEvent } from '../src/renderer/game/engine/systems/events'
|
import { findEvent } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { runTournament } from '../src/renderer/game/engine/systems/tournament'
|
import { runTournament } from '../src/renderer/game/engine/runtime/Systems/tournament'
|
||||||
import { stateFingerprint, longRun } from './fingerprint.helper'
|
import { stateFingerprint, longRun } from './fingerprint.helper'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
|
|||||||
+4
-4
@@ -1,11 +1,11 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World, normalizeGameState } from '../src/renderer/game/engine/world'
|
import { World, normalizeGameState } from '../src/renderer/game/engine/runtime/World'
|
||||||
import {
|
import {
|
||||||
marryNpcFamily,
|
marryNpcFamily,
|
||||||
makePeace
|
makePeace
|
||||||
} from '../src/renderer/game/engine/systems/diplomacy'
|
} from '../src/renderer/game/engine/runtime/Systems/diplomacy'
|
||||||
import { sendMission, recallAll } from '../src/renderer/game/engine/systems/missions'
|
import { sendMission, recallAll } from '../src/renderer/game/engine/runtime/Systems/missions'
|
||||||
import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
|
import { applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { GameState } from '../src/renderer/game/types/domain'
|
import { GameState } from '../src/renderer/game/types/domain'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { monthlyRate } from '../src/renderer/game/engine/systems/cultivation'
|
import { monthlyRate } from '../src/renderer/game/engine/runtime/Systems/cultivation'
|
||||||
import { combatPowerOf } from '../src/renderer/game/engine/systems/combat'
|
import { combatPowerOf } from '../src/renderer/game/engine/runtime/Systems/combat'
|
||||||
import { resolveBreakthrough } from '../src/renderer/game/engine/systems/cultivation'
|
import { resolveBreakthrough } from '../src/renderer/game/engine/runtime/Systems/cultivation'
|
||||||
import { computeLegacy, resolveLegacy } from '../src/renderer/game/core/legacy'
|
import { computeLegacy, resolveLegacy } from '../src/renderer/game/engine/narrative/legacy'
|
||||||
import { yearAxis } from '../src/renderer/game/core/yearaxis'
|
import { yearAxis } from '../src/renderer/game/engine/narrative/yearaxis'
|
||||||
import { buildBiography } from '../src/renderer/game/core/biography'
|
import { buildBiography } from '../src/renderer/game/engine/narrative/biography'
|
||||||
import { computeGenealogy } from '../src/renderer/game/core/genealogy'
|
import { computeGenealogy } from '../src/renderer/game/engine/narrative/genealogy'
|
||||||
import { marketPrice, buyItem, sellItem } from '../src/renderer/game/engine/market'
|
import { marketPrice, buyItem, sellItem } from '../src/renderer/game/engine/sim/Market'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
function baseWorld(seed: string): World {
|
function baseWorld(seed: string): World {
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { GameClock, PHASE_ORDER } from '../src/renderer/game/core/clock'
|
import { GameClock, PHASE_ORDER } from '../src/renderer/game/engine/kernel/clock'
|
||||||
import { buildClock } from '../src/renderer/game/engine/clocks'
|
import { buildClock } from '../src/renderer/game/engine/runtime/clocks'
|
||||||
import { RngHub } from '../src/renderer/game/core/rng'
|
import { RngHub } from '../src/renderer/game/engine/kernel/rng'
|
||||||
import { seasonOf, seasonMod, SEASON } from '../src/renderer/game/data/season'
|
import { seasonOf, seasonMod, SEASON } from '../src/renderer/game/data/season'
|
||||||
import { yearAxis, decadeLabel } from '../src/renderer/game/core/yearaxis'
|
import { yearAxis, decadeLabel } from '../src/renderer/game/engine/narrative/yearaxis'
|
||||||
import { stateFingerprint } from './fingerprint.helper'
|
import { stateFingerprint } from './fingerprint.helper'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -1,6 +1,6 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { stateFingerprint, longRun } from './fingerprint.helper'
|
import { stateFingerprint, longRun } from './fingerprint.helper'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 金钟罩:固定种子长跑 560 月的状态指纹。
|
* 金钟罩:固定种子长跑 560 月的状态指纹。
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { combatPowerOf, resolveEncounter, resolveRaid, rollWarbooty } from '../src/renderer/game/engine/systems/combat'
|
import { combatPowerOf, resolveEncounter, resolveRaid, rollWarbooty } from '../src/renderer/game/engine/runtime/Systems/combat'
|
||||||
import { ENEMIES } from '../src/renderer/game/data/secrets'
|
import { ENEMIES } from '../src/renderer/game/data/secrets'
|
||||||
import { sendMission, recallAll } from '../src/renderer/game/engine/systems/missions'
|
import { sendMission, recallAll } from '../src/renderer/game/engine/runtime/Systems/missions'
|
||||||
import { missionById } from '../src/renderer/game/data/secrets'
|
import { missionById } from '../src/renderer/game/data/secrets'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { applyEventChoice, applyEffect } from '../src/renderer/game/engine/systems/events'
|
import { applyEventChoice, applyEffect } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { EffectDef } from '../src/renderer/game/data/events'
|
import { EffectDef } from '../src/renderer/game/data/events'
|
||||||
import { Character } from '../src/renderer/game/types/domain'
|
import { Character } from '../src/renderer/game/types/domain'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|||||||
+1
-1
@@ -22,7 +22,7 @@ import { NPCS, npcById } from '../src/renderer/game/data/npcs'
|
|||||||
import { POSTS, POST_ORDER } from '../src/renderer/game/data/posts'
|
import { POSTS, POST_ORDER } from '../src/renderer/game/data/posts'
|
||||||
import { EVENTS } from '../src/renderer/game/data/events'
|
import { EVENTS } from '../src/renderer/game/data/events'
|
||||||
import { MAJOR_RATE, masteryRateOfMajor } from '../src/renderer/game/data/pacing'
|
import { MAJOR_RATE, masteryRateOfMajor } from '../src/renderer/game/data/pacing'
|
||||||
import { SURNAME_POOL, MALE_GIVEN, FEMALE_GIVEN } from '../src/renderer/game/core/names'
|
import { SURNAME_POOL, MALE_GIVEN, FEMALE_GIVEN } from '../src/renderer/game/engine/kernel/names'
|
||||||
import { TRAITS } from '../src/renderer/game/data/traits'
|
import { TRAITS } from '../src/renderer/game/data/traits'
|
||||||
|
|
||||||
describe('realms 境界表', () => {
|
describe('realms 境界表', () => {
|
||||||
|
|||||||
+2
-2
@@ -1,6 +1,6 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { applyEventChoice, eventRoll } from '../src/renderer/game/engine/systems/events'
|
import { applyEventChoice, eventRoll } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
|
|
||||||
describe('echo 四邻回声', () => {
|
describe('echo 四邻回声', () => {
|
||||||
function baseWorld(seed: string): World {
|
function baseWorld(seed: string): World {
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { marketPrice, buyItem, sellItem, buyTechnique, techniquePrice } from '../src/renderer/game/engine/market'
|
import { marketPrice, buyItem, sellItem, buyTechnique, techniquePrice } from '../src/renderer/game/engine/sim/Market'
|
||||||
import { ITEMS } from '../src/renderer/game/data/items'
|
import { ITEMS } from '../src/renderer/game/data/items'
|
||||||
|
|
||||||
describe('economy 经济系统', () => {
|
describe('economy 经济系统', () => {
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World, normalizeGameState } from '../src/renderer/game/engine/world'
|
import { World, normalizeGameState } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { EVENTS, EffectDef } from '../src/renderer/game/data/events'
|
import { EVENTS, EffectDef } from '../src/renderer/game/data/events'
|
||||||
import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
|
import { applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { POSTS } from '../src/renderer/game/data/posts'
|
import { POSTS } from '../src/renderer/game/data/posts'
|
||||||
import { ASPIRATIONS } from '../src/renderer/game/data/aspirations'
|
import { ASPIRATIONS } from '../src/renderer/game/data/aspirations'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { matchesCond } from '../src/renderer/game/engine/systems/events'
|
import { matchesCond } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { Cond } from '../src/renderer/game/data/events'
|
import { Cond } from '../src/renderer/game/data/events'
|
||||||
|
|
||||||
export function matchesCondPub(w: World, cond?: Cond): boolean {
|
export function matchesCondPub(w: World, cond?: Cond): boolean {
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { matchesCond, applyEventChoice, findEvent, eventRoll } from '../src/renderer/game/engine/systems/events'
|
import { matchesCond, applyEventChoice, findEvent, eventRoll } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { EVENTS } from '../src/renderer/game/data/events'
|
import { EVENTS } from '../src/renderer/game/data/events'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { GameFacade } from '../src/renderer/game/engine/api'
|
import { GameFacade } from '../src/renderer/game/engine/runtime/ApiFacade'
|
||||||
import { SYSTEM_DEFS } from '../src/renderer/game/engine/capabilities'
|
import { SYSTEM_DEFS } from '../src/renderer/game/engine/runtime/capabilities'
|
||||||
import { PACK, pack, DEFAULT_PACK } from '../src/renderer/game/data/registry'
|
import { PACK, pack, DEFAULT_PACK } from '../src/renderer/game/data/registry'
|
||||||
import { marketPrice } from '../src/renderer/game/engine/market'
|
import { marketPrice } from '../src/renderer/game/engine/sim/Market'
|
||||||
import { stateFingerprint, longRun } from './fingerprint.helper'
|
import { stateFingerprint, longRun } from './fingerprint.helper'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
|
|||||||
@@ -1,12 +1,12 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { buildReport, verdictLine } from '../src/renderer/game/core/legacyreport'
|
import { buildReport, verdictLine } from '../src/renderer/game/engine/narrative/legacyreport'
|
||||||
import { migrateIfNeeded, exportEnvelope, parseImportEnvelope, CURRENT_SCHEMA, APP_ID } from '../src/renderer/game/storage/migrate'
|
import { migrateIfNeeded, exportEnvelope, parseImportEnvelope, CURRENT_SCHEMA, APP_ID } from '../src/renderer/game/storage/migrate'
|
||||||
import { FORMATIONS, formationById, FormationId } from '../src/renderer/game/data/formations'
|
import { FORMATIONS, formationById, FormationId } from '../src/renderer/game/data/formations'
|
||||||
import { resolveEncounter } from '../src/renderer/game/engine/systems/combat'
|
import { resolveEncounter } from '../src/renderer/game/engine/runtime/Systems/combat'
|
||||||
import { ENEMIES } from '../src/renderer/game/data/secrets'
|
import { ENEMIES } from '../src/renderer/game/data/secrets'
|
||||||
import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
|
import { applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { sendMission } from '../src/renderer/game/engine/systems/missions'
|
import { sendMission } from '../src/renderer/game/engine/runtime/Systems/missions'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
function baseWorld(seed: string): World {
|
function baseWorld(seed: string): World {
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { GameState } from '../src/renderer/game/types/domain'
|
import { GameState } from '../src/renderer/game/types/domain'
|
||||||
|
|
||||||
export function stateFingerprint(s: GameState): string {
|
export function stateFingerprint(s: GameState): string {
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { seasonOf } from '../src/renderer/game/data/season'
|
import { seasonOf } from '../src/renderer/game/data/season'
|
||||||
import { tideOf, yearRing, seasonTint, seasonCssVars, TIDES } from '../src/renderer/game/core/timesense'
|
import { tideOf, yearRing, seasonTint, seasonCssVars, TIDES } from '../src/renderer/game/engine/kernel/timesense'
|
||||||
import { FxGate, FxKind } from '../src/renderer/game/core/fxqueue'
|
import { FxGate, FxKind } from '../src/renderer/game/engine/kernel/fxqueue'
|
||||||
|
|
||||||
describe('timesense 时间感知矩阵', () => {
|
describe('timesense 时间感知矩阵', () => {
|
||||||
it.each([[1, 'spring'], [3, 'spring'], [4, 'summer'], [6, 'summer'], [7, 'autumn'], [9, 'autumn'], [10, 'winter'], [12, 'winter']] as const)(
|
it.each([[1, 'spring'], [3, 'spring'], [4, 'summer'], [6, 'summer'], [7, 'autumn'], [9, 'autumn'], [10, 'winter'], [12, 'winter']] as const)(
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { CotycPlugin } from '../../src/renderer/game/core/plugin'
|
import { CotycPlugin } from '../../src/renderer/game/engine/kernel/plugin'
|
||||||
|
|
||||||
/** 示例内容插件:注入事件池 + 一个护山能力(开发范本) */
|
/** 示例内容插件:注入事件池 + 一个护山能力(开发范本) */
|
||||||
export const examplePlugin: CotycPlugin = {
|
export const examplePlugin: CotycPlugin = {
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { computeLegacy, resolveLegacy, peakRealmIndex, grandTechniqueCount } from '../src/renderer/game/core/legacy'
|
import { computeLegacy, resolveLegacy, peakRealmIndex, grandTechniqueCount } from '../src/renderer/game/engine/narrative/legacy'
|
||||||
import { runTournament, buildApprentice, finalizeApprentice, apprenticeCandidates } from '../src/renderer/game/engine/systems/tournament'
|
import { runTournament, buildApprentice, finalizeApprentice, apprenticeCandidates } from '../src/renderer/game/engine/runtime/Systems/tournament'
|
||||||
import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
|
import { applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
function baseWorld(seed: string): World {
|
function baseWorld(seed: string): World {
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
|
import { applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
const SEEDS = ['long-a', 'long-b', 'long-c']
|
const SEEDS = ['long-a', 'long-b', 'long-c']
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import {
|
import {
|
||||||
giftNpc,
|
giftNpc,
|
||||||
marryNpcFamily,
|
marryNpcFamily,
|
||||||
makePeace,
|
makePeace,
|
||||||
arrangeWedding,
|
arrangeWedding,
|
||||||
diplomacyTick
|
diplomacyTick
|
||||||
} from '../src/renderer/game/engine/systems/diplomacy'
|
} from '../src/renderer/game/engine/runtime/Systems/diplomacy'
|
||||||
import { yearStartMarriage } from '../src/renderer/game/engine/systems/marriage'
|
import { yearStartMarriage } from '../src/renderer/game/engine/runtime/Systems/marriage'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
function baseWorld(seed: string): World {
|
function baseWorld(seed: string): World {
|
||||||
@@ -189,7 +189,7 @@ describe('genealogy 谱系结构', () => {
|
|||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
import { computeGenealogy } from '../src/renderer/game/core/genealogy'
|
import { computeGenealogy } from '../src/renderer/game/engine/narrative/genealogy'
|
||||||
function computeGenealogyLocal(w: World) {
|
function computeGenealogyLocal(w: World) {
|
||||||
return computeGenealogy(w)
|
return computeGenealogy(w)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { calcGiftGain, GIFT_TIERS, giftNpc } from '../src/renderer/game/engine/systems/diplomacy'
|
import { calcGiftGain, GIFT_TIERS, giftNpc } from '../src/renderer/game/engine/runtime/Systems/diplomacy'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
function baseWorld(seed: string): World {
|
function baseWorld(seed: string): World {
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { Rng, seedToRng } from '../src/renderer/game/core/rng'
|
import { Rng, seedToRng } from '../src/renderer/game/engine/kernel/rng'
|
||||||
import { newCharacter, rollAttributes, rollRoots, rollPersonality, traitBonuses, calcLifespan } from '../src/renderer/game/engine/pcgen'
|
import { newCharacter, rollAttributes, rollRoots, rollPersonality, traitBonuses, calcLifespan } from '../src/renderer/game/engine/runtime/pcgen'
|
||||||
import { monthlyRate, perAttemptChance } from '../src/renderer/game/engine/systems/cultivation'
|
import { monthlyRate, perAttemptChance } from '../src/renderer/game/engine/runtime/Systems/cultivation'
|
||||||
import { lifespanOf } from '../src/renderer/game/engine/systems/lifecycle'
|
import { lifespanOf } from '../src/renderer/game/engine/runtime/Systems/lifecycle'
|
||||||
|
|
||||||
function rng(): Rng {
|
function rng(): Rng {
|
||||||
return new Rng(seedToRng('pcgen'))
|
return new Rng(seedToRng('pcgen'))
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { GameFacade } from '../src/renderer/game/engine/api'
|
import { GameFacade } from '../src/renderer/game/engine/runtime/ApiFacade'
|
||||||
import { installCoreSystems, buildClock } from '../src/renderer/game/engine/clocks'
|
import { installCoreSystems, buildClock } from '../src/renderer/game/engine/runtime/clocks'
|
||||||
import { emptyClock } from '../src/renderer/game/engine/clocks'
|
import { emptyClock } from '../src/renderer/game/engine/runtime/clocks'
|
||||||
import { CORE_PLUGINS } from '../src/renderer/game/engine/plugin-bootstrap'
|
import { CORE_PLUGINS } from '../src/renderer/game/engine/runtime/plugin-bootstrap'
|
||||||
import { examplePlugin, brokenPlugin } from './helpers/examplePlugin'
|
import { examplePlugin, brokenPlugin } from './helpers/examplePlugin'
|
||||||
import { stateFingerprint, longRun } from './fingerprint.helper'
|
import { stateFingerprint, longRun } from './fingerprint.helper'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { monthlyRate } from '../src/renderer/game/engine/systems/cultivation'
|
import { monthlyRate } from '../src/renderer/game/engine/runtime/Systems/cultivation'
|
||||||
import { MAJORS } from '../src/renderer/game/data/realms'
|
import { MAJORS } from '../src/renderer/game/data/realms'
|
||||||
import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
|
import { applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
function baseWorld(seed: string): World {
|
function baseWorld(seed: string): World {
|
||||||
@@ -73,8 +73,8 @@ describe('0.1.10 数值重建验收', () => {
|
|||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
import { resolveBreakthrough } from '../src/renderer/game/engine/systems/cultivation'
|
import { resolveBreakthrough } from '../src/renderer/game/engine/runtime/Systems/cultivation'
|
||||||
import { perTribChance } from '../src/renderer/game/engine/systems/tribulation'
|
import { perTribChance } from '../src/renderer/game/engine/runtime/Systems/tribulation'
|
||||||
|
|
||||||
describe('事件悬置与周期(0.1.10)', () => {
|
describe('事件悬置与周期(0.1.10)', () => {
|
||||||
it('大比征召 FIFO 不被拍卖/传薪挤掉(20 年三年都触发)', () => {
|
it('大比征召 FIFO 不被拍卖/传薪挤掉(20 年三年都触发)', () => {
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { Rng, seedToRng, RngHub } from '../src/renderer/game/core/rng'
|
import { Rng, seedToRng, RngHub } from '../src/renderer/game/engine/kernel/rng'
|
||||||
|
|
||||||
describe('RNG 多种子矩阵', () => {
|
describe('RNG 多种子矩阵', () => {
|
||||||
it.each([
|
it.each([
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { Rng, seedToRng } from '../src/renderer/game/core/rng'
|
import { Rng, seedToRng } from '../src/renderer/game/engine/kernel/rng'
|
||||||
|
|
||||||
describe('Rng.sfc32 特性', () => {
|
describe('Rng.sfc32 特性', () => {
|
||||||
it('同一种子产生的序列完全一致', () => {
|
it('同一种子产生的序列完全一致', () => {
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { SaveSlot, SaveDbDriver } from '../src/renderer/game/storage/slots'
|
import { SaveSlot, SaveDbDriver } from '../src/renderer/game/storage/slots'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
|
|
||||||
interface Row {
|
interface Row {
|
||||||
[k: string]: unknown
|
[k: string]: unknown
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { SaveSlot, SaveDbDriver } from '../src/renderer/game/storage/slots'
|
import { SaveSlot, SaveDbDriver } from '../src/renderer/game/storage/slots'
|
||||||
import { GameState } from '../src/renderer/game/types/domain'
|
import { GameState } from '../src/renderer/game/types/domain'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
|
|
||||||
interface Row {
|
interface Row {
|
||||||
[k: string]: unknown
|
[k: string]: unknown
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { combatPowerOf } from '../src/renderer/game/engine/systems/combat'
|
import { combatPowerOf } from '../src/renderer/game/engine/runtime/Systems/combat'
|
||||||
import { marketPrice, buyItem, sellItem, buyTechnique } from '../src/renderer/game/engine/market'
|
import { marketPrice, buyItem, sellItem, buyTechnique } from '../src/renderer/game/engine/sim/Market'
|
||||||
import { resolveBreakthrough, monthlyRate } from '../src/renderer/game/engine/systems/cultivation'
|
import { resolveBreakthrough, monthlyRate } from '../src/renderer/game/engine/runtime/Systems/cultivation'
|
||||||
import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
|
import { applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { computeGenealogy } from '../src/renderer/game/core/genealogy'
|
import { computeGenealogy } from '../src/renderer/game/engine/narrative/genealogy'
|
||||||
import { matchesCondPub } from './events.helpers'
|
import { matchesCondPub } from './events.helpers'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { computeUrgency } from '../src/renderer/game/core/urgency'
|
import { computeUrgency } from '../src/renderer/game/engine/kernel/urgency'
|
||||||
import { computeGuide, GUIDE_STEPS, guideAdvance } from '../src/renderer/game/core/guide'
|
import { computeGuide, GUIDE_STEPS, guideAdvance } from '../src/renderer/game/engine/kernel/guide'
|
||||||
import { fmt } from '../src/renderer/game/core/format'
|
import { fmt } from '../src/renderer/game/engine/kernel/format'
|
||||||
|
|
||||||
function baseWorld(seed: string): World {
|
function baseWorld(seed: string): World {
|
||||||
return World.create({ seed, surname: '舒', familyName: '舒家', motto: 'm', difficulty: 'normal' })
|
return World.create({ seed, surname: '舒', familyName: '舒家', motto: 'm', difficulty: 'normal' })
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { createWorldState, NewGameOptions, findInheritor } from '../src/renderer/game/engine/creation'
|
import { createWorldState, NewGameOptions, findInheritor } from '../src/renderer/game/engine/runtime/creation'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
function opts(seed: string, difficulty: 'easy' | 'normal' | 'hard' = 'normal', surname = '彭'): NewGameOptions {
|
function opts(seed: string, difficulty: 'easy' | 'normal' | 'hard' = 'normal', surname = '彭'): NewGameOptions {
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { stateFingerprint, longRun } from './fingerprint.helper'
|
import { stateFingerprint, longRun } from './fingerprint.helper'
|
||||||
import { computeGenealogy } from '../src/renderer/game/core/genealogy'
|
import { computeGenealogy } from '../src/renderer/game/engine/narrative/genealogy'
|
||||||
import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
|
import { applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
describe('多 seed 长跑矩阵', () => {
|
describe('多 seed 长跑矩阵', () => {
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { World, WorldEventBus } from '../src/renderer/game/engine/world'
|
import { World, WorldEventBus } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { LogItem, ChronicleEntry, BattleLog } from '../src/renderer/game/types/domain'
|
import { LogItem, ChronicleEntry, BattleLog } from '../src/renderer/game/types/domain'
|
||||||
|
|
||||||
const sinks: Set<WorldEventBus> = new Set()
|
const sinks: Set<WorldEventBus> = new Set()
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import { World } from '../src/renderer/game/engine/world'
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
||||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||||
|
|
||||||
describe('World engine', () => {
|
describe('World engine', () => {
|
||||||
|
|||||||
Reference in New Issue
Block a user