refactor(0.1.14-P1): 内核归位——game/ 按引擎架构重排(零行为漂移)
结构(旧 game/core+engine → 新 engine/ 域): - engine/kernel/ 时钟/随机/插件协议/fxqueue/timesense/format/urgency/guide/names(原 core) - engine/narrative/ legacy/报告/列传/谱系/年轴(原 core 叙事族) - engine/runtime/ World/creation/pcgen/ApiFacade/capabilities/pluginManager/boot/clocks + Systems/*(12 系统) - engine/sim/ Market(未来 WorldSim 同行) - 旧 game/core、engine/systems、engine/world.ts 等路径全部废弃(无 re-export 兼容层) 验证:35 套件/967 测试全绿(金钟罩三档零漂移=纯搬迁无行为变化) typecheck 0 error
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@@ -1,8 +1,8 @@
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import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/world'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { stateFingerprint, longRun } from './fingerprint.helper'
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import { computeGenealogy } from '../src/renderer/game/core/genealogy'
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import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
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import { computeGenealogy } from '../src/renderer/game/engine/narrative/genealogy'
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import { applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
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import { resetSaveBus, attachLogSink } from './world.helpers'
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describe('多 seed 长跑矩阵', () => {
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