refactor(0.1.14-P1): 内核归位——game/ 按引擎架构重排(零行为漂移)
结构(旧 game/core+engine → 新 engine/ 域): - engine/kernel/ 时钟/随机/插件协议/fxqueue/timesense/format/urgency/guide/names(原 core) - engine/narrative/ legacy/报告/列传/谱系/年轴(原 core 叙事族) - engine/runtime/ World/creation/pcgen/ApiFacade/capabilities/pluginManager/boot/clocks + Systems/*(12 系统) - engine/sim/ Market(未来 WorldSim 同行) - 旧 game/core、engine/systems、engine/world.ts 等路径全部废弃(无 re-export 兼容层) 验证:35 套件/967 测试全绿(金钟罩三档零漂移=纯搬迁无行为变化) typecheck 0 error
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@@ -1,9 +1,9 @@
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import { useState } from 'react'
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import { useGameStore } from '../store'
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import { examplePlugin } from '../../game/engine/demo-plugins'
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import { examplePlugin } from '../../game/engine/runtime/demo-plugins'
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import { ensureFx } from '../fx'
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import { SYSTEM_DEFS } from '../../game/engine/capabilities'
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import { buildBiography } from '../../game/core/biography'
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import { SYSTEM_DEFS } from '../../game/engine/runtime/capabilities'
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import { buildBiography } from '../../game/engine/narrative/biography'
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export default function SettingsPanel() {
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const world = useGameStore((s) => s.world)
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