refactor(0.1.14-P1): 内核归位——game/ 按引擎架构重排(零行为漂移)

结构(旧 game/core+engine → 新 engine/ 域):
- engine/kernel/  时钟/随机/插件协议/fxqueue/timesense/format/urgency/guide/names(原 core)
- engine/narrative/  legacy/报告/列传/谱系/年轴(原 core 叙事族)
- engine/runtime/   World/creation/pcgen/ApiFacade/capabilities/pluginManager/boot/clocks + Systems/*(12 系统)
- engine/sim/     Market(未来 WorldSim 同行)
- 旧 game/core、engine/systems、engine/world.ts 等路径全部废弃(无 re-export 兼容层)

验证:35 套件/967 测试全绿(金钟罩三档零漂移=纯搬迁无行为变化)
typecheck 0 error
This commit is contained in:
2026-08-23 13:23:25 +08:00
parent 2528226a9f
commit ff6df8054c
89 changed files with 281 additions and 281 deletions
+2 -2
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@@ -1,10 +1,10 @@
import { useState } from 'react'
import { useGameStore } from '../store'
import { applyEventChoice, rankPower } from '../../game/engine/systems/events'
import { applyEventChoice, rankPower } from '../../game/engine/runtime/Systems/events'
import { eventCategoryName } from '../../game/data/events'
import { describeRealm } from '../../game/data/realms'
import { Character } from '../../game/types/domain'
import { combatPowerOf } from '../../game/engine/systems/combat'
import { combatPowerOf } from '../../game/engine/runtime/Systems/combat'
import { FORMATIONS, FormationId } from '../../game/data/formations'
import { ModalShell } from './ModalShell'