refactor(0.1.14-P1): 内核归位——game/ 按引擎架构重排(零行为漂移)

结构(旧 game/core+engine → 新 engine/ 域):
- engine/kernel/  时钟/随机/插件协议/fxqueue/timesense/format/urgency/guide/names(原 core)
- engine/narrative/  legacy/报告/列传/谱系/年轴(原 core 叙事族)
- engine/runtime/   World/creation/pcgen/ApiFacade/capabilities/pluginManager/boot/clocks + Systems/*(12 系统)
- engine/sim/     Market(未来 WorldSim 同行)
- 旧 game/core、engine/systems、engine/world.ts 等路径全部废弃(无 re-export 兼容层)

验证:35 套件/967 测试全绿(金钟罩三档零漂移=纯搬迁无行为变化)
typecheck 0 error
This commit is contained in:
2026-08-23 13:23:25 +08:00
parent 2528226a9f
commit ff6df8054c
89 changed files with 281 additions and 281 deletions
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import type { World } from '../runtime/World'
import { pack } from '../../data/registry'
import { traitBonuses } from '../runtime/pcgen'
export function marketPrice(w: World, itemId: string): number {
const item = pack().items[itemId]
if (!item) return 0
const base = item.basePrice
const fam = w.state.family
const mult = typeof fam.flag['priceMult'] === 'number' ? (fam.flag['priceMult'] as number) : 1
const mood = fam.reputation >= 40 ? 1.06 : fam.reputation >= 20 ? 1.02 : 0.98
// 利己(priceMult)与信誉修正
const sellers = w.aliveMembers().filter((c) => traitBonuses(c).priceMult > 0).length
const liarPct = Math.min(0.2, sellers * 0.04)
return Math.max(1, Math.round(base * mult * mood * (1 - liarPct)))
}
export function buyItem(w: World, itemId: string, count: number): boolean {
const fam = w.state.family
if (!pack().items[itemId]) return false
const total = marketPrice(w, itemId) * count
if (total > fam.stones) return false
fam.stones -= total
fam.inventory[itemId] = (fam.inventory[itemId] ?? 0) + count
return true
}
export function sellItem(w: World, itemId: string, count: number): boolean {
const fam = w.state.family
if (!pack().items[itemId]) return false
const have = fam.inventory[itemId] ?? 0
if (have < count) return false
fam.inventory[itemId] = have - count
fam.stones += marketPrice(w, itemId) * count
return true
}
export function buyTechnique(w: World, techId: string, price: number): boolean {
const fam = w.state.family
if (fam.techniques.includes(techId)) return false
if (fam.stones < price) return false
fam.stones -= price
fam.techniques.push(techId)
return true
}
export function techniquePrice(techId: string): number {
return TECH_GRADE_BASE[techId] ?? 200
}
import { TECHNIQUES } from '../../data/techniques'
const TECHNIQUE_GRADE_PRICE: Record<number, number> = { 1: 120, 2: 300, 3: 700, 4: 1600 }
const TECH_GRADE_BASE: Record<string, number> = Object.fromEntries(
TECHNIQUES.map((t) => [t.id, TECHNIQUE_GRADE_PRICE[t.grade] ?? 300])
)