refactor(0.1.14-P1): 内核归位——game/ 按引擎架构重排(零行为漂移)

结构(旧 game/core+engine → 新 engine/ 域):
- engine/kernel/  时钟/随机/插件协议/fxqueue/timesense/format/urgency/guide/names(原 core)
- engine/narrative/  legacy/报告/列传/谱系/年轴(原 core 叙事族)
- engine/runtime/   World/creation/pcgen/ApiFacade/capabilities/pluginManager/boot/clocks + Systems/*(12 系统)
- engine/sim/     Market(未来 WorldSim 同行)
- 旧 game/core、engine/systems、engine/world.ts 等路径全部废弃(无 re-export 兼容层)

验证:35 套件/967 测试全绿(金钟罩三档零漂移=纯搬迁无行为变化)
typecheck 0 error
This commit is contained in:
2026-08-23 13:23:25 +08:00
parent 2528226a9f
commit ff6df8054c
89 changed files with 281 additions and 281 deletions
@@ -1,4 +1,4 @@
import type { World } from '../engine/world'
import type { World } from '../runtime/World'
/**
* phase
@@ -1,4 +1,4 @@
import type { World } from '../engine/world'
import type { World } from '../runtime/World'
export interface GuideStep {
id: string
@@ -1,7 +1,7 @@
import { GameClock, SystemHook } from './clock'
import { DataPack } from '../data/registry'
import { EventDef } from '../data/events'
import type { World } from '../engine/world'
import { DataPack } from '../../data/registry'
import { EventDef } from '../../data/events'
import type { World } from '../runtime/World'
export type PluginKind = 'system' | 'data' | 'events' | 'content'
@@ -1,4 +1,4 @@
import type { RngState } from '../types/domain'
import type { RngState } from '../../types/domain'
function xmur3(str: string): () => number {
let h = 1779033703 ^ str.length
@@ -1,4 +1,4 @@
import { Season } from '../data/season'
import { Season } from '../../data/season'
export const TIDES: string[] = [
'立春', '雨水', '惊蛰', '春分', '清明', '谷雨',
@@ -1,4 +1,4 @@
import type { World } from '../engine/world'
import type { World } from '../runtime/World'
export interface Urgency {
blockedCount: number
@@ -1,8 +1,8 @@
import { GameState } from '../types/domain'
import { TECHNIQUES } from '../data/techniques'
import { describeRealm } from '../data/realms'
import { aspirationById } from '../data/aspirations'
import { postById } from '../data/posts'
import { GameState } from '../../types/domain'
import { TECHNIQUES } from '../../data/techniques'
import { describeRealm } from '../../data/realms'
import { aspirationById } from '../../data/aspirations'
import { postById } from '../../data/posts'
export interface BioLine {
at?: number
@@ -1,5 +1,5 @@
import { Character } from '../types/domain'
import type { World } from '../engine/world'
import { Character } from '../../types/domain'
import type { World } from '../runtime/World'
export interface FamilyUnit {
parents: [Character | undefined, Character | undefined]
@@ -1,5 +1,5 @@
import { GameState } from '../types/domain'
import { MAJOR_ORDER } from '../data/realms'
import { GameState } from '../../types/domain'
import { MAJOR_ORDER } from '../../data/realms'
export interface LegacyDims {
renXing: number
@@ -1,4 +1,4 @@
import { GameState } from '../types/domain'
import { GameState } from '../../types/domain'
export interface LegacyReport {
years: number[]
@@ -1,4 +1,4 @@
import { GameState } from '../types/domain'
import { GameState } from '../../types/domain'
export interface AxisEvent {
year: number
@@ -1,14 +1,14 @@
import type { World } from './world'
import { WorldEventBus } from './world'
import { YearlyReport, BattleLog, ChronicleEntry, SaveMeta } from '../types/domain'
import { marketPrice, buyItem, sellItem, buyTechnique } from './market'
import { sendMission, recallAll } from './systems/missions'
import { giftNpc, makePeace, marryNpcFamily } from './systems/diplomacy'
import { combatPowerOf } from './systems/combat'
import type { LogKind } from './world'
import { computeLegacy, resolveLegacy, LegacyArch } from '../core/legacy'
import { yearAxis, AxisCell } from '../core/yearaxis'
import { PACK } from '../data/registry'
import type { World } from './World'
import { WorldEventBus } from './World'
import { YearlyReport, BattleLog, ChronicleEntry, SaveMeta } from '../../types/domain'
import { marketPrice, buyItem, sellItem, buyTechnique } from '../sim/Market'
import { sendMission, recallAll } from './Systems/missions'
import { giftNpc, makePeace, marryNpcFamily } from './Systems/diplomacy'
import { combatPowerOf } from './Systems/combat'
import type { LogKind } from './World'
import { computeLegacy, resolveLegacy, LegacyArch } from '../narrative/legacy'
import { yearAxis, AxisCell } from '../narrative/yearaxis'
import { PACK } from '../../data/registry'
export type ActName =
| 'head.set'
@@ -1,14 +1,14 @@
import type { World } from '../world'
import { Character, BattleLog } from '../../types/domain'
import { basePower, describeRealm } from '../../data/realms'
import { pack } from '../../data/registry'
import { techniqueById } from '../../data/techniques'
import { EnemyDef, LootDef } from '../../data/secrets'
import type { World } from '../World'
import { Character, BattleLog } from '../../../types/domain'
import { basePower, describeRealm } from '../../../data/realms'
import { pack } from '../../../data/registry'
import { techniqueById } from '../../../data/techniques'
import { EnemyDef, LootDef } from '../../../data/secrets'
import { traitBonuses } from '../pcgen'
import { npcById } from '../../data/npcs'
import { aspirationById, fitBonusOf } from '../../data/aspirations'
import { formationById, FormationId } from '../../data/formations'
import { npcById } from '../../../data/npcs'
import { aspirationById, fitBonusOf } from '../../../data/aspirations'
import { formationById, FormationId } from '../../../data/formations'
export function combatPowerOf(w: World, c: Character): number {
if (!c.alive) return 0
@@ -1,16 +1,16 @@
import type { World } from '../world'
import { Character } from '../../types/domain'
import { ROOT_GRADES } from '../../data/elements'
import { masteryRateOfMajor } from '../../data/pacing'
import { aspirationById, fitBonusOf } from '../../data/aspirations'
import { techniqueById } from '../../data/techniques'
import { nextRealm, breakthroughBaseChance, realmDeathChance, describeRealm, MAJOR_ORDER } from '../../data/realms'
import type { World } from '../World'
import { Character } from '../../../types/domain'
import { ROOT_GRADES } from '../../../data/elements'
import { masteryRateOfMajor } from '../../../data/pacing'
import { aspirationById, fitBonusOf } from '../../../data/aspirations'
import { techniqueById } from '../../../data/techniques'
import { nextRealm, breakthroughBaseChance, realmDeathChance, describeRealm, MAJOR_ORDER } from '../../../data/realms'
import { lifespanOf } from './lifecycle'
import { traitBonuses } from '../pcgen'
import { newCharacter } from '../pcgen'
import { MALE_GIVEN, FEMALE_GIVEN } from '../../core/names'
import { ASPIRATION_IDS } from '../../data/aspirations'
import { seasonMod } from '../../data/season'
import { MALE_GIVEN, FEMALE_GIVEN } from '../../kernel/names'
import { ASPIRATION_IDS } from '../../../data/aspirations'
import { seasonMod } from '../../../data/season'
import { needsTribulation, tribulationEventId } from './tribulation'
export function monthlyRate(w: World, c: Character): number {
@@ -1,5 +1,5 @@
import type { World } from '../world'
import { npcById } from '../../data/npcs'
import type { World } from '../World'
import { npcById } from '../../../data/npcs'
import { findEvent, fire } from './events'
export function diplomacyTick(w: World): void {
@@ -1,16 +1,16 @@
import type { World } from '../world'
import { Character } from '../../types/domain'
import { Cond, EffectDef, EventDef, EVENTS, MemberEffect } from '../../data/events'
import { MAJOR_ORDER } from '../../data/realms'
import type { World } from '../World'
import { Character } from '../../../types/domain'
import { Cond, EffectDef, EventDef, EVENTS, MemberEffect } from '../../../data/events'
import { MAJOR_ORDER } from '../../../data/realms'
import { npcById } from '../../data/npcs'
import { npcById } from '../../../data/npcs'
import { resolveRaid } from './combat'
import { sendMission } from './missions'
import { pack } from '../../data/registry'
import { pack } from '../../../data/registry'
import { findInheritor } from '../creation'
import { resolveTribulation } from './tribulation'
import { nextRealm, describeRealm } from '../../data/realms'
import { nextRealm, describeRealm } from '../../../data/realms'
const ALL_EVENTS: EventDef[] = [...EVENTS]
@@ -1,5 +1,5 @@
import type { World } from '../world'
import { MAJORS } from '../../data/realms'
import type { World } from '../World'
import { MAJORS } from '../../../data/realms'
import { calcLifespan } from '../pcgen'
export function lifespanOf(w: World, c: { realm: { major: keyof typeof MAJORS }; physique: number }): number {
@@ -1,9 +1,9 @@
import type { World } from '../world'
import { Character } from '../../types/domain'
import type { World } from '../World'
import { Character } from '../../../types/domain'
import { produceOffspring } from './cultivation'
import { yearGrowth } from './diplomacy'
import { MALE_GIVEN, FEMALE_GIVEN } from '../../core/names'
import { aspirationById } from '../../data/aspirations'
import { MALE_GIVEN, FEMALE_GIVEN } from '../../kernel/names'
import { aspirationById } from '../../../data/aspirations'
export function yearStartMarriage(w: World): void {
yearGrowth(w)
@@ -1,10 +1,10 @@
import type { World } from '../world'
import { MissionState } from '../../types/domain'
import { FormationId } from '../../data/formations'
import { missionById, MissionDef, ENEMIES } from '../../data/secrets'
import type { World } from '../World'
import { MissionState } from '../../../types/domain'
import { FormationId } from '../../../data/formations'
import { missionById, MissionDef, ENEMIES } from '../../../data/secrets'
import { resolveEncounter, rollWarbooty } from './combat'
import { techniqueById } from '../../data/techniques'
import { describeRealm } from '../../data/realms'
import { techniqueById } from '../../../data/techniques'
import { describeRealm } from '../../../data/realms'
export function missionTick(w: World): void {
const active = w.state.missions.filter((m) => !m.done)
@@ -1,6 +1,6 @@
import type { World } from '../world'
import { aspirationById } from '../../data/aspirations'
import { seasonMod } from '../../data/season'
import type { World } from '../World'
import { aspirationById } from '../../../data/aspirations'
import { seasonMod } from '../../../data/season'
export function productionTick(w: World): void {
const fam = w.state.family
@@ -1,10 +1,10 @@
import type { World } from '../world'
import { Character } from '../../types/domain'
import { ENEMIES, EnemyDef } from '../../data/secrets'
import type { World } from '../World'
import { Character } from '../../../types/domain'
import { ENEMIES, EnemyDef } from '../../../data/secrets'
import { resolveEncounter } from './combat'
import { rankPower } from './events'
import { resolveBreakthrough } from './cultivation'
import { FormationId } from '../../data/formations'
import { FormationId } from '../../../data/formations'
export const SECTS = ['云栖宗', '太谷书院', '玄微剑阁', '丹霞洞天']
@@ -1,6 +1,6 @@
import type { World } from '../world'
import { Character } from '../../types/domain'
import { nextRealm, MAJOR_ORDER, realmDeathChance, describeRealm } from '../../data/realms'
import type { World } from '../World'
import { Character } from '../../../types/domain'
import { nextRealm, MAJOR_ORDER, realmDeathChance, describeRealm } from '../../../data/realms'
export const TRIB_MAJORS: string[] = ['foundation', 'core', 'nascent', 'spirit']
@@ -7,25 +7,25 @@ import {
LogItem,
Realm,
YearlyReport
} from '../types/domain'
import { Rng } from '../core/rng'
import { BUILDINGS } from '../data/buildings'
import { POSTS } from '../data/posts'
import { aspirationById as aspirationOf } from '../data/aspirations'
import { computeLegacy, resolveLegacy, peakRealmIndex, grandTechniqueCount, LegacyArch } from '../core/legacy'
} from '../../types/domain'
import { Rng } from '../kernel/rng'
import { BUILDINGS } from '../../data/buildings'
import { POSTS } from '../../data/posts'
import { aspirationById as aspirationOf } from '../../data/aspirations'
import { computeLegacy, resolveLegacy, peakRealmIndex, grandTechniqueCount, LegacyArch } from '../narrative/legacy'
import { createWorldState, findInheritor } from './creation'
import { SYSTEM_DEFS, SystemDef } from './capabilities'
import { emptyClock } from './clocks'
import { CotycPlugin, PluginContext, PluginStatus } from '../core/plugin'
import { CotycPlugin, PluginContext, PluginStatus } from '../kernel/plugin'
import { PluginManager } from './pluginManager'
import { EventDef } from '../data/events'
import { pack, DEFAULT_PACK, PACK } from '../data/registry'
import { EventDef } from '../../data/events'
import { pack, DEFAULT_PACK, PACK } from '../../data/registry'
import { CORE_PLUGINS } from './plugin-bootstrap'
import { GameClock } from '../core/clock'
import { SystemHook } from '../core/clock'
import { resolveBreakthrough } from './systems/cultivation'
import { applyEventChoice } from './systems/events'
import { combatPowerOf } from './systems/combat'
import { GameClock } from '../kernel/clock'
import { SystemHook } from '../kernel/clock'
import { resolveBreakthrough } from './Systems/cultivation'
import { applyEventChoice } from './Systems/events'
import { combatPowerOf } from './Systems/combat'
export type LogKind = LogItem['kind']
@@ -138,7 +138,7 @@ export class World {
}
}
private packOverride(partial: Partial<import('../data/registry').DataPack>): void {
private packOverride(partial: Partial<import('../../data/registry').DataPack>): void {
PACK.override(partial)
}
@@ -1,4 +1,4 @@
import type { PhaseId } from '../core/clock'
import type { PhaseId } from '../kernel/clock'
export interface SystemDef {
id: string
@@ -1,13 +1,13 @@
import { GameClock } from '../core/clock'
import { PluginContext } from '../core/plugin'
import type { World } from './world'
import { productionTick } from './systems/production'
import { deathTick, woundHealTick } from './systems/lifecycle'
import { cultivationTick } from './systems/cultivation'
import { missionTick } from './systems/missions'
import { eventRoll } from './systems/events'
import { diplomacyTick } from './systems/diplomacy'
import { yearStartMarriage } from './systems/marriage'
import { GameClock } from '../kernel/clock'
import { PluginContext } from '../kernel/plugin'
import type { World } from './World'
import { productionTick } from './Systems/production'
import { deathTick, woundHealTick } from './Systems/lifecycle'
import { cultivationTick } from './Systems/cultivation'
import { missionTick } from './Systems/missions'
import { eventRoll } from './Systems/events'
import { diplomacyTick } from './Systems/diplomacy'
import { yearStartMarriage } from './Systems/marriage'
/** 原语义保留:满门凋零后仅存生产/寿元与收尾 */
function ifAlive(fn: (w: World) => void): (w: World) => void {
@@ -1,9 +1,9 @@
import { Character, GameState, NpcFamilyState, RealmMajor } from '../types/domain'
import { Rng, seedToRng } from '../core/rng'
import { randomSurname, MALE_GIVEN, FEMALE_GIVEN } from '../core/names'
import { Character, GameState, NpcFamilyState, RealmMajor } from '../../types/domain'
import { Rng, seedToRng } from '../kernel/rng'
import { randomSurname, MALE_GIVEN, FEMALE_GIVEN } from '../kernel/names'
import { newCharacter } from './pcgen'
import { NPCS } from '../data/npcs'
import { World } from './world'
import { NPCS } from '../../data/npcs'
import { World } from './World'
export interface NewGameOptions {
seed: string
@@ -1,4 +1,4 @@
import { CotycPlugin } from '../core/plugin'
import { CotycPlugin } from '../kernel/plugin'
/** 示例内容插件:注入事件池 + 一个护山能力(开发范本) */
export const examplePlugin: CotycPlugin = {
@@ -1,8 +1,8 @@
import { Character, Element, Gender, Realm, RealmMajor } from '../types/domain'
import { Rng } from '../core/rng'
import { ELEMENT_LIST, ROOT_GRADES } from '../data/elements'
import { MAJORS } from '../data/realms'
import { TRAIT_POOL, TRAITS } from '../data/traits'
import { Character, Element, Gender, Realm, RealmMajor } from '../../types/domain'
import { Rng } from '../kernel/rng'
import { ELEMENT_LIST, ROOT_GRADES } from '../../data/elements'
import { MAJORS } from '../../data/realms'
import { TRAIT_POOL, TRAITS } from '../../data/traits'
export function rollRoots(rng: Rng, parents?: { m?: Character; f?: Character }): { grade: number; primary: Element; secondary: Element[] } {
let grade: number
@@ -1,7 +1,7 @@
import { CotycPlugin } from '../core/plugin'
import { CotycPlugin } from '../kernel/plugin'
import { installCoreSystems } from './clocks'
import { EVENTS } from '../data/events'
import { DEFAULT_PACK } from '../data/registry'
import { EVENTS } from '../../data/events'
import { DEFAULT_PACK } from '../../data/registry'
/** 内置插件一:镇族基石(12 能力卡与时轮钩子) */
export function makeCoreSystemsPlugin(): CotycPlugin {
@@ -1,8 +1,8 @@
import { CotycPlugin, PluginContext, PluginStatus, PluginChange } from '../core/plugin'
import { SystemDef, SYSTEM_DEFS } from '../engine/capabilities'
import type { World } from '../engine/world'
import { SystemHook } from '../core/clock'
import { GameClock } from '../core/clock'
import { CotycPlugin, PluginContext, PluginStatus, PluginChange } from '../kernel/plugin'
import { SystemDef, SYSTEM_DEFS } from './capabilities'
import type { World } from './World'
import { SystemHook } from '../kernel/clock'
import { GameClock } from '../kernel/clock'
interface RuntimePlugin {
plugin: CotycPlugin
@@ -1,6 +1,6 @@
import type { World } from './world'
import { pack } from '../data/registry'
import { traitBonuses } from './pcgen'
import type { World } from '../runtime/World'
import { pack } from '../../data/registry'
import { traitBonuses } from '../runtime/pcgen'
export function marketPrice(w: World, itemId: string): number {
const item = pack().items[itemId]
@@ -48,7 +48,7 @@ export function techniquePrice(techId: string): number {
return TECH_GRADE_BASE[techId] ?? 200
}
import { TECHNIQUES } from '../data/techniques'
import { TECHNIQUES } from '../../data/techniques'
const TECHNIQUE_GRADE_PRICE: Record<number, number> = { 1: 120, 2: 300, 3: 700, 4: 1600 }
const TECH_GRADE_BASE: Record<string, number> = Object.fromEntries(
+1 -1
View File
@@ -1,5 +1,5 @@
import { GameState } from '../types/domain'
import { normalizeGameState } from '../engine/world'
import { normalizeGameState } from '../engine/runtime/World'
export const CURRENT_SCHEMA = 2
export const APP_ID = 'cotyc'