v0.1.24: 寰宇初构——世界种子生成器 + 插件时轮锚点(1034 全绿)
【世界种子生成器(NPC 数量不再定死)】 - sim/worldgen.ts:generateWorld(seed) 确定性塑造天下——NPC 4~8 家随机 (老牌世家模板 + 词库组合新贵,名字去重)、初始关系网(1-2世仇+1盟友)、 开局 era 三态、区域风味、市场偏移 ±15% - 独立派生 rng(seed::worldgen)——World.rng 主序列零消耗:同 seed 世界可重放、 玩法随机序列不受生成器移动(金钟罩玩法序保护) - state.worldGen 落档(normalize 旧档按 seed 重放=同世界,存档兼容) - creation 初始化 npcFamilies/initSim 关系网/era/池偏置全走 worldgen——开局即恩怨 - 局内补位目标 = 开局家数(4~8),生灭闭环持续 【插件深化(0.1.24 第二组钩子)】 - PluginContext.beforePhase/afterPhase(时轮锚点:phase 前后挂勾,卸载全摘) - PluginContext.addNpcTemplate(世界模板注入——词库插件化) - plugin-public 文档同步;示例 Plugin 契约升级 【测试适配(世界名单随机化)】 - 静态 npc id 假设全面改动态取家(anyNpc helper 共享); - 难度梯度用例改「同 seed 不同难度」比较;worldgen 确定性/范围/去重/关系对称 7 例 【测试】1034 全绿(45 套件);金钟罩 0.1.24 基线固化(worldgen 随机世界)+ worldAnnals 等; build 通过
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@@ -2,7 +2,7 @@ import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { matchesCond, applyEventChoice, findEvent, eventRoll } from '../src/renderer/game/engine/runtime/Systems/events'
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import { EVENTS } from '../src/renderer/game/data/events'
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import { resetSaveBus, attachLogSink } from './world.helpers'
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import { resetSaveBus, attachLogSink, anyNpc } from './world.helpers'
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function baseWorld(seed: string): World {
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const w = World.create({ seed, surname: '童', familyName: '童家', motto: 'm', difficulty: 'normal' })
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@@ -42,10 +42,11 @@ describe('event 条件矩阵', () => {
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it('关系条件和 flag 条件', () => {
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const w = baseWorld('ev-m4')
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const npc = w.state.npcFamilies['n-nulei']
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const npcId = anyNpc(w, ['n-nulei'])
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const npc = w.state.npcFamilies[npcId]
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npc.relation = -60
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expect(matchesCond(w, { relation: { npcId: 'n-nulei', lt: -50 } })).toBe(true)
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expect(matchesCond(w, { relation: { npcId: 'n-nulei', gt: 0 } })).toBe(false)
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expect(matchesCond(w, { relation: { npcId, lt: -50 } })).toBe(true)
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expect(matchesCond(w, { relation: { npcId, gt: 0 } })).toBe(false)
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w.state.family.flag['tenants'] = true
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expect(matchesCond(w, { flag: { key: 'tenants', eq: true } })).toBe(true)
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expect(matchesCond(w, { flag: { key: 'tenants', eq: false } })).toBe(false)
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@@ -82,12 +83,12 @@ describe('event 生命周期', () => {
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it('raid 选项触发实际战斗记录与冷却', () => {
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const w = baseWorld('ev-o4')
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const npc = w.state.npcFamilies['n-nulei']
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const npc = w.state.npcFamilies[anyNpc(w, ['n-nulei'])]
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npc.relation = -80
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const b0 = w.state.battles.length
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applyEventChoice(w, 'ev-raid-n-nulei', 0)
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applyEventChoice(w, `ev-raid-${anyNpc(w, ['n-nulei'])}`, 0)
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expect(w.state.battles.length).toBeGreaterThan(b0)
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expect(w.state.family.flag['raidCD-n-nulei']).toBe(w.state.year)
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expect(w.state.family.flag[`raidCD-${anyNpc(w, ['n-nulei'])}`]).toBe(w.state.year)
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})
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it('事件效果不会把成员数削减到非法', () => {
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