v0.1.24: 寰宇初构——世界种子生成器 + 插件时轮锚点(1034 全绿)

【世界种子生成器(NPC 数量不再定死)】
- sim/worldgen.ts:generateWorld(seed) 确定性塑造天下——NPC 4~8 家随机
  (老牌世家模板 + 词库组合新贵,名字去重)、初始关系网(1-2世仇+1盟友)、
  开局 era 三态、区域风味、市场偏移 ±15%
- 独立派生 rng(seed::worldgen)——World.rng 主序列零消耗:同 seed 世界可重放、
  玩法随机序列不受生成器移动(金钟罩玩法序保护)
- state.worldGen 落档(normalize 旧档按 seed 重放=同世界,存档兼容)
- creation 初始化 npcFamilies/initSim 关系网/era/池偏置全走 worldgen——开局即恩怨
- 局内补位目标 = 开局家数(4~8),生灭闭环持续

【插件深化(0.1.24 第二组钩子)】
- PluginContext.beforePhase/afterPhase(时轮锚点:phase 前后挂勾,卸载全摘)
- PluginContext.addNpcTemplate(世界模板注入——词库插件化)
- plugin-public 文档同步;示例 Plugin 契约升级

【测试适配(世界名单随机化)】
- 静态 npc id 假设全面改动态取家(anyNpc helper 共享);
- 难度梯度用例改「同 seed 不同难度」比较;worldgen 确定性/范围/去重/关系对称 7 例

【测试】1034 全绿(45 套件);金钟罩 0.1.24 基线固化(worldgen 随机世界)+ worldAnnals 等;
build 通过
This commit is contained in:
2026-08-23 16:15:22 +08:00
parent 04ef80faa5
commit ec25bf92fc
28 changed files with 382 additions and 72 deletions
+8 -7
View File
@@ -2,7 +2,7 @@ import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
import { matchesCond, applyEventChoice, findEvent, eventRoll } from '../src/renderer/game/engine/runtime/Systems/events'
import { EVENTS } from '../src/renderer/game/data/events'
import { resetSaveBus, attachLogSink } from './world.helpers'
import { resetSaveBus, attachLogSink, anyNpc } from './world.helpers'
function baseWorld(seed: string): World {
const w = World.create({ seed, surname: '童', familyName: '童家', motto: 'm', difficulty: 'normal' })
@@ -42,10 +42,11 @@ describe('event 条件矩阵', () => {
it('关系条件和 flag 条件', () => {
const w = baseWorld('ev-m4')
const npc = w.state.npcFamilies['n-nulei']
const npcId = anyNpc(w, ['n-nulei'])
const npc = w.state.npcFamilies[npcId]
npc.relation = -60
expect(matchesCond(w, { relation: { npcId: 'n-nulei', lt: -50 } })).toBe(true)
expect(matchesCond(w, { relation: { npcId: 'n-nulei', gt: 0 } })).toBe(false)
expect(matchesCond(w, { relation: { npcId, lt: -50 } })).toBe(true)
expect(matchesCond(w, { relation: { npcId, gt: 0 } })).toBe(false)
w.state.family.flag['tenants'] = true
expect(matchesCond(w, { flag: { key: 'tenants', eq: true } })).toBe(true)
expect(matchesCond(w, { flag: { key: 'tenants', eq: false } })).toBe(false)
@@ -82,12 +83,12 @@ describe('event 生命周期', () => {
it('raid 选项触发实际战斗记录与冷却', () => {
const w = baseWorld('ev-o4')
const npc = w.state.npcFamilies['n-nulei']
const npc = w.state.npcFamilies[anyNpc(w, ['n-nulei'])]
npc.relation = -80
const b0 = w.state.battles.length
applyEventChoice(w, 'ev-raid-n-nulei', 0)
applyEventChoice(w, `ev-raid-${anyNpc(w, ['n-nulei'])}`, 0)
expect(w.state.battles.length).toBeGreaterThan(b0)
expect(w.state.family.flag['raidCD-n-nulei']).toBe(w.state.year)
expect(w.state.family.flag[`raidCD-${anyNpc(w, ['n-nulei'])}`]).toBe(w.state.year)
})
it('事件效果不会把成员数削减到非法', () => {