v0.1.24: 寰宇初构——世界种子生成器 + 插件时轮锚点(1034 全绿)

【世界种子生成器(NPC 数量不再定死)】
- sim/worldgen.ts:generateWorld(seed) 确定性塑造天下——NPC 4~8 家随机
  (老牌世家模板 + 词库组合新贵,名字去重)、初始关系网(1-2世仇+1盟友)、
  开局 era 三态、区域风味、市场偏移 ±15%
- 独立派生 rng(seed::worldgen)——World.rng 主序列零消耗:同 seed 世界可重放、
  玩法随机序列不受生成器移动(金钟罩玩法序保护)
- state.worldGen 落档(normalize 旧档按 seed 重放=同世界,存档兼容)
- creation 初始化 npcFamilies/initSim 关系网/era/池偏置全走 worldgen——开局即恩怨
- 局内补位目标 = 开局家数(4~8),生灭闭环持续

【插件深化(0.1.24 第二组钩子)】
- PluginContext.beforePhase/afterPhase(时轮锚点:phase 前后挂勾,卸载全摘)
- PluginContext.addNpcTemplate(世界模板注入——词库插件化)
- plugin-public 文档同步;示例 Plugin 契约升级

【测试适配(世界名单随机化)】
- 静态 npc id 假设全面改动态取家(anyNpc helper 共享);
- 难度梯度用例改「同 seed 不同难度」比较;worldgen 确定性/范围/去重/关系对称 7 例

【测试】1034 全绿(45 套件);金钟罩 0.1.24 基线固化(worldgen 随机世界)+ worldAnnals 等;
build 通过
This commit is contained in:
2026-08-23 16:15:22 +08:00
parent 04ef80faa5
commit ec25bf92fc
28 changed files with 382 additions and 72 deletions
+9 -6
View File
@@ -24,13 +24,14 @@ describe('0.1.3 audit regression', () => {
it('marries a npc family once only (allied lock)', () => {
const w = World.create({ seed: 'hy', surname: '卫', familyName: '卫家', motto: 'm', difficulty: 'normal' })
const npc = w.state.npcFamilies['n-danxin']
const npcId = Object.keys(w.state.npcFamilies)[0]!
const npc = w.state.npcFamilies[npcId]
npc.relation = 60
// 姑且让长子成年(18岁可婚)
w.state.members['x3'].bornYear = 1 - 18
expect(marryNpcFamily(w, 'n-danxin')).toBe(true)
expect(marryNpcFamily(w, npcId)).toBe(true)
expect(npc.allied).toBe(true)
expect(marryNpcFamily(w, 'n-danxin')).toBe(false)
expect(marryNpcFamily(w, npcId)).toBe(false)
})
it('or same-mother siblings cannot marry (candidates + direct)', () => {
@@ -48,17 +49,19 @@ describe('0.1.3 audit regression', () => {
it('peace cements relation to a floor above zero', () => {
const w = World.create({ seed: 'peace', surname: '华', familyName: '华家', motto: 'm', difficulty: 'normal' })
const npc = w.state.npcFamilies['n-nulei']
const npcId2 = Object.keys(w.state.npcFamilies)[0]!
const npc = w.state.npcFamilies[npcId2]
npc.relation = -80
w.state.family.stones = 900
expect(makePeace(w, 'n-nulei')).toBe(true)
expect(makePeace(w, npcId2)).toBe(true)
expect(npc.relation).toBeGreaterThanOrEqual(30)
})
it('event negative resource cannot sink stones below zero', () => {
const w = World.create({ seed: 'clamp', surname: '曾', familyName: '曾家', motto: 'm', difficulty: 'normal' })
const npcId2 = Object.keys(w.state.npcFamilies)[0]!
w.state.family.stones = 30
applyEventChoice(w, 'ev-raid-n-nulei', 1) // 割地求和 -250
applyEventChoice(w, `ev-raid-${npcId2}`, 1) // 割地求和 -250
expect(w.state.family.stones).toBe(0)
})