v0.1.17: 天下为市——世界真炉膛(市场实体化+NPC博弈+灾年持续)
【A 市场实体化(真库存循环)】 - 世界呼吸:池月供给 × 潮汐span - 常驻需求(worldSupplyRate 2% vs worldDemandRate 1.5%) - NPC 上桌:def.sells/buys 逐月入池出池——池浅采不到→power-15%,池深抛货→市场暖意 - 玩家交易回写:buy 浅池价涨/sell 盈池价跌(tradeSettle 0.35 份额粒度);池深<35% 断供拒单(12% 是枯井) - marketPrice 统一走 marketMultFor;本地 POOL_BASE/TECH 复刻清除(worldsim-data 单源) 【B 世界格局博弈】 - 战争伤骨:劫掠胜负回写 power(败-18%/胜+6%)+ dead 字段 raidCount/warCooldownYear 启用 - 社交回响:赠礼回礼(30% 灵石/30% 灵草)+ power 微涨;联姻/和约/结盟皆涨 power - NPC 关系网:relationsWithOthers 填实(同风格亲30~55/异风格隙-35~15)+ 年首±5 漂移;世仇<-50 年首互攻(败方-18%) - 灾年共苦:灾年 NPC 贸易 ×0.7;tide 对供给 ±0.3 弹性 - 灾年持续 6 月渐退;灾起/灾散快讯(kind 标记) 【UI】 - 天下面板:池深百分比(含断供阈值 tooltip)/本族天下排位/灾年余月 - 快讯响应化:行情见顶抛售5/见底吃进5/灾年救济(50灵石→关系8) - MarketPanel 法帖价格改 techniquePrice()(硬编码清除) 【测试】994 全绿(38 套件,新增世界炉膛 8 例);金钟罩 0.1.17 基线固化
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@@ -2,7 +2,7 @@ import { useGameStore } from '../store'
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import { ITEMS } from '../../game/data/items'
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import { TECHNIQUES } from '../../game/data/techniques'
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import { techniqueGradeName } from '../../game/data/realms'
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import { marketPrice, buyItem, sellItem, buyTechnique } from '../../game/engine/sim/Market'
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import { marketPrice, buyItem, sellItem, buyTechnique, techniquePrice } from '../../game/engine/sim/Market'
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import { PILL_RECIPES, FORGE_RECIPES } from '../../game/data/items'
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import { bonusOf } from '../../game/data/buildings'
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import { useMemo, useState } from 'react'
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@@ -122,7 +122,7 @@ export default function MarketPanel() {
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.map((t) => {
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const owned = fam.techniques.includes(t.id)
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const p = t.grade <= 1 + cangshuLv
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const priceT = techniqueGradeName(t.grade) === '?' ? 300 : [120, 300, 700, 1600][t.grade] ?? 300
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const priceT = techniquePrice(t.id)
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return (
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<tr key={t.id}>
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<td><b>《{t.name}》</b></td>
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