v0.1.6: 时轮与造化(GameClock/RngHub/时节/年轴/保护)
- 统一时轮 GameClock:七 phase 注册制(production/aging/cultivation/missions/ events/diplomacy/epilogue) + 年首三钩子(婚配→岁贡→族簿);advanceMonth 化作薄壳; 新增系统只注册不改本体;alive 守卫、随机序、族簿时序均与重构前逐一等价 - 金钟罩:3 枚 seed × 560 月指纹常驻(重构前后已验证同哈希;时节属有意变更后重固化) - 统一随机 RngHub:开局播种(crypto UV)、音效白噪独立流、引擎 rng 带 nextCount 审计; 全工程拔除逻辑侧 Math.random - 时节系统:春夏秋冬乘子(春田+10%/夏修+5%/秋市+5%/冬闭+8%)入生产与修炼 - 崩溃保护:advance 异常自动存『出险前』档 + 停速提示回档 - 性能预算:dev-only 单 tick>60ms 报最慢 phase - 横轴年表:十年一格大事/生殇聚合 + 春秋原年轴视图 - 测试 197→225(时钟/收集器/四季/年轴/效果全矩阵/死局链/残留防御)
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@@ -1,4 +1,5 @@
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// 合成音效:鼓点·钟鸣·纸韵(Web Audio,零素材依赖)
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import { RngHub } from '../game/core/rng'
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let ctx: AudioContext | null = null
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let enabled = true
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@@ -49,7 +50,7 @@ function noise(dur: number, gain: number, when = 0, freq = 3200): void {
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const len = Math.floor(a.sampleRate * dur)
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const buf = a.createBuffer(1, len, a.sampleRate)
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const data = buf.getChannelData(0)
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for (let i = 0; i < len; i++) data[i] = (Math.random() * 2 - 1) * (1 - i / len)
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for (let i = 0; i < len; i++) data[i] = (RngHub.audioNoise01() * 2 - 1) * (1 - i / len)
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const src = a.createBufferSource()
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src.buffer = buf
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const f = a.createBiquadFilter()
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