v0.1.6: 时轮与造化(GameClock/RngHub/时节/年轴/保护)
- 统一时轮 GameClock:七 phase 注册制(production/aging/cultivation/missions/ events/diplomacy/epilogue) + 年首三钩子(婚配→岁贡→族簿);advanceMonth 化作薄壳; 新增系统只注册不改本体;alive 守卫、随机序、族簿时序均与重构前逐一等价 - 金钟罩:3 枚 seed × 560 月指纹常驻(重构前后已验证同哈希;时节属有意变更后重固化) - 统一随机 RngHub:开局播种(crypto UV)、音效白噪独立流、引擎 rng 带 nextCount 审计; 全工程拔除逻辑侧 Math.random - 时节系统:春夏秋冬乘子(春田+10%/夏修+5%/秋市+5%/冬闭+8%)入生产与修炼 - 崩溃保护:advance 异常自动存『出险前』档 + 停速提示回档 - 性能预算:dev-only 单 tick>60ms 报最慢 phase - 横轴年表:十年一格大事/生殇聚合 + 春秋原年轴视图 - 测试 197→225(时钟/收集器/四季/年轴/效果全矩阵/死局链/残留防御)
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@@ -1,6 +1,7 @@
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import { useMemo, useState } from 'react'
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import { useGameStore } from '../store'
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import { SURNAME_POOL } from '../../game/core/names'
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import { RngHub } from '../../game/core/rng'
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export default function NewGame() {
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const go = useGameStore((s) => s.go)
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@@ -12,10 +13,7 @@ export default function NewGame() {
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const [slot, setSlot] = useState(1)
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const [randoming, setRandoming] = useState(false)
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const seed = useMemo(
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() => `${Date.now()}-${Math.floor(Math.random() * 1e9)}-${Math.floor(Math.random() * 1e9)}`,
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[randoming]
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)
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const seed = useMemo(() => RngHub.rollSeed(), [randoming])
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const rollNames = () => {
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setRandoming((r) => !r)
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