v0.1.19: 八方风雨 + 孤立系统归并(双主线,1002 全绿)
【主线一:世界自演进深化《八方风雨》】 - NPC 战略姿态 stance:守成/扩张/隐忍/结盟四态,年首评估(era>景气>power>relation) 全行为调制:raid 概率×2/×0.4/×0、互攻阈值 -40/-70/不攻、贸量 ×1.3/×0.7、 赠礼收益 ally×1.3、结盟门槛 ally 放宽至30——NPC 从统计物理到行为战略 - 超卖潮(谷贱伤农):池>1.8×base 世界产能回调×0.7 + 年度播报(防玩家玩崩市场) - 盟约连坐:结盟令世仇(rel<-50)对玩家-20;盟者世仇 raid 概率×2 - 盟友求援:互攻失利盟友告急(distress 旗标)——WorldPanel 响应(出资200/见死不救) - 干预天下:调停(50灵石令世仇-60→-25、声望+2)/ 资助盟友;恩怨网情报视图(各家关系展开+调停钮) 【主线二:孤立系统归并引擎】 - P0 兜底修复:empty() 收敛 makeWorldSimState 单源 + normalize 补 tideTicks/calamityLeft/ era/eraStartYear/prosperity/distress/overfluxYear(旧档 NaN 级联防死) - FxGate 从 engine/kernel/fxqueue.ts 并入 ui/fx.ts(kernel 清纯引擎;deltas 顶层导出, 3 处引用 10 行改动);engine 侧零 UI 依赖再下一城 - 音效语义补充:onFx→blade/pulse/spark→sWar/sGong/sBell;onLog kind 兜底保留(不静音) - store.advance drift/season 段左移 fx.ts(fxSeason 复活接管 season 检测) - 死码清除:timesense.tideOf/tintLabel、tideDir 全链(类型/初始/写入/domain) - domain.ts worldSim 局部类型补全 0.1.18/0.1.19 全部新字段(断言类型安全) 【测试】1002 全绿(41 套件):stance-world 7 例(兜底/姿态/raid/超卖/连坐/调停/求援)
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@@ -1,6 +1,11 @@
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export type NpcStance = 'guardian' | 'expand' | 'endure' | 'ally'
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export interface NpcDynamics {
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/** 景气指数(0~100):月结余/断供受挫/灾年支出;驱动 power 微调 */
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prosperity: number
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/** 战略姿态:守成/扩张/隐忍/结盟(年首评估) */
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stance: NpcStance
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stanceSinceYear: number
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/** 宗主姓名快照(换代时更新) */
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leaderName: string
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leaderRealmIdx: number
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@@ -25,7 +30,6 @@ export interface WorldSimState {
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secretQi: Record<string, number>
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/** 灵气潮汐(0-100 全局系数) */
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tide: number
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tideDir: 1 | -1
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tideTicks: number
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/** 灾年(当前灾因 id;持续 calamityMonths 个月) */
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calamity?: string
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@@ -40,6 +44,10 @@ export interface WorldSimState {
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/** 世纪弧(时代状态机) */
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era?: 'shengshi' | 'pingshi' | 'luanshi' | 'mofa'
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eraStartYear?: number
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/** 超卖潮播报年份(谷贱伤农,一年一次) */
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overfluxYear?: number
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/** 盟友求援(最近一次:互攻失利波及盟我之族) */
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distress?: { id: string; year: number; month: number }
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}
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export function makeWorldSimState(): WorldSimState {
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@@ -48,7 +56,6 @@ export function makeWorldSimState(): WorldSimState {
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npcDyn: {},
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secretQi: {},
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tide: 0.5,
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tideDir: 1,
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tideTicks: 0,
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calamityYear: -99,
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calamityLeft: 0,
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@@ -56,7 +63,8 @@ export function makeWorldSimState(): WorldSimState {
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lastNewsMonth: -99,
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npcSuccessions: 0,
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era: 'pingshi',
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eraStartYear: 1
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eraStartYear: 1,
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overfluxYear: -99
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}
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}
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