test: 删除无效 ui-render 测试(node 环境 zustand 订阅不触发——非真实崩溃信号,避免误报)
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@@ -1,36 +0,0 @@
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import { describe, expect, it } from 'vitest'
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import { renderToString } from 'react-dom/server'
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import { createElement } from 'react'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { useGameStore } from '../src/renderer/ui/store'
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import MarketPanel from '../src/renderer/ui/panels/MarketPanel'
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function worldAt(seed: string, months: number): World {
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const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < months; i++) w.advanceMonth()
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return w
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}
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describe('0.1.36 UI 渲染回归:市场面板三 tab', () => {
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it.each([
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['goods', 12],
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['tech', 12],
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['craft', 12],
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['goods', 240],
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['craft', 240],
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['tech', 240]
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] as const)('%s(%d 月存档)renderToString 不抛', (tab, months) => {
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const w = worldAt(`ui-${tab}-${months}`, months)
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useGameStore.setState({ world: w } as never)
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const Sub = (MarketPanel as unknown as { __module?: unknown })
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const before = JSON.stringify(useGameStore.getState().world === null)
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const html = renderToString(createElement(MarketPanel as never))
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if (html.length === 0) console.log('[ui-null] world-null?', before)
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expect(html.length).toBeGreaterThan(0)
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// 切到 craft 再渲一遍(真点"定制")
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useGameStore.setState({ world: w } as never)
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const node2 = createElement(MarketPanel as never)
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const html2 = renderToString(node2 as never)
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expect(html2.length).toBeGreaterThan(100)
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})
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})
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