0.1.40: 天命系统 + NPC演化增强 + 建筑专精 (P0-1~P1-1)
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@@ -8,6 +8,7 @@ import { combatPowerOf } from '../../game/engine/runtime/Systems/combat'
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import { FORMATIONS, FormationId } from '../../game/data/formations'
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import { buildingById } from '../../game/data/buildings'
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import { ModalShell } from './ModalShell'
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import { isMandateEvent, mandateEventCategoryName } from '../../game/engine/runtime/Systems/mandate'
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const RES_NAME: Record<string, string> = {
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lingcao: '灵草', lingkuang: '灵矿', beastcore: '兽核', stones: '灵石',
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@@ -63,6 +64,8 @@ export function EventModal() {
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// 0.1.39:飞升事件视觉强化——金色辉光标题 + 仙韵边框 + 金边选项
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const isAscension = pendingEventId.startsWith('ev-ascension-')
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// 0.1.40:天命事件视觉强化——紫金辉光标题 + 天命边框 + 不可回避
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const isMandate = isMandateEvent(pendingEventId)
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const raidIdx = pendingEventDef.options.findIndex((o) => o.eff.raid || o.eff.tournament)
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const squadPool: Character[] =
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@@ -99,6 +102,8 @@ export function EventModal() {
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}
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const dorm = () => {
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// 天命不可回避——不可"稍后再议"
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if (isMandate) return
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// 「稍后再议」:把事件按回队列,不消灭、不误弃
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world.requeueEvent(pendingEventId)
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closeModal()
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@@ -112,7 +117,7 @@ export function EventModal() {
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allowOuter={false}
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onClose={dorm}
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closeLabel="稍后再议"
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className={isAscension ? 'modal-ascension' : undefined}
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className={isAscension ? 'modal-ascension' : isMandate ? 'modal-mandate' : undefined}
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footer={
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squadPicking ? (
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<>
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@@ -129,6 +134,8 @@ export function EventModal() {
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{squadSel.length === 0 ? '族中无可战之人' : `出战!(共${squadSel.length}人)`}
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</button>
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</>
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) : isMandate ? (
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<div className="dim2" style={{ fontSize: '0.82rem' }}>天命不可违——必须做出抉择</div>
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) : (
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<button className="btn" onClick={dorm}>稍后再议</button>
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)
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