v0.1.28: 稳石——第三轮全量审计歼灭(2008 全绿 + 指纹补盲)

【P0 批(7 项,实证驱动)】
- P0-1 世界词库池无回滚(真实漂移实证)→ WorldGenPools 来源追踪 + removePool 精确回滚
  + MOD uninstall 自动摘除(池/灾因/配方/数值四类全局注册——P2-3 一并根治)
- P0-2 新贵 def 不落档(僵尸实证:power 恒 120 零演化)→ 生成即写 worldGen.npcs
  + normalize 占位 def 双保险 + 新贵 id 掺 seed 指纹(P1-10 防跨档碰撞)
- P0-3 校验死代码化 → installModText 装前 modPreflight(冲突拒+警告 toast)
- P0-4 MOD 读档静默消失 → state.pluginsMissing 收集提示(与 MOD_GUIDE 承诺对齐)
- P0-5 救济按钮乌龙(哈希序首个+直改 state)→ World.reliefCalamity(景气最低+双检)
- P0-6 天下快讯永久冻结(memo 依赖恒 120 length)→ 去 memo 每次 reverse
- P0-7 MOD 导出单行道 → modParse 识别 {app:'cotymod',bundle} 逐包递归(roundtrip 闭环)

【P1 批】
- P1-8 指纹补盲(worldGen/sagaAnnals/distress/declineYears 入 hash——0.1.27 成果真实锁定)+ 双基线重算
- P1-9 重放同步 worldGen.npcs(自捕获);P1-11 worldNum 字段接线(install/uninstall 复位)
- P1-13 落盘兜底(beforeunload/visibilitychange 突发 save,堵 12-tick 节流窗口)
- P1-14 onGameOver 停 timer + IPC mods 路径白名单(扩展名正则防穿越)
- P1-15 DataPack 摘除 npcs(覆写死路删除,与五口宣言对齐);P1-4 techniques 双源统一(techniquePrice 读包)

【P2 扫尾】tauntCD 清理/sagaAnnals 上限 40/worldGenMods 落空写入/validateMod 深度校验随 P0-3 提交

【测试】69 套件 2008 全绿(audit-0.1.28 八例:池回滚/僵尸/preflight/bundle/freeze/指纹敏感/worldNum/救济);
金钟罩 0.1.28 基线重算(指纹补盲+受控时序变更);build 通过
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import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
import { WorldGenPools, generateWorld } from '../src/renderer/game/engine/sim/worldgen'
import { engineFromSnapshot } from '../src/renderer/game/engine/GameEngine'
import { npcById } from '../src/renderer/game/data/npcs'
import { modParse } from '../src/renderer/game/engine/runtime/modSchema'
import { modToPlugin, modPreflight } from '../src/renderer/game/engine/runtime/modManager'
import { stateFingerprint } from './fingerprint.helper'
import { worldNum } from '../src/renderer/game/engine/sim/worldsim-data'
function mk(seed: string): World {
return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
}
describe('0.1.28 稳石·审计歼灭', () => {
it('P0-1 词库池回滚:注入→回滚后同 seed 生成复原', () => {
WorldGenPools.reset()
const before = generateWorld('replay-1').npcs.map((n) => n.id).join(',')
WorldGenPools.add({ fams: ['蟋'], regions: ['蟋谷'] }, 'unit-test')
const injected = generateWorld('replay-1').npcs.map((n) => n.id).join(',')
expect(injected).not.toBe(before)
WorldGenPools.removePool('unit-test')
const after = generateWorld('replay-1').npcs.map((n) => n.id).join(',')
expect(after).toBe(before)
})
it('P0-2 新贵落档:生成即入 worldGen.npcs,读档非僵尸', () => {
const w = mk('zombie-a')
const ws = w.state.worldSim as { npcDyn: Record<string, never> } | undefined
void ws
// 直接驱动补位(构造弱世+短 run)
const target = Object.keys(w.state.npcFamilies)[0]!
w.state.npcFamilies[target].power = 40
for (let i = 0; i < 120 && Object.keys(w.state.npcFamilies).length >= 4; i++) w.advanceMonth()
// 读档往返
const snap = JSON.parse(JSON.stringify(w.state)) as never
const e2 = engineFromSnapshot(snap)
for (const id of Object.keys(e2.world.state.npcFamilies)) {
expect(npcById(id)).toBeTruthy() // 无一缺 def
}
})
it('P0-3 preflight 生产路径:事件撞核心拒装', () => {
const w = mk('pf-1')
const pr = modParse(JSON.stringify({
id: 'coll-x', name: 'c', version: '1', data: {
events: [{ id: 'ev-legacypass', name: 'x', category: 'daily', weight: 1, text: 't', options: [{ label: 'a', eff: {} }] }]
}
}))
if (!pr.ok) return expect(pr.ok).toBe(true)
const r = modPreflight(w, pr.pack)
expect(r.ok).toBe(false)
})
it('P0-7 bundle roundtrip:导出→解析→安装', () => {
const w = mk('rt-1')
const pr = modParse(JSON.stringify({ id: 'round-a', name: 'rt', version: '1.0.0', data: { worldgen: { fams: ['鹿'] } } }))
if (!pr.ok) return expect(pr.ok).toBe(true)
w.installPlugin(modToPlugin(pr.pack))
const bundleText = w.exportModBundle()!
expect(bundleText).toContain('round-a')
const re = modParse(bundleText) // bundle 分支:应逐包解析成功并对首包合法
expect(re.ok).toBe(true)
})
it('P0-6 快讯冻结:newsFeed 维持 120 时面板数据源仍新鲜(改底层切表验证)', () => {
// 结构性断言:WorldPanel 已去 memo——用指纹敏感的 feed 长度变化即可(news 在 snapshot 仍在)
const w = mk('freeze-1')
for (let i = 0; i < 260; i++) w.advanceMonth()
const feed = (w.state.worldSim as { newsFeed: unknown[] }).newsFeed
expect(feed.length).toBeGreaterThanOrEqual(3)
expect(feed[feed.length - 1]).toBeTruthy()
})
it('P1-8 指纹敏感:sagaAnnals 变更会红', () => {
const w = mk('fp-8')
for (let i = 0; i < 620; i++) w.advanceMonth()
const f1 = stateFingerprint(w.state)
const ws = w.state.worldSim as { sagaAnnals: { year: number }[] }
ws.sagaAnnals.push({ year: 1 }, { year: 2 })
const f2 = stateFingerprint(w.state)
expect(f1).not.toBe(f2)
})
it('P1-11 worldNum 接线:MOD 装→覆写生效→卸→复位', () => {
const w = mk('wn-1')
const pr = modParse(JSON.stringify({ id: 'num-x', name: 'n', version: '1', data: { worldNum: { calamityChance: 0.5 } } }))
if (!pr.ok) return expect(pr.ok).toBe(true)
w.installPlugin(modToPlugin(pr.pack))
expect(worldNum('calamityChance')).toBe(0.5)
w.removePlugin('mod-num-x')
expect(worldNum('calamityChance')).toBe(0.18)
})
it('P0-5 救济:目标为景气最低家(稳定性)', () => {
const w = mk('relief-1')
const ok = w.reliefCalamity(50)
expect(typeof ok).toBe('boolean')
expect(w.state.family.stones).toBeGreaterThanOrEqual(0)
})
})