v0.1.28: 稳石——第三轮全量审计歼灭(2008 全绿 + 指纹补盲)

【P0 批(7 项,实证驱动)】
- P0-1 世界词库池无回滚(真实漂移实证)→ WorldGenPools 来源追踪 + removePool 精确回滚
  + MOD uninstall 自动摘除(池/灾因/配方/数值四类全局注册——P2-3 一并根治)
- P0-2 新贵 def 不落档(僵尸实证:power 恒 120 零演化)→ 生成即写 worldGen.npcs
  + normalize 占位 def 双保险 + 新贵 id 掺 seed 指纹(P1-10 防跨档碰撞)
- P0-3 校验死代码化 → installModText 装前 modPreflight(冲突拒+警告 toast)
- P0-4 MOD 读档静默消失 → state.pluginsMissing 收集提示(与 MOD_GUIDE 承诺对齐)
- P0-5 救济按钮乌龙(哈希序首个+直改 state)→ World.reliefCalamity(景气最低+双检)
- P0-6 天下快讯永久冻结(memo 依赖恒 120 length)→ 去 memo 每次 reverse
- P0-7 MOD 导出单行道 → modParse 识别 {app:'cotymod',bundle} 逐包递归(roundtrip 闭环)

【P1 批】
- P1-8 指纹补盲(worldGen/sagaAnnals/distress/declineYears 入 hash——0.1.27 成果真实锁定)+ 双基线重算
- P1-9 重放同步 worldGen.npcs(自捕获);P1-11 worldNum 字段接线(install/uninstall 复位)
- P1-13 落盘兜底(beforeunload/visibilitychange 突发 save,堵 12-tick 节流窗口)
- P1-14 onGameOver 停 timer + IPC mods 路径白名单(扩展名正则防穿越)
- P1-15 DataPack 摘除 npcs(覆写死路删除,与五口宣言对齐);P1-4 techniques 双源统一(techniquePrice 读包)

【P2 扫尾】tauntCD 清理/sagaAnnals 上限 40/worldGenMods 落空写入/validateMod 深度校验随 P0-3 提交

【测试】69 套件 2008 全绿(audit-0.1.28 八例:池回滚/僵尸/preflight/bundle/freeze/指纹敏感/worldNum/救济);
金钟罩 0.1.28 基线重算(指纹补盲+受控时序变更);build 通过
This commit is contained in:
2026-08-23 18:07:31 +08:00
parent d8d34fcb74
commit da4fb9f635
24 changed files with 304 additions and 43 deletions
+15 -1
View File
@@ -153,6 +153,7 @@ export class WorldSim {
};当世最强为 ${topNowName}${topNow})。`
if (!s.sagaAnnals) s.sagaAnnals = []
s.sagaAnnals.push({ year: y, kind, text })
if (s.sagaAnnals.length > 40) s.sagaAnnals.splice(0, s.sagaAnnals.length - 40)
this.w.log('info', `【世鉴】${text}`)
}
@@ -595,6 +596,7 @@ function purgeNpc(w: World, s: WorldSimState, id: string): void {
}
delete w.state.family.flag[`raidCD-${id}`]
delete w.state.family.flag[`auction-${id}`]
delete w.state.family.flag[`tauntCD-${id}`]
w.state.eventQueue = (w.state.eventQueue ?? []).filter((e) => !e.startsWith('ev-raid-') || !e.endsWith(id))
if (s.distress?.id === id) s.distress = undefined
unregisterNpcDef(id)
@@ -609,7 +611,10 @@ function spawnNewbornDynasty(w: World, s: WorldSimState): void {
const rng = w.rng
const style = rng.pick([...NEWBORN_STYLES])
const region = rng.pick([...NEWBORN_REGIONS])
const id = `n-new-${rng.int(1, 9999)}`
// P1-10 id 掺 seed 指纹(防跨档碰撞)
let seedHash = 0
for (let i = 0; i < w.state.seed.length; i++) seedHash = (seedHash * 31 + w.state.seed.charCodeAt(i)) >>> 0
const id = `n-new-${(seedHash % 4096).toString(36)}-${rng.int(1, 9999)}`
const name = `${region.slice(0, 2)}${NEWBORN_NAME_SUFFIX[rng.int(0, NEWBORN_NAME_SUFFIX.length - 1)]}`
const def = {
id,
@@ -624,6 +629,15 @@ function spawnNewbornDynasty(w: World, s: WorldSimState): void {
buys: ['lingcao', 'lingkuang']
}
registerNpcDef(def)
// P0-2 生成即落档(worldGen.npcs 追加——读档幂等重注册,防御新贵僵尸)
if (w.state.worldGen) {
if (!w.state.worldGen.npcs) w.state.worldGen.npcs = []
w.state.worldGen.npcs.push({
id: def.id, name: def.name, region: def.region, style: def.style,
desc: def.desc, leaderRealm: def.leaderRealm, initialPower: def.initialPower,
powerGrowth: def.powerGrowth, sells: def.sells, buys: def.buys
})
}
w.state.npcFamilies[id] = {
id, name, region,
power: def.initialPower,