v0.1.28: 稳石——第三轮全量审计歼灭(2008 全绿 + 指纹补盲)

【P0 批(7 项,实证驱动)】
- P0-1 世界词库池无回滚(真实漂移实证)→ WorldGenPools 来源追踪 + removePool 精确回滚
  + MOD uninstall 自动摘除(池/灾因/配方/数值四类全局注册——P2-3 一并根治)
- P0-2 新贵 def 不落档(僵尸实证:power 恒 120 零演化)→ 生成即写 worldGen.npcs
  + normalize 占位 def 双保险 + 新贵 id 掺 seed 指纹(P1-10 防跨档碰撞)
- P0-3 校验死代码化 → installModText 装前 modPreflight(冲突拒+警告 toast)
- P0-4 MOD 读档静默消失 → state.pluginsMissing 收集提示(与 MOD_GUIDE 承诺对齐)
- P0-5 救济按钮乌龙(哈希序首个+直改 state)→ World.reliefCalamity(景气最低+双检)
- P0-6 天下快讯永久冻结(memo 依赖恒 120 length)→ 去 memo 每次 reverse
- P0-7 MOD 导出单行道 → modParse 识别 {app:'cotymod',bundle} 逐包递归(roundtrip 闭环)

【P1 批】
- P1-8 指纹补盲(worldGen/sagaAnnals/distress/declineYears 入 hash——0.1.27 成果真实锁定)+ 双基线重算
- P1-9 重放同步 worldGen.npcs(自捕获);P1-11 worldNum 字段接线(install/uninstall 复位)
- P1-13 落盘兜底(beforeunload/visibilitychange 突发 save,堵 12-tick 节流窗口)
- P1-14 onGameOver 停 timer + IPC mods 路径白名单(扩展名正则防穿越)
- P1-15 DataPack 摘除 npcs(覆写死路删除,与五口宣言对齐);P1-4 techniques 双源统一(techniquePrice 读包)

【P2 扫尾】tauntCD 清理/sagaAnnals 上限 40/worldGenMods 落空写入/validateMod 深度校验随 P0-3 提交

【测试】69 套件 2008 全绿(audit-0.1.28 八例:池回滚/僵尸/preflight/bundle/freeze/指纹敏感/worldNum/救济);
金钟罩 0.1.28 基线重算(指纹补盲+受控时序变更);build 通过
This commit is contained in:
2026-08-23 18:07:31 +08:00
parent d8d34fcb74
commit da4fb9f635
24 changed files with 304 additions and 43 deletions
+2
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@@ -54,6 +54,8 @@ export function buyTechnique(w: World, techId: string, price: number): boolean {
}
export function techniquePrice(techId: string): number {
const t = pack().techniques.find((x) => x.id === techId)
if (t) return TECHNIQUE_GRADE_PRICE[t.grade] ?? 300
return TECH_GRADE_BASE[techId] ?? 200
}
+15 -1
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@@ -153,6 +153,7 @@ export class WorldSim {
};当世最强为 ${topNowName}${topNow})。`
if (!s.sagaAnnals) s.sagaAnnals = []
s.sagaAnnals.push({ year: y, kind, text })
if (s.sagaAnnals.length > 40) s.sagaAnnals.splice(0, s.sagaAnnals.length - 40)
this.w.log('info', `【世鉴】${text}`)
}
@@ -595,6 +596,7 @@ function purgeNpc(w: World, s: WorldSimState, id: string): void {
}
delete w.state.family.flag[`raidCD-${id}`]
delete w.state.family.flag[`auction-${id}`]
delete w.state.family.flag[`tauntCD-${id}`]
w.state.eventQueue = (w.state.eventQueue ?? []).filter((e) => !e.startsWith('ev-raid-') || !e.endsWith(id))
if (s.distress?.id === id) s.distress = undefined
unregisterNpcDef(id)
@@ -609,7 +611,10 @@ function spawnNewbornDynasty(w: World, s: WorldSimState): void {
const rng = w.rng
const style = rng.pick([...NEWBORN_STYLES])
const region = rng.pick([...NEWBORN_REGIONS])
const id = `n-new-${rng.int(1, 9999)}`
// P1-10 id 掺 seed 指纹(防跨档碰撞)
let seedHash = 0
for (let i = 0; i < w.state.seed.length; i++) seedHash = (seedHash * 31 + w.state.seed.charCodeAt(i)) >>> 0
const id = `n-new-${(seedHash % 4096).toString(36)}-${rng.int(1, 9999)}`
const name = `${region.slice(0, 2)}${NEWBORN_NAME_SUFFIX[rng.int(0, NEWBORN_NAME_SUFFIX.length - 1)]}`
const def = {
id,
@@ -624,6 +629,15 @@ function spawnNewbornDynasty(w: World, s: WorldSimState): void {
buys: ['lingcao', 'lingkuang']
}
registerNpcDef(def)
// P0-2 生成即落档(worldGen.npcs 追加——读档幂等重注册,防御新贵僵尸)
if (w.state.worldGen) {
if (!w.state.worldGen.npcs) w.state.worldGen.npcs = []
w.state.worldGen.npcs.push({
id: def.id, name: def.name, region: def.region, style: def.style,
desc: def.desc, leaderRealm: def.leaderRealm, initialPower: def.initialPower,
powerGrowth: def.powerGrowth, sells: def.sells, buys: def.buys
})
}
w.state.npcFamilies[id] = {
id, name, region,
power: def.initialPower,
+31 -2
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@@ -22,23 +22,52 @@ const DEFAULT_GEN_REGIONS = ['北岳玄影峰', '西川药谷', '南都连港',
const DEFAULT_GEN_SUFFIX = ['氏', '氏', '宗', '寨', '门']
const DEFAULT_GEN_FAM = ['玄', '墨', '楚', '白', '萧', '洛', '燕', '秦', '顾', '周', '华', '苏']
/** 聚合词库池(MOD/插件注入端;读取端 worldgen 消费) */
/** 聚合词库池(MOD/插件注入端;读取端 worldgen 消费)
* 0.1.28 追踪回滚:add 记录来源(source key),removePool 精确退——卸 MOD 后同 seed 重放零漂移。 */
type PoolPart = { styles?: string[]; regions?: string[]; suffixes?: string[]; fams?: string[] }
const TRACKER = new Map<string, PoolPart>()
export const WorldGenPools = {
styles: [...DEFAULT_GEN_STYLES],
regions: [...DEFAULT_GEN_REGIONS],
suffixes: [...DEFAULT_GEN_SUFFIX],
fams: [...DEFAULT_GEN_FAM],
add(part: { styles?: string[]; regions?: string[]; suffixes?: string[]; fams?: string[] }): void {
add(part: PoolPart, source = 'unnamed'): void {
TRACKER.set(source, part)
if (part.styles) for (const s of part.styles) if (!this.styles.includes(s)) this.styles.push(s)
if (part.regions) for (const r of part.regions) if (!this.regions.includes(r)) this.regions.push(r)
if (part.suffixes) for (const s of part.suffixes) if (!this.suffixes.includes(s)) this.suffixes.push(s)
if (part.fams) for (const f of part.fams) if (!this.fams.includes(f)) this.fams.push(f)
},
/** 精确回滚:移除某来源注入的词条(其他来源仍拥有的保留) */
removePool(source: string): void {
const part = TRACKER.get(source)
if (!part) return
TRACKER.delete(source)
const ownedByOthers = new Set(
[...TRACKER.values()].flatMap((p) => [
...(p.styles ?? []), ...(p.regions ?? []), ...(p.suffixes ?? []), ...(p.fams ?? [])
])
)
const removeIfUnshared = (arr: string[], items?: string[]) => {
if (!items) return
for (const s of items) {
if (ownedByOthers.has(s)) continue
const idx = arr.indexOf(s)
if (idx >= 0) arr.splice(idx, 1)
}
}
removeIfUnshared(this.styles, part.styles)
removeIfUnshared(this.regions, part.regions)
removeIfUnshared(this.suffixes, part.suffixes)
removeIfUnshared(this.fams, part.fams)
},
reset(): void {
this.styles = [...DEFAULT_GEN_STYLES]
this.regions = [...DEFAULT_GEN_REGIONS]
this.suffixes = [...DEFAULT_GEN_SUFFIX]
this.fams = [...DEFAULT_GEN_FAM]
TRACKER.clear()
}
}
@@ -218,6 +218,13 @@ export function addCalamity(
return true
}
export function removeCalamityByName(name: string): void {
const idx = EXTENDED_CALAMITIES.indexOf(name)
if (idx >= 0) EXTENDED_CALAMITIES.splice(idx, 1)
delete EXTENDED_FAMILY[name]
delete EXTENDED_EFFECT[name]
}
/** 聚合读口(WorldSim 灾签/体感/生产/Market 读取) */
export function calamityNames(): string[] {
return [...DEFAULT_CALAMITIES, ...EXTENDED_CALAMITIES]