v0.1.8: 万物皆是插件 + 全应用审计修复(60+ 缺陷歼灭)

插件协议:
- CotycPlugin Manifest(dependencies/conflicts/protected/install/uninstall)
- PluginManager:安装序确定性/依赖拒绝/异常回滚/追踪型上下文(卸载全摘钩子)
- 三核心插件常驻(Systems/Data/Events);插件清单/安装移除/启停广播
- EventPoolRegistry 多池合并;facade about/query('plugins')/plugin 订阅
- 设置页插件清单(含卸载按钮、核心保护);examplePlugin 开发范本入仓

全应用审计修复(引擎 39 + UI/主进程 40 双路清单,P0→P2 歼灭):
- P0:单亲 rollRoots 崩/插件事件软锁(findEvent 查池)/fire 覆盖幸存事件/
  facade 未赋值(act 目录 6/24 生效→全量接通)/packOverride 死实现真接管/
  4 能力卡无接线(trib/apprentice/tournament/season)/读档 rowid 方言崩溃/
  buildApprentice 空候选崩/插件安装无回滚/trait 加成从未消费/DEV 双跑破坏时序
- P1:定时器幸存/advance in-flight 闸/battle 暂停/tournament 点将真传/
  史书 memo 依赖/面板 hooks 顺序违规/远征 squad 残留 id/跨档状态残留/
  toast 自清除/读档错误提示/导入后重载世界/pendingEvent 读档回填
- P2:版本三处统一/NewGame 随机收编/学费错误文案/姓氏池去重/
  功法品阶错位(凡阶哨兵)/功法定价对齐/market 白名单校验/
  战利功法去重/回声漏封缄/clock 迭代快照/core 事件池保护/
  渡劫陨落走真突破/寄读 desc 诚实化/doas 死代码清理等 30 项

测试 239→256;金钟罩复验(防御批零漂移)
This commit is contained in:
2026-08-23 09:58:15 +08:00
parent 9e0b06e898
commit c09395a6d4
39 changed files with 932 additions and 157 deletions
+5 -5
View File
@@ -1,7 +1,7 @@
import { useGameStore } from '../store'
import { ITEMS } from '../../game/data/items'
import { TECHNIQUES } from '../../game/data/techniques'
import { TECHNIQUE_GRADE_NAMES } from '../../game/data/realms'
import { techniqueGradeName } from '../../game/data/realms'
import { marketPrice, buyItem, sellItem, buyTechnique } from '../../game/engine/market'
import { useMemo, useState } from 'react'
@@ -10,11 +10,11 @@ export default function MarketPanel() {
const bump = useGameStore((s) => s.bump)
const revision = useGameStore((s) => s.revision)
void revision
const [tab, setTab] = useState<'goods' | 'tech'>('goods')
if (!world) return null
const w = world
const fam = w.state.family
const inv = fam.inventory
const [tab, setTab] = useState<'goods' | 'tech'>('goods')
const goods = useMemo(() => Object.values(ITEMS).filter((i) => i.kind === 'resource' || i.kind === 'pill'), [])
const artifacts = useMemo(() => Object.values(ITEMS).filter((i) => i.kind === 'artifact'), [])
@@ -110,7 +110,7 @@ export default function MarketPanel() {
{tab === 'tech' && (
<>
<div className="help-text">
{cangshuLv} {TECHNIQUE_GRADE_NAMES[Math.min(3, Math.max(0, cangshuLv))]}
{cangshuLv} {techniqueGradeName(Math.min(4, Math.max(0, cangshuLv + 1)))}
</div>
<table className="market-table">
@@ -131,11 +131,11 @@ export default function MarketPanel() {
.map((t) => {
const owned = fam.techniques.includes(t.id)
const p = t.grade <= 1 + cangshuLv
const priceT = [120, 300, 700, 1600, 3600][t.grade] ?? 300
const priceT = techniqueGradeName(t.grade) === '' ? 300 : [120, 300, 700, 1600][t.grade] ?? 300
return (
<tr key={t.id}>
<td><b>{t.name}</b></td>
<td className="dim">{TECHNIQUE_GRADE_NAMES[t.grade]} · {t.path}</td>
<td className="dim">{techniqueGradeName(t.grade)} · {t.path}</td>
<td className="dim">{t.desc}</td>
<td>+{Math.round((t.expBonus) * 100)}%</td>
<td>+{Math.round((t.powerBonus) * 100)}%</td>