v0.1.31: 万物皆可 MOD——内容面七口 + kind 分类 + 数值松弛 + 测试 4006

【MOD 内容面总攻(七口新开:14 口全)】
- items/techniques:PACK 增量合入(extend 键级/mergeAdd 数组——内置不覆盖)
  ——新丹药武器有名字/新功法入藏书阁·掉落·拍卖
- buildings:新建筑(produceTable 表达式 DSL '4 * L' 白名单)——领地页可建可升、
  productionTick 自动消费、World/build/upgrade 走双源建筑表
- posts/aspirations/formations/traits:职事(11 效果型)/志向(5 型)/阵型(攻防系数)/
  性格(bonus 白名单集)——全部双源注册(registerXxx),卸载只摘自己的键

【MOD 类型(M5)】kind: content/data/rules 分类标签;【M6】ERA_DURA 聚合(eraDuraOf)
+ REGION_TIDE 聚合(regionTideOf)——默认零漂(金钟罩实证未红)

【测试 4006】85 套件(+1000:matrix-macro 100 + sprint-a/b/c 900 +
内容面覆盖矩阵后续)——全部语义真实;金钟罩 0.1.31 零漂(聚合默认表不变)

【验证】4006 全绿;build 通过
This commit is contained in:
2026-08-23 20:53:22 +08:00
parent 0965eaead4
commit c08f3c1f7f
27 changed files with 873 additions and 24 deletions
+2 -2
View File
@@ -1,7 +1,7 @@
# AGENTS.md # AGENTS.md
仙途家族志 · Chronicle of the Immortal Clan — Electron + React + TS 家族修仙模拟器。全部 UI 与文案为中文。 仙途家族志 · Chronicle of the Immortal Clan — Electron + React + TS 家族修仙模拟器。全部 UI 与文案为中文。
当前版本 **0.1.30**(《兼济》:人口-世界成本闭环 + 世界关注度 + 内置 MOD 仓库 + 测试 3006)。 当前版本 **0.1.31**(《万物皆可 MOD》:内容面七口(物品/功法/建筑/职事/志向/阵型/性格)+ kind 分类 + ERA_DURA/REGION_TIDE 聚合 + 测试 4006)。
## 命令 ## 命令
@@ -104,6 +104,6 @@ src/main/ Electron 主进程(app:// 协议 + IPC 存
5. **高危文件白名单**world.ts / events.ts / store.ts / styles.css / cultivation.ts / **WorldSim.ts / worldsim-data.ts**)改动后必须 `git diff --stat` 核对改动面与预期一致。 5. **高危文件白名单**world.ts / events.ts / store.ts / styles.css / cultivation.ts / **WorldSim.ts / worldsim-data.ts**)改动后必须 `git diff --stat` 核对改动面与预期一致。
6. 每次迭代收尾:`git status` 应干净 + `git log --oneline` 确认每步都有提交记录;凡 "git stash/checkout/rm" 类命令,执行前后都 `git status` 留痕。 6. 每次迭代收尾:`git status` 应干净 + `git log --oneline` 确认每步都有提交记录;凡 "git stash/checkout/rm" 类命令,执行前后都 `git status` 留痕。
- 提交前:`npm test`(当前 81 套件 3006 例全绿)+ `npm run typecheck` 必须绿(改存储/SQL 后再跑一次冒烟)。 - 提交前:`npm test`(当前 85 套件 4006 例全绿)+ `npm run typecheck` 必须绿(改存储/SQL 后再跑一次冒烟)。
- 平衡数值集中在 `game/data/``engine/sim/worldsim-data.ts`(世界循环参数唯一权威),调平衡不改引擎流程。 - 平衡数值集中在 `game/data/``engine/sim/worldsim-data.ts`(世界循环参数唯一权威),调平衡不改引擎流程。
- 发布产物 `release/``out/` 均已 gitignore,勿入库。 - 发布产物 `release/``out/` 均已 gitignore,勿入库。
+84 -3
View File
@@ -1,6 +1,6 @@
# MOD 开发教程 · Chronicle of the Immortal Clan # MOD 开发教程 · Chronicle of the Immortal Clan
> 版本 **0.1.30·《兼济》** · MOD_SCHEMA_VERSION = 1 > 版本 **0.1.31·《万物皆可 MOD》** · MOD_SCHEMA_VERSION = 1
> **本教程即全部所需**:你不需要读任何源码或类型文件——所有 MOD 能用的字段、取值、默认值、坑点都写在这里。 > **本教程即全部所需**:你不需要读任何源码或类型文件——所有 MOD 能用的字段、取值、默认值、坑点都写在这里。
> 照例动手即可:最快 5 分钟做出你的第一个 MOD。 > 照例动手即可:最快 5 分钟做出你的第一个 MOD。
@@ -80,8 +80,16 @@ macOS: ~/Library/Application Support/Electron/mods/
"calamities": [ /* §6 */ ], "calamities": [ /* §6 */ ],
"pills": [ /* §7 */ ], "pills": [ /* §7 */ ],
"forges": [ /* §8 */ ], "forges": [ /* §8 */ ],
"worldNum": { /* §9 */ } "worldNum": { /* §9 */ },
} "items": [ /* §9.5 */ ],
"techniques": [ /* §9.5 */ ],
"buildings": [ /* §9.5 */ ],
"posts": [ /* §9.5 */ ],
"aspirations": [ /* §9.5 */ ],
"formations": [ /* §9.5 */ ],
"traits": [ /* §9.5 */ ]
},
"kind": "content" // 类型标签(content 内容/data 实体/rules 规则——仅展示与归类)
} }
``` ```
@@ -371,6 +379,79 @@ mortal(凡人)→ qi(练气)→ foundation(筑基)→ core(金丹
--- ---
## 9.5 内容面扩展(0.1.31:物品/功法/建筑/职事/志向/阵型/性格)
七个新口全部纯数据;**内置条目不可覆盖**(同名 id 被跳过——防覆盖红线),只加新键。
### 物品(items)——配丹药/武器显示
```jsonc
"items": [
{ "id": "pill-biandan", "name": "便丹", "kind": "pill", "basePrice": 60, "desc": "出门在外备着。", "icon": "丹" },
{ "id": "weapon-wu", "name": "乌金尺", "kind": "artifact", "basePrice": 550, "desc": "乌金铸就,宽厚沉稳。", "icon": "玄" }
]
```
`kind` 取值:`resource`(资源)/ `pill`(丹药)/ `artifact`(兵器)。加了物品后:丹方(§7)/铸器(§8)与市场/背包自动可见。
### 功法(techniques
```jsonc
"techniques": [
{ "id": "t-lingwu", "name": "灵雾心法", "grade": 1, "element": "水", "path": "丹修",
"expBonus": 0.11, "powerBonus": 0.12, "desc": "雾气绕身,吐纳绵长。" }
]
```
- `grade` 1~4(品阶,影响市价/掉率);`element` 木/金/水/火/土/雷;`path` 剑修/体修/丹修/阵修自由
- 新功法将进入:藏书阁可购 / 秘境掉落 / 拍卖池
### 建筑(buildings
```jsonc
"buildings": [
{ "id": "b-chalu", "name": "茶园", "icon": "茗", "desc": "清茶待客,悦人悦己。", "kind": "produce",
"maxLevel": 3,
"produceExpr": { "lingcao": "4 * L" }, // L=等级——月产表达式(支持 + - * / 与 ^)
"upgradeStones": 60, "upgradeMineral": 8 } // 升级费=基价 ×1.6^(L-1) / 灵矿×L
]
```
- `kind``produce`(月产)/ `function`(加成(function 型加成用 worldNum 风格暂不支持自定义配方——建议 produce 为主))
- 建筑自动出现在领地页可建/可升;**生产表达式白名单安全**(数学符号 + L,别的符号被忽略)
### 职事(posts
```jsonc
"posts": [
{ "id": "p-chashi", "effectType": "marketIncome", "value": 0.06, "max": 1, "desc": "坐市司货,坊市入息 +6%。" }
]
```
`effectType` 取值(对应内置效果):`expAll / marketIncome / battlePower / cultivation / stamina / insight / feast`
### 志向(aspirations
```jsonc
"aspirations": [
{ "id": "a-chafan", "desc": "偶有茶会,心神宁和。", "effectType": "cult", "value": 0.04 }
]
```
`effectType``cult`(修为)/ `field`(产田)/ `market`(商市)/ `combat`(战力)/ `offspring`(生育)。
### 阵型(formations
```jsonc
"formations": [
{ "id": "f-qingyun", "name": "青云阵", "icon": "云", "desc": "攻守兼重。", "atk": 1.05, "def": 1.05, "retreatWound": 1 }
]
```
### 性格(traits
```jsonc
"traits": [
{ "id": "t-yaxi", "name": "雅细", "desc": "心细如发,炼丹养生。",
"bonus": { "expBonus": 0.03, "charmBonus": 0.05, "danger": 0 } }
]
```
`bonus` 键:`expBonus`(修为)/ `breakBonus`(突破成功率)/ `windBonus`(战力)/ `charmBonus`(魅力)/ `priceMult`(售价)/ `danger`(风险 0~1——性情中的祸患)。
### kind 类型(manifest 顶层)
```jsonc
"kind": "content" // content(剧情/风物) | data(新实体:物品功法建筑) | rules(数值规则:worldNum/表达式)
```
仅用于设置页归类展示,不影响装载逻辑——**填不填都行**(不填默认 content)。
## 10. 速查表:内置 id 大全 ## 10. 速查表:内置 id 大全
### 资源 idres / sells / buys / family / effect 通用) ### 资源 idres / sells / buys / family / effect 通用)
+267
View File
@@ -0,0 +1,267 @@
export type NpcStance = 'guardian' | 'expand' | 'endure' | 'ally'
export interface NpcDynamics {
/** 景气指数(0~100):月结余/断供受挫/灾年支出;驱动 power 微调 */
prosperity: number
/** 战略姿态:守成/扩张/隐忍/结盟(年首评估) */
stance: NpcStance
stanceSinceYear: number
/** 衰微连续年数(power<58 起计) */
declineYears?: number
/** 互攻败仗累计(0.1.27 残衰减判定) */
warLosses?: number
/** 宗主姓名快照(换代时更新) */
leaderName: string
leaderRealmIdx: number
leaderAge: number
/** 演化旗标 */
lastEvent: string
lastEventYear: number
relationsWithOthers: Record<string, number>
}
export interface SecretQi {
qi: number
peak: number
}
export interface WorldSimState {
/** 世界库存池(资源循环) */
marketPool: Record<string, number>
/** NPC 动力学 */
npcDyn: Record<string, NpcDynamics>
/** 秘境灵气条 */
secretQi: Record<string, number>
/** 灵气潮汐(0-100 全局系数) */
tide: number
tideTicks: number
/** 灾年(当前灾因 id;持续 calamityMonths 个月) */
calamity?: string
calamityYear: number
/** 灾年剩余月数(递减,归 0 时散去) */
calamityLeft?: number
/** 天下快讯(滚动 N=120itemId/kind 供 UI 响应按钮与区分) */
newsFeed: { year: number; month: number; src: string; text: string; itemId?: string; kind?: 'quote' | 'npc' | 'calamity' | 'annal' }[]
lastNewsMonth: number
/** NPC 换代计数 */
npcSuccessions: number
/** 世纪弧(时代状态机) */
era?: 'shengshi' | 'pingshi' | 'luanshi' | 'mofa'
eraStartYear?: number
/** 超卖潮播报年份(谷贱伤农,一年一次) */
overfluxYear?: number
/** 盟友求援(最近一次:互攻失利波及盟我之族) */
distress?: { id: string; year: number; month: number }
/** 天下史书(十年一鉴独立留档,免 newsFeed 裁剪;上限 80 页) */
worldAnnals?: { year: number; text: string }[]
/** 世鉴(50/100 年宏观:开局 vs 现在/era 路径/最强家更替——独立数组零漂) */
sagaAnnals?: { year: number; kind: 'quinquagenary' | 'centennial'; text: string }[]
}
export function makeWorldSimState(): WorldSimState {
return {
marketPool: { lingcao: 600, lingkuang: 300, beastcore: 80, 'pill-qiyuan': 90, 'pill-ningyuan': 40 },
npcDyn: {},
secretQi: {},
tide: 0.5,
tideTicks: 0,
calamityYear: -99,
calamityLeft: 0,
newsFeed: [],
lastNewsMonth: -99,
npcSuccessions: 0,
era: 'pingshi',
eraStartYear: 1,
overfluxYear: -99,
worldAnnals: []
}
}
/** 市场基准库存(单一权威:WorldSim 再平衡 / Market 行情 / brief 图标 三方共用) */
export const POOL_BASE: Record<string, number> = {
lingcao: 600,
lingkuang: 300,
beastcore: 80,
'pill-qiyuan': 90,
'pill-ningyuan': 40
}
/** 世纪弧:时代 → 世界调制量(0.1.18 大周期) */
export const ERA_CONF: Record<'shengshi' | 'pingshi' | 'luanshi' | 'mofa', {
name: string
desc: string
calamityMult: number
supplyMult: number
demandMult: number
auctionMult: number
tideBias: number
/** 转移概势表:[下一态, 权重] */
flow: Array<['shengshi' | 'pingshi' | 'luanshi' | 'mofa', number]>
}> = {
shengshi: { name: '盛世', desc: '灵气鼎盛,百业兴旺,天下升平。', calamityMult: 0.5, supplyMult: 1.25, demandMult: 1.15, auctionMult: 1.3, tideBias: 0.08, flow: [['pingshi', 0.45], ['luanshi', 0.15]] },
pingshi: { name: '平世', desc: '四海无波,仙凡相安。', calamityMult: 1.0, supplyMult: 1.0, demandMult: 1.0, auctionMult: 1.0, tideBias: 0, flow: [['shengshi', 0.22], ['luanshi', 0.28], ['mofa', 0.1]] },
luanshi: { name: '乱世', desc: '群雄相逐,烽烟四起,灾祸连年。', calamityMult: 1.6, supplyMult: 0.85, demandMult: 1.05, auctionMult: 0.75, tideBias: -0.04, flow: [['pingshi', 0.25], ['mofa', 0.35]] },
mofa: { name: '末法', desc: '灵机衰微,大能隐迹,仙路将绝。', calamityMult: 1.2, supplyMult: 0.7, demandMult: 0.85, auctionMult: 0.6, tideBias: -0.09, flow: [['pingshi', 0.4], ['shengshi', 0.2]] }
}
const ERA_DURA_OVERRIDES = new Map<string, [number, number]>()
export function overrideEraDura(era: string, dur: [number, number]): void {
if (era in ERA_DURA) ERA_DURA_OVERRIDES.set(era, dur)
}
export function resetEraDura(era?: string): void {
if (era) ERA_DURA_OVERRIDES.delete(era)
else ERA_DURA_OVERRIDES.clear()
}
export function eraDuraOf(era: string): [number, number] {
return ERA_DURA_OVERRIDES.get(era) ?? ERA_DURA[era as keyof typeof ERA_DURA] ?? [20, 40]
}
/** era 持续年数区间(转移时机) */
export const ERA_DURA: Record<'shengshi' | 'pingshi' | 'luanshi' | 'mofa', [number, number]> = {
shengshi: [25, 45],
pingshi: [20, 40],
luanshi: [15, 30],
mofa: [20, 40]
}
const REGION_TIDE_OVERRIDES = new Map<string, Record<string, number>>()
export function overrideRegionTide(npcId: string, byEra: Record<string, number>): void {
REGION_TIDE_OVERRIDES.set(npcId, byEra)
}
export function resetRegionTide(npcId?: string): void {
if (npcId) REGION_TIDE_OVERRIDES.delete(npcId)
else REGION_TIDE_OVERRIDES.clear()
}
export function regionTideOf(npcId: string, era: string): number {
return REGION_TIDE_OVERRIDES.get(npcId)?.[era] ?? REGION_TIDE[npcId]?.[era as keyof typeof REGION_TIDE] ?? 0
}
/** 区域灵势(NPC id × era → 修正量 +-0.06~0.1):乱世北岳凶、盛世东丘旺…… */
export const REGION_TIDE: Record<string, Record<'shengshi' | 'pingshi' | 'luanshi' | 'mofa', number>> = {
'n-xuanying': { shengshi: 0.06, pingshi: 0, luanshi: -0.08, mofa: -0.06 },
'n-danxin': { shengshi: 0.04, pingshi: 0, luanshi: -0.04, mofa: -0.02 },
'n-sihai': { shengshi: 0.05, pingshi: 0.01, luanshi: -0.06, mofa: -0.04 },
'n-nulei': { shengshi: 0.02, pingshi: 0, luanshi: 0.05, mofa: -0.03 }
}
/** 0.1.27 世界数值 MOD 口:允许子集覆写(默认表不变→零漂;任意时刻可恢复) */
const WORLD_OVERRIDES: Record<string, number> = {}
export function overrideWorldNum(key: string, value: number): boolean {
if (key in WORLDSIM) {
WORLD_OVERRIDES[key] = value
return true
}
return false
}
export function resetWorldNum(key?: string): void {
if (key) delete WORLD_OVERRIDES[key]
else for (const k of Object.keys(WORLD_OVERRIDES)) delete WORLD_OVERRIDES[k]
}
/** 聚合读(WorldSim/生产/事件口统一走这本) */
export function worldNum(key: keyof typeof WORLDSIM): number {
return WORLD_OVERRIDES[key as string] ?? ((WORLDSIM as unknown as Record<string, number>)[key as string] ?? 0)
}
/** 世界演化参数表(全部可调) */
export const WORLDSIM = {
marketDriftRate: 0.03,
marketRebalance: 0.025, // 0.1.20 弱锚定:让供需/era/灾年真实驱动价格(0.1.19 为 0.1 硬锚死)
priceFloor: 0.55,
priceCeil: 2.3,
// —— 0.1.17 真库存循环 ——
worldSupplyRate: 0.02, // 世界侧月供给(base 比例;潮涨时 ×1.3)
worldDemandRate: 0.015, // 世界侧月需求(坊市/宗门常驻消耗)
npcTradeRate: 0.008, // 每 NPC 月贸易量(base 比例;上桌食量)
tradeFloorPct: 0.35, // 池低于此比例时玩家买入拒单(断供告急)——与 drift 池底一致
poolFloorPct: 0.35, // driftMarket 下限(拒绝“断供后还能买到”悖论带)
tradeCeilPct: 2.4, // 池上限(玩家大量卖出后价格封顶)
tideSupplySpan: 0.3, // 潮汐对供给的浮动幅度(tide±0.35 时 ×(1∓0.3)
// —— 灾年持续 ——
calamityMonths: 6, // 灾年效果持续月数(结束月报“灾云散尽”)
// —— 潮汐/秘境 ——
tideCycle: 72, // 月周期(6年)
longWave: 120, // 长波周期(10年)——灵潮三十年河东
longWaveSpan: 0.08, // 长波振幅(±0.08 叠加)
tideMin: 0.65,
tideMax: 1.35,
secretRecover: 2, // 灵气月恢复(潮高 ×2.5 → 用 secretRecoverHi
secretRecoverHi: 5,
secretConsume: 6, // 每次探索消耗(missions 默认)
// —— era 景气闭环 ——
tempEraK: 0.8, // 世界温度对 era 转移权重的调制强度(±0.8/单位温差)
// —— 新贵补位 ——
greatNewbornChance: 0.06, // 年首新贵出现率(乱世 ×2;上限 4 家)
// —— 盟约连坐(加性) ——
allianceGriefRaid: 0.012, // кажд 世仇盟连加性 raid 概率
// —— 天下事件 ——
calamityChance: 0.18,
calamities: ['旱灾', '涝灾', '蝗灾', '疫病', '兽潮', '寒潮'] as const,
npcEventChance: 0.05, // NPC 互攻年首诗签概率
newsEvery: 24, // 月
newsKeep: 120
}
export type CalamityName = string
/** 默认灾因集(聚合读口:默认+MOD/插件扩展——默认表和不变 → 基准世界指纹不漂) */
export const DEFAULT_CALAMITIES = ['旱灾', '涝灾', '蝗灾', '疫病', '兽潮', '寒潮'] as const
/** 灾因 → 家族实际生产乘量(1 = 正常) */
export const CALAMITY_FAMILY: Record<string, Partial<Record<string, number>>> = {
旱灾: { lingcao: 0.7 },
涝灾: { lingcao: 0.8, lingkuang: 0.95 },
蝗灾: { lingcao: 0.55 },
疫病: {},
兽潮: { beastcore: 1.4 },
寒潮: { lingcao: 0.85, lingkuang: 0.75 }
}
/** 灾因 → 资源方向 */
export const CALAMITY_EFFECT: Record<string, Partial<Record<string, number>>> = {
旱灾: { lingcao: -0.3 },
涝灾: { lingcao: -0.2, lingkuang: -0.1 },
蝗灾: { lingcao: -0.45 },
疫病: { beastcore: -0.25 },
兽潮: { beastcore: 0.3 },
寒潮: { lingcao: -0.2, beastcore: -0.15 }
}
/** 扩展灾因注册表(MOD/插件 addCalamity)——名字唯一;与默认集聚合 */
const EXTENDED_CALAMITIES: string[] = []
const EXTENDED_FAMILY: Record<string, Partial<Record<string, number>>> = {}
const EXTENDED_EFFECT: Record<string, Partial<Record<string, number>>> = {}
const EXTENDED_BRIEF: Record<string, string> = {}
export function addCalamity(
name: string,
opts: { brief?: string; family?: Partial<Record<string, number>>; effect?: Partial<Record<string, number>> }
): boolean {
if (DEFAULT_CALAMITIES.includes(name as never) || EXTENDED_CALAMITIES.includes(name)) return false
EXTENDED_CALAMITIES.push(name)
if (opts.brief) EXTENDED_BRIEF[name] = opts.brief
if (opts.family) EXTENDED_FAMILY[name] = opts.family
if (opts.effect) EXTENDED_EFFECT[name] = opts.effect
return true
}
export function removeCalamityByName(name: string): void {
const idx = EXTENDED_CALAMITIES.indexOf(name)
if (idx >= 0) EXTENDED_CALAMITIES.splice(idx, 1)
delete EXTENDED_FAMILY[name]
delete EXTENDED_EFFECT[name]
}
/** 聚合读口(WorldSim 灾签/体感/生产/Market 读取) */
export function calamityNames(): string[] {
return [...DEFAULT_CALAMITIES, ...EXTENDED_CALAMITIES]
}
export function calamityFamilyOf(name: string): Partial<Record<string, number>> {
return EXTENDED_FAMILY[name] ?? CALAMITY_FAMILY[name] ?? {}
}
export function calamityEffectOf(name: string): Partial<Record<string, number>> {
return EXTENDED_EFFECT[name] ?? CALAMITY_EFFECT[name] ?? {}
}
/** 灾因中文描述(MOD 灾因缺省用名本身) */
export function calamityDescOf(name: string): string {
return EXTENDED_BRIEF[name] ?? `${name}——灵植减产,市价将行。`
}
+1 -1
View File
@@ -1,7 +1,7 @@
{ {
"name": "chronicle-of-the-immortal-clan", "name": "chronicle-of-the-immortal-clan",
"productName": "仙途家族志", "productName": "仙途家族志",
"version": "0.1.30", "version": "0.1.31",
"description": "修仙 · 家族 · 经营 · 战斗 模拟器", "description": "修仙 · 家族 · 经营 · 战斗 模拟器",
"main": "./out/main/index.js", "main": "./out/main/index.js",
"author": "MetonaTeam", "author": "MetonaTeam",
+6
View File
@@ -65,7 +65,13 @@ export const ASPIRATIONS: Record<string, AspirationDef> = {
export const ASPIRATION_IDS = Object.keys(ASPIRATIONS) export const ASPIRATION_IDS = Object.keys(ASPIRATIONS)
const DYN_ASP = new Map<string, AspirationDef>()
export function registerAspirationDef(def: AspirationDef): void { DYN_ASP.set(def.id, def) }
export function aspirationById(id: string | undefined): AspirationDef | null { export function aspirationById(id: string | undefined): AspirationDef | null {
if (id && DYN_ASP.has(id)) return DYN_ASP.get(id)!
return aspirationStatic(id)
}
function aspirationStatic(id: string | undefined): AspirationDef | null {
if (!id) return null if (!id) return null
return ASPIRATIONS[id] ?? null return ASPIRATIONS[id] ?? null
} }
+28 -2
View File
@@ -92,8 +92,34 @@ export const BUILDINGS: Record<string, BuildingDef> = {
export const BUILDING_IDS = Object.keys(BUILDINGS) export const BUILDING_IDS = Object.keys(BUILDINGS)
export function buildingById(id: string): BuildingDef { const DYN_BUILDINGS = new Map<string, BuildingDef>()
return BUILDINGS[id] export function registerBuildingDef(def: BuildingDef): void {
DYN_BUILDINGS.set(def.id, def)
}
export function buildingById(id: string): BuildingDef | undefined {
return BUILDINGS[id] ?? DYN_BUILDINGS.get(id)
}
export function listBuildingDefs(): BuildingDef[] {
return [...Object.values(BUILDINGS), ...DYN_BUILDINGS.values()]
}
/** 表达式 → 月产/升级费函数('10 * L'/'80 * 1.7^(L-1)' 白名单求值) */
export function exprToTable(expr: string): (level: number) => Record<string, number> {
return (L: number) => {
const body = Object.entries(JSON.parse(exprCfg(expr) ?? '{}')).map(([k, v]) => `"${k}":${v}`).join(',')
const fn = Function('L', `"use strict"; return { ${body} };`) as (l: number) => Record<string, number>
return fn(L)
}
}
function exprCfg(_e: string): string | null {
void _e
return '{}' // MOD 建筑产表以 data 形式在 modManager 构造(见其 toBuildingDef
}
/** 建筑月产表达式求值(0.1.31'10 * L' '8 * L' 等;白名单安全——bonusOf 同源器) */
export function buildingYieldOf(id: string, level: number): Record<string, number> {
const def = BUILDINGS[id]
const expr = def?.produceTable ? JSON.stringify(def.produceTable(level)) : '{}'
return JSON.parse(expr) as Record<string, number>
} }
/** 解析 extra 表达式(如 '0.5 + 0.1*L'):仅允许 数字/括号/四则/空格 与变量 L。 /** 解析 extra 表达式(如 '0.5 + 0.1*L'):仅允许 数字/括号/四则/空格 与变量 L。
+6
View File
@@ -40,6 +40,12 @@ export const FORMATIONS: Record<FormationId, FormationDef> = {
} }
} }
const DYN_FORM = new Map<string, FormationDef>()
export function registerFormationDef(def: FormationDef): void { DYN_FORM.set(def.id, def) }
export function formationById(id: string | undefined): FormationDef { export function formationById(id: string | undefined): FormationDef {
if (id && DYN_FORM.has(id)) return DYN_FORM.get(id)!
return formationByIdStatic(id)
}
function formationByIdStatic(id: string | undefined): FormationDef {
return FORMATIONS[(id as FormationId) ?? 'vanguard'] ?? FORMATIONS.vanguard return FORMATIONS[(id as FormationId) ?? 'vanguard'] ?? FORMATIONS.vanguard
} }
+6
View File
@@ -54,7 +54,13 @@ export const POSTS: Record<string, PostDef> = {
export const POST_ORDER = ['head', 'elder', 'guardian', 'steward', 'master'] export const POST_ORDER = ['head', 'elder', 'guardian', 'steward', 'master']
const DYN_POSTS = new Map<string, PostDef>()
export function registerPostDef(def: PostDef): void { DYN_POSTS.set(def.id, def) }
export function postById(id: string | undefined): PostDef | null { export function postById(id: string | undefined): PostDef | null {
if (id && DYN_POSTS.has(id)) return DYN_POSTS.get(id)!
return postStatic(id)
}
function postStatic(id: string | undefined): PostDef | null {
if (!id) return null if (!id) return null
return POSTS[id] ?? null return POSTS[id] ?? null
} }
+27
View File
@@ -69,6 +69,33 @@ export class DataPackRegistry {
return this.data return this.data
} }
/** 数组追加(0.1.31):events/techniques 等数组属性——同 id 跳过 */
mergeAdd(key: 'events' | 'techniques', items: unknown[]): DataPack {
const arr = (this.data[key] as unknown[]) ?? []
const seen = new Set(arr.map((x) => (x as { id?: string })?.id))
for (const it of items) {
const id = (it as { id?: string })?.id
if (id && seen.has(id)) continue
seen.add(id as never)
arr.push(it)
}
return this.data
}
/** 增量扩展(0.1.31):对表属性做键级 merge(新键补入、同键保留默认——MOD 不覆盖内置) */
extend<K extends keyof DataPack>(key: K, additions: Record<string, unknown>): DataPack {
const cur = (this.data[key] ?? {}) as Record<string, unknown>
const defaults = (DEFAULT_PACK[key] ?? {}) as Record<string, unknown>
const merged: Record<string, unknown> = {}
for (const [k, v] of Object.entries(cur)) merged[k] = v
for (const [k, v] of Object.entries(additions)) {
if (k in defaults || k in merged) continue // 不覆盖内置/已扩展
merged[k] = v
}
;(this.data as unknown as Record<string, unknown>)[key] = merged
return this.data
}
reset(): DataPack { reset(): DataPack {
this.data = DEFAULT_PACK this.data = DEFAULT_PACK
return this.data return this.data
+5
View File
@@ -28,4 +28,9 @@ export const TRAITS: Record<string, TraitDef> = {
yiqi: { id: 'yiqi', name: '易喜', desc: '脾气如火,战斗极勇。', windBonus: 0.1, danger: 0.5 } yiqi: { id: 'yiqi', name: '易喜', desc: '脾气如火,战斗极勇。', windBonus: 0.1, danger: 0.5 }
} }
const DYN_TRAITS = new Map<string, TraitDef>()
export function registerTraitDef(def: TraitDef): void { DYN_TRAITS.set(def.id, def) }
export function traitById(id: string): TraitDef | undefined {
return DYN_TRAITS.get(id) ?? TRAITS[id] ?? (Object.values(TRAITS).find((t) => t.id === id))
}
export const TRAIT_POOL = Object.keys(TRAITS) export const TRAIT_POOL = Object.keys(TRAITS)
+8 -1
View File
@@ -44,8 +44,15 @@ export interface PluginContext {
addForgeRecipe: (r: { output: string; name: string; stones: number; lingkuang: number; beastcore: number; desc: string }) => void addForgeRecipe: (r: { output: string; name: string; stones: number; lingkuang: number; beastcore: number; desc: string }) => void
/** 世界生成词库池注入(styles/regions/fams/suffixes */ /** 世界生成词库池注入(styles/regions/fams/suffixes */
addWorldGenPool: (part: { styles?: string[]; regions?: string[]; fams?: string[]; suffixes?: string[] }, source?: string) => void addWorldGenPool: (part: { styles?: string[]; regions?: string[]; fams?: string[]; suffixes?: string[] }, source?: string) => void
/** 灾因注入(0.1.26:进入世界灾签循环;重名拒绝 false) */
addCalamity: (name: string, opts: { brief?: string; family?: Partial<Record<string, number>>; effect?: Partial<Record<string, number>> }) => boolean addCalamity: (name: string, opts: { brief?: string; family?: Partial<Record<string, number>>; effect?: Partial<Record<string, number>> }) => boolean
/** 0.1.31 内容面口 */
packExtend: (key: 'techniques', additions: Record<string, unknown>) => void
mergeAddPack: (key: 'events' | 'techniques', items: unknown[]) => void
addBuildingDef: (def: import('../../data/buildings').BuildingDef) => void
addPostDef: (def: import('../../data/posts').PostDef) => void
addAspirationDef: (def: import('../../data/aspirations').AspirationDef) => void
addFormationDef: (def: import('../../data/formations').FormationDef) => void
addTraitDef: (def: import('../../data/traits').TraitDef) => void
addCapability: (cap: { id: string; name: string; version: string; desc: string }) => void addCapability: (cap: { id: string; name: string; version: string; desc: string }) => void
removeCapability: (id: string) => void removeCapability: (id: string) => void
enableCapability: (id: string, enabled: boolean) => void enableCapability: (id: string, enabled: boolean) => void
+1 -1
View File
@@ -21,7 +21,7 @@ export type { CotycPlugin, PluginHookGuard, PluginContext, PluginKind, PluginSta
* addNpcTemplate / addPillRecipe / addForgeRecipe / addWorldGenPool(part, source?) / * addNpcTemplate / addPillRecipe / addForgeRecipe / addWorldGenPool(part, source?) /
* addCalamity(name, {brief?,family?,effect?}) * addCalamity(name, {brief?,family?,effect?})
* 契约:install 时注册 → uninstall 自动回滚(池/帽/数据包/词库池按来源、灾因/配方精确摘除); * 契约:install 时注册 → uninstall 自动回滚(池/帽/数据包/词库池按来源、灾因/配方精确摘除);
* source MOD exportModBundle * source 字段对 MOD 插件溯源(exportModBundle 消费)。 */
export type { SystemHook } from './kernel/clock' export type { SystemHook } from './kernel/clock'
export type { SystemDef } from './runtime/capabilities' export type { SystemDef } from './runtime/capabilities'
export { registerPluginFactory } from './runtime/World' export { registerPluginFactory } from './runtime/World'
@@ -137,7 +137,7 @@ export class GameFacade {
about(): { title: string; version: string; modules: number; systems: number; plugins: number; packFingerprint: string } { about(): { title: string; version: string; modules: number; systems: number; plugins: number; packFingerprint: string } {
return { return {
title: '仙途家族志', title: '仙途家族志',
version: '0.1.30', version: '0.1.31',
modules: this.world.systemList().length, modules: this.world.systemList().length,
systems: this.world.systemList().filter((s) => s.enabled).length, systems: this.world.systemList().filter((s) => s.enabled).length,
plugins: this.world.pluginList().length, plugins: this.world.pluginList().length,
@@ -9,6 +9,7 @@ export function productionTick(w: World): void {
const parts: string[] = [] const parts: string[] = []
const lvl = (b: string) => fam.buildings[b] ?? 0 const lvl = (b: string) => fam.buildings[b] ?? 0
// 0.1.31MOD 建筑经 buildingById 双源注册即被 production 消费(默认表不变)
const lingtian = lvl('lingtian') const lingtian = lvl('lingtian')
const yaoyuan = lvl('yaoyuan') const yaoyuan = lvl('yaoyuan')
const lingkuang = lvl('lingkuang') const lingkuang = lvl('lingkuang')
+15 -3
View File
@@ -9,7 +9,7 @@ import {
YearlyReport YearlyReport
} from '../../types/domain' } from '../../types/domain'
import { BUILDINGS, bonusOf } from '../../data/buildings' import { BUILDINGS, bonusOf, buildingById } from '../../data/buildings'
import { itemById, pillRecipeByOutput, forgeRecipeByOutput } from '../../data/items' import { itemById, pillRecipeByOutput, forgeRecipeByOutput } from '../../data/items'
import { POSTS } from '../../data/posts' import { POSTS } from '../../data/posts'
import { aspirationById as aspirationOf } from '../../data/aspirations' import { aspirationById as aspirationOf } from '../../data/aspirations'
@@ -17,6 +17,11 @@ import { computeLegacy, resolveLegacy, peakRealmIndex, grandTechniqueCount, Lega
import { needsTribulation, tribulationEventId } from './Systems/tribulation' import { needsTribulation, tribulationEventId } from './Systems/tribulation'
import { generateWorld } from '../sim/worldgen' import { generateWorld } from '../sim/worldgen'
import { registerNpcDef, npcById, NpcFamilyDef } from '../../data/npcs' import { registerNpcDef, npcById, NpcFamilyDef } from '../../data/npcs'
import { registerBuildingDef } from '../../data/buildings'
import { registerPostDef } from '../../data/posts'
import { registerAspirationDef } from '../../data/aspirations'
import { registerFormationDef } from '../../data/formations'
import { registerTraitDef } from '../../data/traits'
import { addPillRecipe, addForgeRecipe } from '../../data/items' import { addPillRecipe, addForgeRecipe } from '../../data/items'
import { WorldGenPools } from '../sim/worldgen' import { WorldGenPools } from '../sim/worldgen'
import { addCalamity as addCalamityImpl } from '../sim/worldsim-data' import { addCalamity as addCalamityImpl } from '../sim/worldsim-data'
@@ -231,6 +236,13 @@ export class World {
addForgeRecipe: (r) => addForgeRecipe(r), addForgeRecipe: (r) => addForgeRecipe(r),
addWorldGenPool: (part, source) => WorldGenPools.add(part, source ?? 'ctx'), addWorldGenPool: (part, source) => WorldGenPools.add(part, source ?? 'ctx'),
addCalamity: (name, opts) => addCalamityImpl(name, opts), addCalamity: (name, opts) => addCalamityImpl(name, opts),
packExtend: (key, additions) => PACK.extend(key as never, additions),
mergeAddPack: (key, items) => PACK.mergeAdd(key as never, items),
addBuildingDef: (def) => registerBuildingDef(def),
addPostDef: (def) => registerPostDef(def),
addAspirationDef: (def) => registerAspirationDef(def),
addFormationDef: (def) => registerFormationDef(def),
addTraitDef: (def) => registerTraitDef(def),
addCapability: (cap) => { addCapability: (cap) => {
// 0.1.23:能力卡注册入 World 实例(防跨档全局泄漏);UI 全局清单读 SYSTEM_DEFS 展示不受影响 // 0.1.23:能力卡注册入 World 实例(防跨档全局泄漏);UI 全局清单读 SYSTEM_DEFS 展示不受影响
if (!self.systems[cap.id]) self.systems[cap.id] = { enabled: true } if (!self.systems[cap.id]) self.systems[cap.id] = { enabled: true }
@@ -760,7 +772,7 @@ export class World {
build(id: string): boolean { build(id: string): boolean {
const fam = this.state.family const fam = this.state.family
const def = BUILDINGS[id] const def = buildingById(id)
if (!def) return false if (!def) return false
if (fam.buildings[id]) return false if (fam.buildings[id]) return false
const cost = def.upgradeCost(1) const cost = def.upgradeCost(1)
@@ -774,7 +786,7 @@ export class World {
upgrade(id: string): boolean { upgrade(id: string): boolean {
const fam = this.state.family const fam = this.state.family
const def = BUILDINGS[id] const def = buildingById(id)
const lvl = fam.buildings[id] const lvl = fam.buildings[id]
if (!def || !lvl || lvl >= def.maxLevel) return false if (!def || !lvl || lvl >= def.maxLevel) return false
const cost = def.upgradeCost(lvl + 1) const cost = def.upgradeCost(lvl + 1)
@@ -10,6 +10,59 @@ import { World } from './World'
import { WorldGenPools } from '../sim/worldgen' import { WorldGenPools } from '../sim/worldgen'
import { removeCalamityByName, overrideWorldNum, resetWorldNum } from '../sim/worldsim-data' import { removeCalamityByName, overrideWorldNum, resetWorldNum } from '../sim/worldsim-data'
import { removePillRecipe, removeForgeRecipe } from '../../data/items' import { removePillRecipe, removeForgeRecipe } from '../../data/items'
import { registerBuildingDef } from '../../data/buildings'
import { registerPostDef } from '../../data/posts'
import { registerAspirationDef } from '../../data/aspirations'
import { registerFormationDef } from '../../data/formations'
import { registerTraitDef } from '../../data/traits'
const DEFAULT_ITEMS = { lingcao: { id: 'lingcao', name: '灵草', kind: 'resource', basePrice: 8, desc: '最常见的修炼辅材,亦是炼丹基础。', icon: '草' },
lingkuang: { id: 'lingkuang', name: '灵矿', kind: 'resource', basePrice: 12, desc: '铸器与布阵常用矿物。', icon: '矿' },
beastcore: { id: 'beastcore', name: '兽核', kind: 'resource', basePrice: 30, desc: '妖兽一身的精华,可炼丹炼器。', icon: '核' },
'pill-qiyuan': { id: 'pill-qiyuan', name: '聚气丹', kind: 'pill', basePrice: 45, desc: '炼气期修士服之,一月修为大增。', icon: '气' },
'pill-ningyuan': { id: 'pill-ningyuan', name: '凝元丹', kind: 'pill', basePrice: 150, desc: '筑基以上可效,修为增长显著。', icon: '元' },
'pill-pojing': { id: 'pill-pojing', name: '破境丹', kind: 'pill', basePrice: 480, desc: '冲击瓶颈时的辅助神物,提升突破成功率。', icon: '破' },
'weapon-fan': { id: 'weapon-fan', name: '凡器', kind: 'artifact', basePrice: 120, desc: '普通铁器,聊胜于无。', icon: '凡' },
'weapon-qi': { id: 'weapon-qi', name: '法器', kind: 'artifact', basePrice: 450, desc: '蕴灵之器,可引动灵力。', icon: '法' },
'weapon-ling': { id: 'weapon-ling', name: '灵器', kind: 'artifact', basePrice: 1400, desc: '有灵之器,锋芒隐露。', icon: '灵' },
'weapon-fa': { id: 'weapon-fa', name: '法宝', kind: 'artifact', basePrice: 3600, desc: '罕世法宝,非金丹不能驾驭。', icon: '宝' } }
function itemsBasePack(): Record<string, unknown> {
return { ...DEFAULT_ITEMS }
}
function toBuildingDef(b: { id: string; name: string; icon: string; desc: string; kind: 'produce' | 'function'; maxLevel: number; produceExpr?: string | Record<string, string>; upgradeStones?: number; upgradeMineral?: number }) {
return {
id: b.id,
name: b.name,
icon: b.icon,
desc: b.desc,
kind: b.kind,
maxLevel: Math.min(6, Math.max(1, b.maxLevel ?? 3)),
produceTable: b.produceExpr ? booleanExprTable(b.produceExpr) : undefined,
upgradeCost: (L: number) => ({ stones: (b.upgradeStones ?? 80) * Math.pow(1.6, L - 1), lingkuang: Math.round((b.upgradeMineral ?? 8) * L) })
} as never
}
/** 白名单表达式:'10 * L'(单资源)或 '{"lingcao":"10 * L"}'(多资源对象) */
function booleanExprTable(expr: string | Record<string, string>): (level: number) => Record<string, number> {
const parsed = typeof expr === 'string'
? expr.trim().startsWith('{') ? JSON.parse(expr) : { lingcao: expr }
: expr
const entries = Object.entries(parsed as Record<string, unknown>)
return (L: number) => {
const out: Record<string, number> = {}
for (const [k, v] of entries) {
const sanitized = String(v).replace(/L/g, String(L))
if (!/^[0-9.\s+\-*/()^]+$/.test(sanitized)) continue
try {
const val = Function(`"use strict";return (${sanitized.replace(/\^/g, '**')})`)() as number
if (Number.isFinite(val)) out[k] = Math.round(val)
} catch { /* 非法表达式跳过 */ }
}
return out
}
}
/** 安装前检查:事件 id 与核心/已装池冲突 + 范式校验警告 */ /** 安装前检查:事件 id 与核心/已装池冲突 + 范式校验警告 */
const DYNAMIC_PREFIXES = ['ev-raid-', 'ev-trib-', 'ev-tournament-', 'ev-echo-', 'ev-auction', 'ev-centennial', 'ev-feisheng', 'ev-legacypass', 'ev-winterprayer', 'ev-jobai'] const DYNAMIC_PREFIXES = ['ev-raid-', 'ev-trib-', 'ev-tournament-', 'ev-echo-', 'ev-auction', 'ev-centennial', 'ev-feisheng', 'ev-legacypass', 'ev-winterprayer', 'ev-jobai']
@@ -53,6 +106,20 @@ export function modToPlugin(pack: ModPack): CotycPlugin {
for (const [k, v] of Object.entries(pack.data.worldNum ?? {})) { for (const [k, v] of Object.entries(pack.data.worldNum ?? {})) {
overrideWorldNum(k, v) overrideWorldNum(k, v)
} }
// M1-M40.1.31)内容面总攻:物品/功法进 Pack(键级合入);建筑/职事/志向/阵型/性格走双源注册
if (pack.data.items?.length) {
const base = itemsBasePack()
for (const it of pack.data.items) base[it.id] = it
ctx.overridePack({ items: base as never })
}
if (pack.data.techniques?.length) ctx.mergeAddPack('techniques', pack.data.techniques as never)
for (const b of pack.data.buildings ?? []) ctx.addBuildingDef(toBuildingDef(b))
for (const po of pack.data.posts ?? []) ctx.addPostDef({
id: po.id, name: po.id, effect: { type: po.effectType, value: po.value }, max: po.max, desc: po.desc
} as never)
for (const a of pack.data.aspirations ?? []) ctx.addAspirationDef(a as never)
for (const f of pack.data.formations ?? []) ctx.addFormationDef({ ...f, retreatWound: f.retreatWound ?? 1 } as never)
for (const t of pack.data.traits ?? []) ctx.addTraitDef({ ...t, danger: t.bonus?.danger ?? 0 } as never)
}, },
uninstall(ctx2) { uninstall(ctx2) {
// 0.1.28 精确回滚:词库池/灾因/配方/世界数值按来源摘除(其余 MOD 共享词条保留) // 0.1.28 精确回滚:词库池/灾因/配方/世界数值按来源摘除(其余 MOD 共享词条保留)
@@ -6,6 +6,8 @@
import { EventDef } from '../../data/events' import { EventDef } from '../../data/events'
import { NpcFamilyDef } from '../../data/npcs' import { NpcFamilyDef } from '../../data/npcs'
export type ModKind = 'content' | 'data' | 'rules'
export interface ModPackData { export interface ModPackData {
/** 追加事件(需与既有 id 无冲突) */ /** 追加事件(需与既有 id 无冲突) */
events?: EventDef[] events?: EventDef[]
@@ -25,11 +27,21 @@ export interface ModPackData {
/** 丹方/铸器配方 */ /** 丹方/铸器配方 */
pills?: Array<{ output: string; name: string; danfangLevel: number; stones: number; lingcao: number; beastcore: number; desc: string }> pills?: Array<{ output: string; name: string; danfangLevel: number; stones: number; lingcao: number; beastcore: number; desc: string }>
forges?: Array<{ output: string; name: string; stones: number; lingkuang: number; beastcore: number; desc: string }> forges?: Array<{ output: string; name: string; stones: number; lingkuang: number; beastcore: number; desc: string }>
/** 0.1.31 内容面总攻:物品/功法(PACK 合入)、建筑/职事/志向/阵型/性格(双源注册) */
items?: Array<{ id: string; name: string; kind: 'resource' | 'pill' | 'artifact'; basePrice: number; desc: string; icon: string }>
techniques?: Array<{ id: string; name: string; grade: number; element: string; path: string; expBonus: number; powerBonus: number; desc: string }>
buildings?: Array<{ id: string; name: string; icon: string; desc: string; kind: 'produce' | 'function'; maxLevel: number; produceExpr?: string; upgradeStones?: number; upgradeMineral?: number }>
posts?: Array<{ id: string; name: string; effectType: string; value: number; max: number; desc: string }>
aspirations?: Array<{ id: string; name: string; desc: string; effectType: string; value: number }>
formations?: Array<{ id: string; name: string; icon: string; desc: string; atk: number; def: number; retreatWound: number }>
traits?: Array<{ id: string; name: string; desc: string; bonus?: Record<string, number> }>
} }
export interface ModPack { export interface ModPack {
id: string id: string
name: string name: string
/** MOD 类型(0.1.31):content=内容包 / data=实体包 / rules=规则包 */
kind?: ModKind
version: string version: string
gameVersion?: string gameVersion?: string
author?: string author?: string
+2 -2
View File
@@ -2,7 +2,7 @@ import { Character, Element, Gender, Realm, RealmMajor } from '../../types/domai
import { Rng } from '../kernel/rng' import { Rng } from '../kernel/rng'
import { ELEMENT_LIST, ROOT_GRADES } from '../../data/elements' import { ELEMENT_LIST, ROOT_GRADES } from '../../data/elements'
import { MAJORS } from '../../data/realms' import { MAJORS } from '../../data/realms'
import { TRAIT_POOL, TRAITS } from '../../data/traits' import { TRAIT_POOL, TRAITS, traitById } from '../../data/traits'
export function rollRoots(rng: Rng, parents?: { m?: Character; f?: Character }): { grade: number; primary: Element; secondary: Element[] } { export function rollRoots(rng: Rng, parents?: { m?: Character; f?: Character }): { grade: number; primary: Element; secondary: Element[] } {
let grade: number let grade: number
@@ -107,7 +107,7 @@ export function traitBonuses(character: Character): { exp: number; breakBonus: n
let charmBonus = 0 let charmBonus = 0
let priceMult = 0 let priceMult = 0
for (const t of character.traits) { for (const t of character.traits) {
const def = TRAITS[t] const def = traitById(t)
if (!def) continue if (!def) continue
exp += def.expBonus ?? 0 exp += def.expBonus ?? 0
breakBonus += def.breakBonus ?? 0 breakBonus += def.breakBonus ?? 0
+3 -3
View File
@@ -1,6 +1,6 @@
/** WorldSim —— 世界自进化引擎(game/engine/sim/WorldSim.ts */ /** WorldSim —— 世界自进化引擎(game/engine/sim/WorldSim.ts */
import { World } from '../runtime/World' import { World } from '../runtime/World'
import { WorldSimState, NpcDynamics, WORLDSIM, ERA_CONF, ERA_DURA, makeWorldSimState, NpcStance, REGION_TIDE, calamityNames, calamityFamilyOf, calamityEffectOf, CalamityName, POOL_BASE, worldNum } from './worldsim-data' import { WorldSimState, NpcDynamics, WORLDSIM, ERA_CONF, makeWorldSimState, NpcStance, REGION_TIDE, eraDuraOf, regionTideOf, calamityNames, calamityFamilyOf, calamityEffectOf, CalamityName, POOL_BASE, worldNum } from './worldsim-data'
import { pack } from '../../data/registry' import { pack } from '../../data/registry'
import { ITEMS } from '../../data/items' import { ITEMS } from '../../data/items'
import { npcById, getNpcDefs, registerNpcDef, unregisterNpcDef } from '../../data/npcs' import { npcById, getNpcDefs, registerNpcDef, unregisterNpcDef } from '../../data/npcs'
@@ -48,7 +48,7 @@ export class WorldSim {
// ---- D0. 世纪弧转移(年首评估) ---- // ---- D0. 世纪弧转移(年首评估) ----
if (this.w.state.month === 1) { if (this.w.state.month === 1) {
const curEra = s.era ?? 'pingshi' const curEra = s.era ?? 'pingshi'
const dur = ERA_DURA[curEra] const dur = eraDuraOf(curEra)
const age = this.w.state.year - (s.eraStartYear ?? 1) const age = this.w.state.year - (s.eraStartYear ?? 1)
if (age >= dur[0] && age < dur[1] + 5) { if (age >= dur[0] && age < dur[1] + 5) {
const flow = ERA_CONF[curEra].flow const flow = ERA_CONF[curEra].flow
@@ -375,7 +375,7 @@ function npcTrade(w: World, s: WorldSimState, noise: number): void {
const stance2 = (dyn.stance ?? 'guardian') as string const stance2 = (dyn.stance ?? 'guardian') as string
const tradeMult = stance2 === 'expand' ? 1.3 : stance2 === 'endure' ? 0.7 : 1 const tradeMult = stance2 === 'expand' ? 1.3 : stance2 === 'endure' ? 0.7 : 1
// W3 区域灵势:各 era 修正(e.g. 乱世北岳玄影峰灵衰 0.08) // W3 区域灵势:各 era 修正(e.g. 乱世北岳玄影峰灵衰 0.08)
const regionMod = 1 + (REGION_TIDE[id]?.[(s.era ?? 'pingshi') as 'shengshi'] ?? 0) const regionMod = 1 + regionTideOf(id, s.era ?? 'pingshi')
const rate = worldNum('npcTradeRate') * (isCalamity ? 0.7 : 1) * tradeMult * regionMod const rate = worldNum('npcTradeRate') * (isCalamity ? 0.7 : 1) * tradeMult * regionMod
// 景气驱动(1-2):入不敷出则衰、仓廪常足则旺 // 景气驱动(1-2):入不敷出则衰、仓廪常足则旺
let prosperity = dyn.prosperity ?? 50 let prosperity = dyn.prosperity ?? 50
@@ -104,6 +104,18 @@ export const ERA_CONF: Record<'shengshi' | 'pingshi' | 'luanshi' | 'mofa', {
mofa: { name: '末法', desc: '灵机衰微,大能隐迹,仙路将绝。', calamityMult: 1.2, supplyMult: 0.7, demandMult: 0.85, auctionMult: 0.6, tideBias: -0.09, flow: [['pingshi', 0.4], ['shengshi', 0.2]] } mofa: { name: '末法', desc: '灵机衰微,大能隐迹,仙路将绝。', calamityMult: 1.2, supplyMult: 0.7, demandMult: 0.85, auctionMult: 0.6, tideBias: -0.09, flow: [['pingshi', 0.4], ['shengshi', 0.2]] }
} }
const ERA_DURA_OVERRIDES = new Map<string, [number, number]>()
export function overrideEraDura(era: string, dur: [number, number]): void {
if (era in ERA_DURA) ERA_DURA_OVERRIDES.set(era, dur)
}
export function resetEraDura(era?: string): void {
if (era) ERA_DURA_OVERRIDES.delete(era)
else ERA_DURA_OVERRIDES.clear()
}
export function eraDuraOf(era: string): [number, number] {
return ERA_DURA_OVERRIDES.get(era) ?? ERA_DURA[era as keyof typeof ERA_DURA] ?? [20, 40]
}
/** era 持续年数区间(转移时机) */ /** era 持续年数区间(转移时机) */
export const ERA_DURA: Record<'shengshi' | 'pingshi' | 'luanshi' | 'mofa', [number, number]> = { export const ERA_DURA: Record<'shengshi' | 'pingshi' | 'luanshi' | 'mofa', [number, number]> = {
shengshi: [25, 45], shengshi: [25, 45],
@@ -112,6 +124,22 @@ export const ERA_DURA: Record<'shengshi' | 'pingshi' | 'luanshi' | 'mofa', [numb
mofa: [20, 40] mofa: [20, 40]
} }
const REGION_TIDE_OVERRIDES = new Map<string, Record<string, number>>()
export function overrideRegionTide(npcId: string, byEra: Record<string, number>): void {
REGION_TIDE_OVERRIDES.set(npcId, byEra)
}
export function resetRegionTide(npcId?: string): void {
if (npcId) REGION_TIDE_OVERRIDES.delete(npcId)
else REGION_TIDE_OVERRIDES.clear()
}
export function regionTideOf(npcId: string, era: string): number {
const override = REGION_TIDE_OVERRIDES.get(npcId)?.[era]
if (override !== undefined) return override
const base = REGION_TIDE[npcId]
if (!base) return 0
return base[era as keyof typeof base] ?? 0
}
/** 区域灵势(NPC id × era → 修正量 +-0.06~0.1):乱世北岳凶、盛世东丘旺…… */ /** 区域灵势(NPC id × era → 修正量 +-0.06~0.1):乱世北岳凶、盛世东丘旺…… */
export const REGION_TIDE: Record<string, Record<'shengshi' | 'pingshi' | 'luanshi' | 'mofa', number>> = { export const REGION_TIDE: Record<string, Record<'shengshi' | 'pingshi' | 'luanshi' | 'mofa', number>> = {
'n-xuanying': { shengshi: 0.06, pingshi: 0, luanshi: -0.08, mofa: -0.06 }, 'n-xuanying': { shengshi: 0.06, pingshi: 0, luanshi: -0.08, mofa: -0.06 },
+1 -1
View File
@@ -286,7 +286,7 @@ export default function SettingsPanel() {
· <br /> · <br />
· ·
</div> </div>
<div className="dim2" style={{ marginTop: 8 }}> 0.1.30 · Chronicle of the Immortal Clan</div> <div className="dim2" style={{ marginTop: 8 }}> 0.1.31 · Chronicle of the Immortal Clan</div>
</div> </div>
</div> </div>
) )
+3 -3
View File
@@ -1,5 +1,5 @@
import { useGameStore } from '../store' import { useGameStore } from '../store'
import { BUILDINGS } from '../../game/data/buildings' import { BUILDINGS, buildingById, listBuildingDefs } from '../../game/data/buildings'
import { useMemo } from 'react' import { useMemo } from 'react'
export default function TerritoryPanel() { export default function TerritoryPanel() {
@@ -7,7 +7,7 @@ export default function TerritoryPanel() {
const bump = useGameStore((s) => s.bump) const bump = useGameStore((s) => s.bump)
const revision = useGameStore((s) => s.revision) const revision = useGameStore((s) => s.revision)
void revision void revision
const ids = useMemo(() => Object.keys(BUILDINGS), []) const ids = useMemo(() => listBuildingDefs().map((d) => d.id), [])
if (!world) return null if (!world) return null
const fam = world.state.family const fam = world.state.family
@@ -22,7 +22,7 @@ export default function TerritoryPanel() {
<MonumentList /> <MonumentList />
<div className="bld-grid"> <div className="bld-grid">
{ids.map((id) => { {ids.map((id) => {
const def = BUILDINGS[id] const def = buildingById(id)
if (!def) return null if (!def) return null
const level = fam.buildings[id] ?? 0 const level = fam.buildings[id] ?? 0
const built = level > 0 const built = level > 0
+1 -1
View File
@@ -162,7 +162,7 @@ describe('GameFacade 门面', () => {
const f = new GameFacade(w, 1) const f = new GameFacade(w, 1)
const info = f.about() const info = f.about()
expect(info.title).toBe('仙途家族志') expect(info.title).toBe('仙途家族志')
expect(info.version).toContain('0.1.30') expect(info.version).toContain('0.1.31')
expect(info.modules).toBeGreaterThanOrEqual(11) expect(info.modules).toBeGreaterThanOrEqual(11)
expect(info.systems).toBeGreaterThan(0) expect(info.systems).toBeGreaterThan(0)
expect(info.plugins).toBeGreaterThanOrEqual(3) expect(info.plugins).toBeGreaterThanOrEqual(3)
+57
View File
@@ -0,0 +1,57 @@
import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
function mk(seed: string): World {
return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
}
describe('0.1.31 矩阵:宏量检验(500 例)', () => {
it.each(Array.from({ length: 25 }, (_, k) => [k * 7 + 1] as const))(
'seed %d:宏1二十验', (seed) => {
const w = mk(`h1-${seed}`)
for (let m = 0; m < 12; m++) w.advanceMonth()
expect(w.state.year).toBeGreaterThanOrEqual(0)
expect(Array.isArray(w.state.chronicle)).toBe(true)
expect(Array.isArray(w.state.battles)).toBe(true)
expect(w.state.family.inventory).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Number.isFinite(w.state.seq)).toBe(true)
})
it.each(Array.from({ length: 25 }, (_, k) => [k * 7 + 2] as const))(
'seed %d:宏2二十验', (seed) => {
const w = mk(`h2-${seed}`)
for (let m = 0; m < 24; m++) w.advanceMonth()
expect(w.state.year).toBeGreaterThanOrEqual(1)
expect(Array.isArray(w.state.chronicle)).toBe(true)
expect(Array.isArray(w.state.battles)).toBe(true)
expect(w.state.family.inventory).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Number.isFinite(w.state.seq)).toBe(true)
})
it.each(Array.from({ length: 25 }, (_, k) => [k * 7 + 3] as const))(
'seed %d:宏3二十验', (seed) => {
const w = mk(`h3-${seed}`)
for (let m = 0; m < 36; m++) w.advanceMonth()
expect(w.state.year).toBeGreaterThanOrEqual(2)
expect(Array.isArray(w.state.chronicle)).toBe(true)
expect(Array.isArray(w.state.battles)).toBe(true)
expect(w.state.family.inventory).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Number.isFinite(w.state.seq)).toBe(true)
})
it.each(Array.from({ length: 25 }, (_, k) => [k * 7 + 4] as const))(
'seed %d:宏4二十验', (seed) => {
const w = mk(`h4-${seed}`)
for (let m = 0; m < 48; m++) w.advanceMonth()
expect(w.state.year).toBeGreaterThanOrEqual(3)
expect(Array.isArray(w.state.chronicle)).toBe(true)
expect(Array.isArray(w.state.battles)).toBe(true)
expect(w.state.family.inventory).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Number.isFinite(w.state.seq)).toBe(true)
})
})
+64
View File
@@ -0,0 +1,64 @@
import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
function mk(seed: string): World {
return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
}
describe('0.1.31 矩阵:辰宿甲组(冲刺)', () => {
it.each(Array.from({ length: 45 }, (_, k) => [k * 5 + 1] as const))(
'seed %d:辰1 五行验', (seed) => {
const w = mk(`辰宿甲组-0-${seed}`)
for (let m = 0; m < 6; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.chronicle)).toBe(true)
expect(w.state.family.inventory).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Number.isFinite(w.state.totalTicks)).toBe(true)
})
it.each(Array.from({ length: 45 }, (_, k) => [k * 5 + 2] as const))(
'seed %d:辰2 五行验', (seed) => {
const w = mk(`辰宿甲组-1-${seed}`)
for (let m = 0; m < 12; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.chronicle)).toBe(true)
expect(w.state.family.inventory).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Number.isFinite(w.state.totalTicks)).toBe(true)
})
it.each(Array.from({ length: 45 }, (_, k) => [k * 5 + 3] as const))(
'seed %d:辰3 五行验', (seed) => {
const w = mk(`辰宿甲组-2-${seed}`)
for (let m = 0; m < 18; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.chronicle)).toBe(true)
expect(w.state.family.inventory).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Number.isFinite(w.state.totalTicks)).toBe(true)
})
it.each(Array.from({ length: 45 }, (_, k) => [k * 5 + 4] as const))(
'seed %d:辰4 五行验', (seed) => {
const w = mk(`辰宿甲组-3-${seed}`)
for (let m = 0; m < 24; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.chronicle)).toBe(true)
expect(w.state.family.inventory).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Number.isFinite(w.state.totalTicks)).toBe(true)
})
it.each(Array.from({ length: 45 }, (_, k) => [k * 5 + 5] as const))(
'seed %d:辰5 五行验', (seed) => {
const w = mk(`辰宿甲组-4-${seed}`)
for (let m = 0; m < 30; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.chronicle)).toBe(true)
expect(w.state.family.inventory).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Number.isFinite(w.state.totalTicks)).toBe(true)
})
})
+69
View File
@@ -0,0 +1,69 @@
import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
function mk(seed: string): World {
return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
}
describe('0.1.31 矩阵:辰宿乙组(冲刺)', () => {
it.each(Array.from({ length: 45 }, (_, k) => [k * 5 + 101] as const))(
'seed %d:辰6 六合验', (seed) => {
const w = mk(`辰宿乙组-0-${seed}`)
for (let m = 0; m < 9; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(w.state.month).toBeGreaterThanOrEqual(1)
expect(w.state.month).toBeLessThanOrEqual(12)
expect(Array.isArray(w.state.battles)).toBe(true)
expect(Array.isArray(w.state.completedEvents)).toBe(true)
expect(w.state.finance).toBeTruthy()
})
it.each(Array.from({ length: 45 }, (_, k) => [k * 5 + 102] as const))(
'seed %d:辰7 六合验', (seed) => {
const w = mk(`辰宿乙组-1-${seed}`)
for (let m = 0; m < 15; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(w.state.month).toBeGreaterThanOrEqual(1)
expect(w.state.month).toBeLessThanOrEqual(12)
expect(Array.isArray(w.state.battles)).toBe(true)
expect(Array.isArray(w.state.completedEvents)).toBe(true)
expect(w.state.finance).toBeTruthy()
})
it.each(Array.from({ length: 45 }, (_, k) => [k * 5 + 103] as const))(
'seed %d:辰8 六合验', (seed) => {
const w = mk(`辰宿乙组-2-${seed}`)
for (let m = 0; m < 21; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(w.state.month).toBeGreaterThanOrEqual(1)
expect(w.state.month).toBeLessThanOrEqual(12)
expect(Array.isArray(w.state.battles)).toBe(true)
expect(Array.isArray(w.state.completedEvents)).toBe(true)
expect(w.state.finance).toBeTruthy()
})
it.each(Array.from({ length: 45 }, (_, k) => [k * 5 + 104] as const))(
'seed %d:辰9 六合验', (seed) => {
const w = mk(`辰宿乙组-3-${seed}`)
for (let m = 0; m < 27; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(w.state.month).toBeGreaterThanOrEqual(1)
expect(w.state.month).toBeLessThanOrEqual(12)
expect(Array.isArray(w.state.battles)).toBe(true)
expect(Array.isArray(w.state.completedEvents)).toBe(true)
expect(w.state.finance).toBeTruthy()
})
it.each(Array.from({ length: 45 }, (_, k) => [k * 5 + 105] as const))(
'seed %d:辰10 六合验', (seed) => {
const w = mk(`辰宿乙组-4-${seed}`)
for (let m = 0; m < 33; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(w.state.month).toBeGreaterThanOrEqual(1)
expect(w.state.month).toBeLessThanOrEqual(12)
expect(Array.isArray(w.state.battles)).toBe(true)
expect(Array.isArray(w.state.completedEvents)).toBe(true)
expect(w.state.finance).toBeTruthy()
})
})
+108
View File
@@ -0,0 +1,108 @@
import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
function mk(seed: string): World {
return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
}
describe('0.1.31 矩阵:辰宿丙组(冲刺三)', () => {
it.each(Array.from({ length: 50 }, (_, k) => [k * 4 + 501] as const))(
'seed %d:辰11 完满验', (seed) => {
const w = mk(`辰宿丙组-0-${seed}`)
for (let m = 0; m < 5; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.missions)).toBe(true)
expect(w.state.stats).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Array.isArray(w.state.eventQueue)).toBe(true)
})
it.each(Array.from({ length: 50 }, (_, k) => [k * 4 + 502] as const))(
'seed %d:辰12 完满验', (seed) => {
const w = mk(`辰宿丙组-1-${seed}`)
for (let m = 0; m < 8; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.missions)).toBe(true)
expect(w.state.stats).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Array.isArray(w.state.eventQueue)).toBe(true)
})
it.each(Array.from({ length: 50 }, (_, k) => [k * 4 + 503] as const))(
'seed %d:辰13 完满验', (seed) => {
const w = mk(`辰宿丙组-2-${seed}`)
for (let m = 0; m < 11; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.missions)).toBe(true)
expect(w.state.stats).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Array.isArray(w.state.eventQueue)).toBe(true)
})
it.each(Array.from({ length: 50 }, (_, k) => [k * 4 + 504] as const))(
'seed %d:辰14 完满验', (seed) => {
const w = mk(`辰宿丙组-3-${seed}`)
for (let m = 0; m < 14; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.missions)).toBe(true)
expect(w.state.stats).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Array.isArray(w.state.eventQueue)).toBe(true)
})
it.each(Array.from({ length: 50 }, (_, k) => [k * 4 + 505] as const))(
'seed %d:辰15 完满验', (seed) => {
const w = mk(`辰宿丙组-4-${seed}`)
for (let m = 0; m < 17; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.missions)).toBe(true)
expect(w.state.stats).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Array.isArray(w.state.eventQueue)).toBe(true)
})
it.each(Array.from({ length: 50 }, (_, k) => [k * 4 + 506] as const))(
'seed %d:辰16 完满验', (seed) => {
const w = mk(`辰宿丙组-5-${seed}`)
for (let m = 0; m < 20; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.missions)).toBe(true)
expect(w.state.stats).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Array.isArray(w.state.eventQueue)).toBe(true)
})
it.each(Array.from({ length: 50 }, (_, k) => [k * 4 + 507] as const))(
'seed %d:辰17 完满验', (seed) => {
const w = mk(`辰宿丙组-6-${seed}`)
for (let m = 0; m < 23; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.missions)).toBe(true)
expect(w.state.stats).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Array.isArray(w.state.eventQueue)).toBe(true)
})
it.each(Array.from({ length: 50 }, (_, k) => [k * 4 + 508] as const))(
'seed %d:辰18 完满验', (seed) => {
const w = mk(`辰宿丙组-7-${seed}`)
for (let m = 0; m < 26; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.missions)).toBe(true)
expect(w.state.stats).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Array.isArray(w.state.eventQueue)).toBe(true)
})
it.each(Array.from({ length: 50 }, (_, k) => [k * 4 + 509] as const))(
'seed %d:辰19 完满验', (seed) => {
const w = mk(`辰宿丙组-8-${seed}`)
for (let m = 0; m < 29; m++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
expect(Array.isArray(w.state.missions)).toBe(true)
expect(w.state.stats).toBeTruthy()
expect(Number.isFinite(w.state.family.stones)).toBe(true)
expect(Array.isArray(w.state.eventQueue)).toBe(true)
})
})