v0.1.31: 万物皆可 MOD——内容面七口 + kind 分类 + 数值松弛 + 测试 4006
【MOD 内容面总攻(七口新开:14 口全)】 - items/techniques:PACK 增量合入(extend 键级/mergeAdd 数组——内置不覆盖) ——新丹药武器有名字/新功法入藏书阁·掉落·拍卖 - buildings:新建筑(produceTable 表达式 DSL '4 * L' 白名单)——领地页可建可升、 productionTick 自动消费、World/build/upgrade 走双源建筑表 - posts/aspirations/formations/traits:职事(11 效果型)/志向(5 型)/阵型(攻防系数)/ 性格(bonus 白名单集)——全部双源注册(registerXxx),卸载只摘自己的键 【MOD 类型(M5)】kind: content/data/rules 分类标签;【M6】ERA_DURA 聚合(eraDuraOf) + REGION_TIDE 聚合(regionTideOf)——默认零漂(金钟罩实证未红) 【测试 4006】85 套件(+1000:matrix-macro 100 + sprint-a/b/c 900 + 内容面覆盖矩阵后续)——全部语义真实;金钟罩 0.1.31 零漂(聚合默认表不变) 【验证】4006 全绿;build 通过
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@@ -286,7 +286,7 @@ export default function SettingsPanel() {
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· 「外交」与四邻结好联姻;仇雠之族隔岁来犯,打得赢名望大涨,打不赢蚀钱伤丁。<br />
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· 「史书」自动记述繁华与凋零——百年之后,后人翻开这一卷家族志,见代代薪火、历历雪泥。
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</div>
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<div className="dim2" style={{ marginTop: 8 }}>版本 0.1.30 · Chronicle of the Immortal Clan</div>
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<div className="dim2" style={{ marginTop: 8 }}>版本 0.1.31 · Chronicle of the Immortal Clan</div>
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</div>
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</div>
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)
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@@ -1,5 +1,5 @@
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import { useGameStore } from '../store'
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import { BUILDINGS } from '../../game/data/buildings'
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import { BUILDINGS, buildingById, listBuildingDefs } from '../../game/data/buildings'
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import { useMemo } from 'react'
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export default function TerritoryPanel() {
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@@ -7,7 +7,7 @@ export default function TerritoryPanel() {
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const bump = useGameStore((s) => s.bump)
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const revision = useGameStore((s) => s.revision)
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void revision
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const ids = useMemo(() => Object.keys(BUILDINGS), [])
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const ids = useMemo(() => listBuildingDefs().map((d) => d.id), [])
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if (!world) return null
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const fam = world.state.family
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@@ -22,7 +22,7 @@ export default function TerritoryPanel() {
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<MonumentList />
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<div className="bld-grid">
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{ids.map((id) => {
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const def = BUILDINGS[id]
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const def = buildingById(id)
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if (!def) return null
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const level = fam.buildings[id] ?? 0
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const built = level > 0
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