v0.1.20: 万世无谬(第二轮全量审计歼灭,1011 测试+双金钟罩)

【事件闸(机制重锤)】
- fire(w,id,priority):单闸+优先级——高优(raid/渡劫/大比)顶替被占者、被顶替入 eventQueue 下月兑现不丢失;普通被占返回 false 调用方冷却(raid 被吞也写 CD)
- pending 唯一写入入口:渡劫/破境丹改走 fire(防覆盖丢弃);名宿传薪年锚 flag(防同年重复 12 次)
- applyEventChoice 前置校验 pendingEvent===id(陈旧 Modal 二次结算防线)

【世界模型四修(真·活世界)】
- era 延续档:flow 权重和<1(留白=续任)——盛世能撑 30 年而非固定 25
- 潮汐供给符号修正:灵涨万物丰(原实现反了)+tide 双界 clamp
- driftMarket 弱锚定:rebalance 0.1→0.025——供需/era/灾年真实撬动价格(原五池被锚死±5%)
- 断供/池底单常量 poolFloorPct=0.35(消灭禁买暗雷带)

【知识防线(审计虫洞修复)】
- 指纹扩展:era/stance/prosperity/relationsWithOthers/calamityLeft/pendingEvent 全入 hash
- 第二金钟罩 GOLDEN_RESOLVED:自动 resolve 长跑锁“现实”世界(原指纹锁的只是“事件流冻结”世界)

【性能与存储】
- 存档节流(疾12/常6/缓4,手动即时)+ saveChronicle O(N)→O(1) 单查增量写(2160 月档告别每 tick 数千 OPFS)
- battles≤220/chronicle≤520 截断(stringify 线性膨胀止血);startNewGame/openState 停 timer 摘旧 bus

【杂项】actDirect 对齐 ACT_CATALOG 全 24 项;about 三版本统一 0.1.20;kernel.bus 死总线删;seed 改 RngHub.rollSeed;normalize 补 eraStartYear/overflux/distress;WorldPanel 买卖条件反转修复;音效与视效同闸

【测试】1011 全绿(42 套件):audit-0.1.20 9 例(事件闸/传薪/二次结算/era延续/潮汐符号/断供一致/弱锚定/指纹敏感)
This commit is contained in:
2026-08-23 15:14:28 +08:00
parent e853fbdb71
commit be6f2f5fe7
22 changed files with 286 additions and 97 deletions
+4 -27
View File
@@ -1,40 +1,17 @@
import { GameClock } from './clock'
import { Rng, seedToRng } from './rng'
import { Rng, seedToRng, RngHub } from './rng'
import type { WorldEventBus } from '../runtime/World'
export interface KernelBus {
onLog: WorldEventBus['onLog']
onChronicle: WorldEventBus['onChronicle']
onBattle: WorldEventBus['onBattle']
onPendingEvent: WorldEventBus['onPendingEvent']
onGameOver: WorldEventBus['onGameOver']
onYearPaper?: WorldEventBus['onYearPaper']
onFx?: WorldEventBus['onFx']
onSystemChange?: WorldEventBus['onSystemChange']
onPluginChange?: WorldEventBus['onPluginChange']
}
/** 三合一内核:游戏时钟 + 种子随机 + 事件总线(单一实例,由 GameEngine 持有) */
/** 三合一内核:游戏时钟 + 种子随机(单一实例,由 GameEngine 持有)。
* 注:事件转发走 World.outWorldEventBus[]);kernel 挂钩装由 attach 保留供插件层。 */
export class Kernel {
readonly clock: GameClock
readonly rng: Rng
readonly bus: KernelBus
private busOut: WorldEventBus[] = []
constructor(seed: string) {
this.clock = new GameClock()
this.rng = new Rng(seedToRng(seed))
this.bus = {
onLog: (kind, text) => this.busOut.forEach((o) => o.onLog(kind, text)),
onChronicle: (entry, important) => this.busOut.forEach((o) => o.onChronicle(entry, important)),
onBattle: (log) => this.busOut.forEach((o) => o.onBattle(log)),
onPendingEvent: (id) => this.busOut.forEach((o) => o.onPendingEvent(id)),
onGameOver: (reason, year) => this.busOut.forEach((o) => o.onGameOver(reason, year)),
onYearPaper: (r) => this.busOut.forEach((o) => o.onYearPaper?.(r)),
onSystemChange: (id, enabled) => this.busOut.forEach((o) => o.onSystemChange?.(id, enabled)),
onPluginChange: (id, action) => this.busOut.forEach((o) => o.onPluginChange?.(id, action)),
onFx: (em) => this.busOut.forEach((o) => o.onFx?.(em))
}
}
/** 注册外部订阅(每引擎一个 World 共享 bus) */
@@ -54,5 +31,5 @@ export class Kernel {
/** 引擎启动统一入口(含默认种子) */
export function makeKernel(seed?: string): Kernel {
return new Kernel(seed ?? `cotyc-${Date.now()}-${Math.random().toString(36).slice(2, 8)}`)
return new Kernel(seed ?? RngHub.rollSeed())
}