v0.1.20: 万世无谬(第二轮全量审计歼灭,1011 测试+双金钟罩)

【事件闸(机制重锤)】
- fire(w,id,priority):单闸+优先级——高优(raid/渡劫/大比)顶替被占者、被顶替入 eventQueue 下月兑现不丢失;普通被占返回 false 调用方冷却(raid 被吞也写 CD)
- pending 唯一写入入口:渡劫/破境丹改走 fire(防覆盖丢弃);名宿传薪年锚 flag(防同年重复 12 次)
- applyEventChoice 前置校验 pendingEvent===id(陈旧 Modal 二次结算防线)

【世界模型四修(真·活世界)】
- era 延续档:flow 权重和<1(留白=续任)——盛世能撑 30 年而非固定 25
- 潮汐供给符号修正:灵涨万物丰(原实现反了)+tide 双界 clamp
- driftMarket 弱锚定:rebalance 0.1→0.025——供需/era/灾年真实撬动价格(原五池被锚死±5%)
- 断供/池底单常量 poolFloorPct=0.35(消灭禁买暗雷带)

【知识防线(审计虫洞修复)】
- 指纹扩展:era/stance/prosperity/relationsWithOthers/calamityLeft/pendingEvent 全入 hash
- 第二金钟罩 GOLDEN_RESOLVED:自动 resolve 长跑锁“现实”世界(原指纹锁的只是“事件流冻结”世界)

【性能与存储】
- 存档节流(疾12/常6/缓4,手动即时)+ saveChronicle O(N)→O(1) 单查增量写(2160 月档告别每 tick 数千 OPFS)
- battles≤220/chronicle≤520 截断(stringify 线性膨胀止血);startNewGame/openState 停 timer 摘旧 bus

【杂项】actDirect 对齐 ACT_CATALOG 全 24 项;about 三版本统一 0.1.20;kernel.bus 死总线删;seed 改 RngHub.rollSeed;normalize 补 eraStartYear/overflux/distress;WorldPanel 买卖条件反转修复;音效与视效同闸

【测试】1011 全绿(42 套件):audit-0.1.20 9 例(事件闸/传薪/二次结算/era延续/潮汐符号/断供一致/弱锚定/指纹敏感)
This commit is contained in:
2026-08-23 15:14:28 +08:00
parent e853fbdb71
commit be6f2f5fe7
22 changed files with 286 additions and 97 deletions
+3 -2
View File
@@ -3,6 +3,7 @@ import { World } from './runtime/World'
import { GameFacade as ApiFacade, ActName, ActPayload, FacadeEvent } from './runtime/ApiFacade'
import { GameState } from '../types/domain'
import { GameClock } from './kernel/clock'
import { RngHub } from './kernel/rng'
import { CotycPlugin } from './kernel/plugin'
import { DataPack, PACK } from '../data/registry'
import { createWorldState } from './runtime/creation'
@@ -31,7 +32,7 @@ export class GameEngine {
private tickSinceSave = 0
constructor(opts: GameEngineOptions = {}) {
this._seed = opts.seed ?? `cotyc-${Date.now().toString(36)}-${Math.floor(Math.random() * 1296).toString(36)}`
this._seed = opts.seed ?? RngHub.rollSeed()
this.kernel = makeKernel(this._seed)
this.datapack = PACK
if (opts.datapack) this.datapack.override(opts.datapack)
@@ -85,7 +86,7 @@ export class GameEngine {
about(): { title: string; version: string; modules: number; systems: number; plugins: number; packFingerprint: string } {
const a = this.facade.about()
return { ...a, version: '0.1.14' }
return { ...a, version: '0.1.20' }
}
installPlugin(p: CotycPlugin): { ok: boolean; reason?: string } {