v0.1.33a: 物品闭环——符箓生效/幽灵物归位/灾年接入

【符箓闭环】talismanWarPrep 返回类型,开战消耗 1 张;风符全队×1.12/山符×1.15+受创减半(零 rng)
【符箓坊】建筑耗符纸×2+灵木×2/级,月造风符1枚;坊3级另出山符(消耗式零 rng)
【幽灵物品归位】and灵丹/虚元丹/玉澜刃补 ITEMS 定义(含 icon/价格/战力)+craftPill/forgeArtifact union 扩键+ARTIFACT_POWER 补玉澜刃 0.4
【灾年生效】farmFactor/mineFactor 从算而未用→真正乘入灵田/药园/矿场/灵果/木坊产量(旱灾×0.7等)
【金钟罩】0.1.33 基线重算(符箓/灾年/新丹受控变更),RAW+RES 共 18 值
【测试】+3(economy-loop-0.1.33 闭环矩阵) 全绿
This commit is contained in:
2026-08-23 21:31:19 +08:00
parent fa477fb3ef
commit bce50b6e2b
11 changed files with 127 additions and 31 deletions
+2 -2
View File
@@ -170,7 +170,7 @@ describe('GameFacade 门面', () => {
it('默认配置金钟罩不受门面化影响', () => {
PACK.reset()
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('778d1488')
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('00ac5fa4')
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('0a76a33f')
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('03184a16')
})
})