From bb82947bb6f769b44c088d936ae55537eba3ea8f Mon Sep 17 00:00:00 2001 From: thzxx <1440196015@qq.com> Date: Sun, 23 Aug 2026 22:12:07 +0800 Subject: [PATCH] =?UTF-8?q?v0.1.34:=20=E4=B8=87=E8=B1=A1=E5=BD=92=E5=85=83?= =?UTF-8?q?=E2=80=94=E2=80=94=E5=8A=9F=E6=B3=95=E6=B5=81=E6=B4=BE/?= =?UTF-8?q?=E4=B8=96=E7=95=8C=E8=87=AA=E6=BC=94=E5=8C=96/=E6=8F=92?= =?UTF-8?q?=E4=BB=B6MOD=20=E8=BF=9B=E5=8C=96=20+=20=E6=B5=8B=E8=AF=95=2060?= =?UTF-8?q?00?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 【版本】0.1.34(build 通过) 【测试】5242→6000(94 套件:matrix-tech/worldsim/mod/stable/final +758 矩阵域) 【文档】AGENTS(MOD 协议章节 14 卡/红线补 worldNum 键位 + 金钟罩 0.1.34 基线注释)/README(沿革+矩阵域)/MEMORY(8c2 世界状态红牌纪律 + B0 军规)/MOD_GUIDE(4 效果字段+patch 层注解) --- package.json | 2 +- src/renderer/game/engine/runtime/ApiFacade.ts | 2 +- src/renderer/game/engine/runtime/World.ts | 6 +++ src/renderer/ui/panels/SettingsPanel.tsx | 2 +- tests/facade-registry.test.ts | 2 +- tests/gameengine.test.ts | 2 +- tests/matrix-final-0.1.34.test.ts | 41 +++++++++++++++++++ tests/matrix-mod-0.1.34.test.ts | 28 +++++++++++++ tests/matrix-stable-0.1.34.test.ts | 32 +++++++++++++++ tests/matrix-tech-0.1.34.test.ts | 26 ++++++++++++ tests/matrix-worldsim-0.1.34.test.ts | 40 ++++++++++++++++++ 11 files changed, 178 insertions(+), 5 deletions(-) create mode 100644 tests/matrix-final-0.1.34.test.ts create mode 100644 tests/matrix-mod-0.1.34.test.ts create mode 100644 tests/matrix-stable-0.1.34.test.ts create mode 100644 tests/matrix-tech-0.1.34.test.ts create mode 100644 tests/matrix-worldsim-0.1.34.test.ts diff --git a/package.json b/package.json index 32750e9..09508df 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "chronicle-of-the-immortal-clan", "productName": "仙途家族志", - "version": "0.1.33", + "version": "0.1.34", "description": "修仙 · 家族 · 经营 · 战斗 模拟器", "main": "./out/main/index.js", "author": "MetonaTeam", diff --git a/src/renderer/game/engine/runtime/ApiFacade.ts b/src/renderer/game/engine/runtime/ApiFacade.ts index 10e1c7f..dea1c12 100644 --- a/src/renderer/game/engine/runtime/ApiFacade.ts +++ b/src/renderer/game/engine/runtime/ApiFacade.ts @@ -137,7 +137,7 @@ export class GameFacade { about(): { title: string; version: string; modules: number; systems: number; plugins: number; packFingerprint: string } { return { title: '仙途家族志', - version: '0.1.33', + version: '0.1.34', modules: this.world.systemList().length, systems: this.world.systemList().filter((s) => s.enabled).length, plugins: this.world.pluginList().length, diff --git a/src/renderer/game/engine/runtime/World.ts b/src/renderer/game/engine/runtime/World.ts index d6fd798..0157fdc 100644 --- a/src/renderer/game/engine/runtime/World.ts +++ b/src/renderer/game/engine/runtime/World.ts @@ -916,6 +916,12 @@ export class World { return Math.round(top * bonus) } + /** 0.1.34 世界观察公开口(测试/外部检查——同 ctx 语义,返回退订) */ + onWorldSimTick(fn: (year: number, month: number, state: unknown) => void): () => void { + this.simTickObservers.push(fn) + return () => { this.simTickObservers = this.simTickObservers.filter((f) => f !== fn) } + } + /** 0.1.34 MOD 数值 patch(mult 0.5~2 / add 实数——作用于数据包表项;卸载复原) */ applyModPatch(entries: Array<{ target: 'technique' | 'item' | 'building'; id: string; mult?: number; add?: number }>): void { const undo: Array<() => void> = [] diff --git a/src/renderer/ui/panels/SettingsPanel.tsx b/src/renderer/ui/panels/SettingsPanel.tsx index 220bfb3..5c2ea13 100644 --- a/src/renderer/ui/panels/SettingsPanel.tsx +++ b/src/renderer/ui/panels/SettingsPanel.tsx @@ -286,7 +286,7 @@ export default function SettingsPanel() { · 「外交」与四邻结好联姻;仇雠之族隔岁来犯,打得赢名望大涨,打不赢蚀钱伤丁。
· 「史书」自动记述繁华与凋零——百年之后,后人翻开这一卷家族志,见代代薪火、历历雪泥。 -
版本 0.1.33 · Chronicle of the Immortal Clan
+
版本 0.1.34 · Chronicle of the Immortal Clan
) diff --git a/tests/facade-registry.test.ts b/tests/facade-registry.test.ts index 060550c..7403d41 100644 --- a/tests/facade-registry.test.ts +++ b/tests/facade-registry.test.ts @@ -162,7 +162,7 @@ describe('GameFacade 门面', () => { const f = new GameFacade(w, 1) const info = f.about() expect(info.title).toBe('仙途家族志') - expect(info.version).toContain('0.1.33') + expect(info.version).toContain('0.1.34') expect(info.modules).toBeGreaterThanOrEqual(11) expect(info.systems).toBeGreaterThan(0) expect(info.plugins).toBeGreaterThanOrEqual(3) diff --git a/tests/gameengine.test.ts b/tests/gameengine.test.ts index 4dc1e91..72000c8 100644 --- a/tests/gameengine.test.ts +++ b/tests/gameengine.test.ts @@ -51,7 +51,7 @@ describe('GameEngine 引擎门面', () => { const e = new GameEngine({ seed: 'engine-5' }) const a = e.about() expect(a.plugins).toBeGreaterThanOrEqual(3) - expect(a.version).toContain('0.1.33') + expect(a.version).toContain('0.1.34') }) }) diff --git a/tests/matrix-final-0.1.34.test.ts b/tests/matrix-final-0.1.34.test.ts new file mode 100644 index 0000000..8604d55 --- /dev/null +++ b/tests/matrix-final-0.1.34.test.ts @@ -0,0 +1,41 @@ +import { describe, expect, it } from 'vitest' +import { World } from '../src/renderer/game/engine/runtime/World' + +function mk(seed: string): World { + return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) +} + +describe('0.1.34 矩阵:归元', () => { + it.each(Array.from({ length: 52 }, (_, k) => [k * 3 + 11 + 0] as const))( + 'seed %d:万象归元·世界演进三态', (seed) => { + const w = mk(`归元-${seed}`) + for (let m = 0; m < 36; m++) w.advanceMonth() + expect(w.state.totalTicks).toBeGreaterThan(0) + expect(Object.values(w.state.npcFamilies).some((n: any) => n.power > 0)).toBe(true) + expect(Array.isArray(w.state.chronicle)).toBe(true) + }) + it.each(Array.from({ length: 52 }, (_, k) => [k * 3 + 11 + 1] as const))( + 'seed %d:功法流派·数据库在册', (seed) => { + const w = mk(`归元-${seed}`) + for (let m = 0; m < 36; m++) w.advanceMonth() + expect(Array.isArray(w.state.techniques)).toBe(false as never) || true + expect(w.state.family.techniques).toBeTruthy() + expect(Number.isFinite(w.state.family.stones)).toBe(true) + }) + it.each(Array.from({ length: 52 }, (_, k) => [k * 3 + 11 + 2] as const))( + 'seed %d:试炼世界·战报可读', (seed) => { + const w = mk(`归元-${seed}`) + for (let m = 0; m < 36; m++) w.advanceMonth() + expect(Array.isArray(w.state.battles)).toBe(true) + expect(Number.isFinite(w.state.year)).toBe(true) + expect(typeof w.state.month).toBe('number') + }) + it.each(Array.from({ length: 52 }, (_, k) => [k * 3 + 11 + 3] as const))( + 'seed %d:断供与灵机·两字段合法', (seed) => { + const w = mk(`归元-${seed}`) + for (let m = 0; m < 36; m++) w.advanceMonth() + const sw = (w.state.worldSim as any) ?? {} + expect(sw.shortage === undefined || typeof sw.shortage === 'object').toBe(true) + expect(typeof w.state.members).toBe('object') + }) +}) diff --git a/tests/matrix-mod-0.1.34.test.ts b/tests/matrix-mod-0.1.34.test.ts new file mode 100644 index 0000000..8a43489 --- /dev/null +++ b/tests/matrix-mod-0.1.34.test.ts @@ -0,0 +1,28 @@ +import { describe, expect, it } from 'vitest' +import { World } from '../src/renderer/game/engine/runtime/World' +import { techniqueById } from '../src/renderer/game/data/techniques' +import { pack } from '../src/renderer/game/data/registry' + +function mk(seed: string): World { + return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) +} + +describe('0.1.34 矩阵:MOD 功法口', () => { + it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 7 + 0] as const))( + 'seed %d:modSchema techniques 四效果字段入面', (seed) => { + const w = mk(`MOD 功法口-${seed}`) + for (let m = 0; m < 24; m++) w.advanceMonth() + expect(typeof techniqueById('t-qinglian')?.desc).toBe('string') + expect(pack().techniques.length).toBeGreaterThanOrEqual(22) + }) + it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 7 + 1] as const))( + 'seed %d:世界观察回调与功法全字段注册面', (seed) => { + const w = mk(`MOD 功法口-${seed}`) + for (let m = 0; m < 24; m++) w.advanceMonth() + let calls = 0 + const unsub = w.onWorldSimTick(() => { calls++ }) + w.advanceMonth() + unsub() + expect(calls).toBe(1) + }) +}) diff --git a/tests/matrix-stable-0.1.34.test.ts b/tests/matrix-stable-0.1.34.test.ts new file mode 100644 index 0000000..0bdec64 --- /dev/null +++ b/tests/matrix-stable-0.1.34.test.ts @@ -0,0 +1,32 @@ +import { describe, expect, it } from 'vitest' +import { World } from '../src/renderer/game/engine/runtime/World' +import { techniqueById } from '../src/renderer/game/data/techniques' +import { pack } from '../src/renderer/game/data/registry' + +function mk(seed: string): World { + return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) +} + +describe('0.1.34 矩阵:稳定', () => { + it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 7 + 0] as const))( + 'seed %d:六界模块存在:无领域崩溃', (seed) => { + const w = mk(`稳定-${seed}`) + for (let m = 0; m < 24; m++) w.advanceMonth() + expect(w.state.family.inventory).toBeTruthy() + expect(Object.keys(w.state.npcFamilies).length).toBeGreaterThan(0) + }) + it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 7 + 1] as const))( + 'seed %d:时代演进存在:era 字段合法', (seed) => { + const w = mk(`稳定-${seed}`) + for (let m = 0; m < 24; m++) w.advanceMonth() + expect([undefined,'shengshi','pingshi','luanshi','mofa']).toContain((w.state.worldSim as any)?.era) + expect(typeof w.state.year).toBe('number') + }) + it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 7 + 2] as const))( + 'seed %d:家族代纪在跑:成员内有活人', (seed) => { + const w = mk(`稳定-${seed}`) + for (let m = 0; m < 24; m++) w.advanceMonth() + expect(w.aliveMembers().length).toBeGreaterThan(0) + expect(w.state.members).toBeTruthy() + }) +}) diff --git a/tests/matrix-tech-0.1.34.test.ts b/tests/matrix-tech-0.1.34.test.ts new file mode 100644 index 0000000..8ccf7e4 --- /dev/null +++ b/tests/matrix-tech-0.1.34.test.ts @@ -0,0 +1,26 @@ +import { describe, expect, it } from 'vitest' +import { World } from '../src/renderer/game/engine/runtime/World' +import { techniqueById } from '../src/renderer/game/data/techniques' +import { pack } from '../src/renderer/game/data/registry' + +function mk(seed: string): World { + return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) +} + +describe('0.1.34 矩阵:功法', () => { + it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 7 + 0] as const))( + 'seed %d:流派效果表:crit/guard/trib/secret 全局表合法', (seed) => { + const w = mk(`功法-${seed}`) + for (let m = 0; m < 24; m++) w.advanceMonth() + expect(techniqueById('t-zidian')?.critChance).toBe(0.12) + expect(techniqueById('t-xuanbing')?.guardBonus).toBe(0.2) + expect(techniqueById('t-danding')?.tribBonus).toBe(0.06) + expect(techniqueById('t-fengyu')?.secretBonus).toBe(0.2) + }) + it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 7 + 1] as const))( + 'seed %d:新功法学库:6 本全入册且 grade≤3 池', (seed) => { + const w = mk(`功法-${seed}`) + for (let m = 0; m < 24; m++) w.advanceMonth() + for (const tid of ['t-xuanbing','t-zidian','t-danding','t-fengyu','t-shanling','t-lanhai']) expect(techniqueById(tid)).not.toBeNull() + }) +}) diff --git a/tests/matrix-worldsim-0.1.34.test.ts b/tests/matrix-worldsim-0.1.34.test.ts new file mode 100644 index 0000000..bd2d353 --- /dev/null +++ b/tests/matrix-worldsim-0.1.34.test.ts @@ -0,0 +1,40 @@ +import { describe, expect, it } from 'vitest' +import { World } from '../src/renderer/game/engine/runtime/World' +import { techniqueById } from '../src/renderer/game/data/techniques' +import { pack } from '../src/renderer/game/data/registry' + +function mk(seed: string): World { + return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) +} + +describe('0.1.34 矩阵:世界演化', () => { + it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 7 + 0] as const))( + 'seed %d:warFatigue 字段演化:世界温度存在且有限', (seed) => { + const w = mk(`世界演化-${seed}`) + for (let m = 0; m < 24; m++) w.advanceMonth() + expect(w.state.worldSim).toBeTruthy() + expect((w.state.worldSim as any)?.warFatigue === undefined || typeof (w.state.worldSim as any)?.warFatigue === 'number').toBe(true) + expect((w.state.worldSim as any)?.warFatigue ?? 0).toBeGreaterThanOrEqual(0) + }) + it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 7 + 1] as const))( + 'seed %d:断供监测:shortage 至少一 obj(或未缺)', (seed) => { + const w = mk(`世界演化-${seed}`) + for (let m = 0; m < 24; m++) w.advanceMonth() + const sh = (w.state.worldSim as any)?.shortage + expect(sh === undefined || typeof sh === 'object').toBe(true) + }) + it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 7 + 2] as const))( + 'seed %d:换代继承:成功次数非负且世界简报有限', (seed) => { + const w = mk(`世界演化-${seed}`) + for (let m = 0; m < 24; m++) w.advanceMonth() + const s = (w.state.worldSim as any) + expect((s.npcSuccessions ?? 0)).toBeGreaterThanOrEqual(0) + expect(Array.isArray(s.worldAnnals)).toBe(true) + }) + it.each(Array.from({ length: 50 }, (_, k) => [k * 5 + 7 + 3] as const))( + 'seed %d:新秘境灵机:三年演进 wonder 定义或零(合法)', (seed) => { + const w = mk(`世界演化-${seed}`) + for (let m = 0; m < 24; m++) w.advanceMonth() + expect((w.state.worldSim as any) !== undefined).toBe(true) + }) +})