v0.1.26: 墨规清辉——MOD 规范范式 + 灾因注册表 + 页面提亮(1047 全绿)

【MOD 规范与范式(核心命题)】
- docs/MOD_GUIDE.md:完整作者守则——命名/id 规约/semver/schema:1/五数据口
  (事件/模板/词库/灾因/配方)/依赖冲突/安全红线(无脚本·禁碰 rng·不动核心时序)/
  打包分发(.cotymod 单文件)/行为承诺
- validateMod 深度校验:category/weight/境界/负成本/非空/options.eff 形状
- modPreflight 权威冲突检测:findEvent(池+动态分支 raid/渡劫/大比/传薪全量)
- MOD_SCHEMA_VERSION=1 + schema 声明与升级提示;PluginStatus.author 展示

【灾因归一化(平衡版落地)】
- calamities 由 as const 死表→聚合注册表(calamityNames/calamityFamilyOf/calamityEffectOf+addCalamity)
- WorldSim 灾签/生产/Market 全链路走聚合读口——MOD 灾因(剑灾/灵潮湍变)进入世界循环
- 默认表不变→基准世界指纹零漂(clock.test 全绿实证)

【页面可读性(有点暗)】
- .dim #6d6150→#a99c80(3.4:1→7+:1)、.dim2 #96896e→#c3b595、.help-text 提亮、
  .feed-item 显色 #efe4c9 + 灰金系 8 处提亮(styles.css 12+/11- 纯色值)
- tests/contrast-readability.test.ts:WCAG 对比度审计(≥4.5:1)+ 历史暗色迁移断言

【测试】1047 全绿(47 套件):mod-system 9(+validate/灾因/冲突/预检)、contrast 3;
【金钟罩】0.1.25 基线零漂;build 通过
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# AGENTS.md
仙途家族志 · Chronicle of the Immortal Clan — Electron + React + TS 家族修仙模拟器。全部 UI 与文案为中文。
当前版本 **0.1.25**(《乾坤一统》:MOD 系统首版(userData/mods 扫描/解析/安装/持久化)+ worldGen NPC 落档修复 + 配方注册表)。
当前版本 **0.1.26**(《墨规清辉》:MOD 规范范式(MOD_GUIDE + validateMod + 灾因注册表)+ 页面文本提亮可读性)
## 命令
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# MOD 规范与范式标准 · Chronicle of the Immortal Clan
> 版本 **0.1.26·《墨规清辉》** · MOD_SCHEMA_VERSION = 1
> 每个 MOD 是一个**外部内容包**(纯 JSON,零脚本);安装后成为插件一等子类,
> 享有插件的全部设施:持久化(随档)、启用/停用、依赖/冲突检查、卸载自动回滚。
---
## 1. 命名与版本
| 项 | 规范 |
|---|---|
| `id` | `^[a-z0-9][a-z0-9-_]{1,31}$`(小写+数字+连字符/下划线;**全局唯一**,安装冲突即拒绝) |
| `version` | semver`major.minor.patch`(如 `1.0.0` |
| `schema` | **0.1.26 起建议声明**`"schema": 1`(与 MOD_SCHEMA_VERSION 对齐;不符给升级提示) |
| 文件名 | `<id>.cotymod`(推荐)或 `<id>.json`,置于 `userData/mods/` |
| `gameVersion` | 可选声明"对哪个游戏版本制作"(仅展示,不强制) |
## 2. 包结构(全 JSON 单文件)
```jsonc
{
"id": "jiangnan-feng", // 必填:全局唯一
"name": "江南遗风", // 必填
"version": "1.0.0", // 必填
"schema": 1, // 建议:范式版本
"author": "你的名号", // 建议:玩家辨识
"description": "一句话说明来意。", // 建议
"depends": ["other-mod-id"], // 先装依赖(转 mod- 前缀)
"conflicts": ["other-mod-id"],
"data": {
"events": [ /* EventDef §3 */ ],
"npcs": [ /* NpcFamilyDef §4 */ ],
"worldgen": { "fams": [], "regions": [], "styles": [], "suffixes": [] },
"calamities": [ { "name": "剑灾", "family": { "lingcao": 0.7 }, "effect": { "beastcore": 0.2 } } ],
"pills": [ /* PillRecipe */ ],
"forges": [ /* ForgeRecipe */ ]
}
}
```
## 3. 事件(events
EventDef 全字段**纯数据**(与内置事件同构):
```jsonc
{
"id": "ev-jiangnan-rain", // 全局唯一!与核心/已装池冲突 → 拒绝安装
"name": "江南烟雨",
"category": "daily", // daily | major | fate
"weight": 2, // 0~100(影响抽样概率)
"once": false,
"text": "蒙蒙细雨落长街。",
"options": [
{ "label": "静听雨声", "hint": "无", "eff": { "rep": 1 } }
// eff 字段见 data/events.ts EffectDefres/rep/relation/addBuilding/
// pillGain/mission/raid/flag/techniqueChance/artifactChance/addTech/
// feisheng/tournament/formation/apprentice/trib
]
}
```
**红线**:事件运行期是引擎核心时序——你的 eff 只影响数据与状态,**不得新增 `rng` 消耗**(会移动全局随机序列)。
## 4. 世界模板(npcs
```jsonc
{
"id": "n-jiangnan-gu", // 建议 n- 前缀(与新贵生成池合并)
"name": "姑苏顾氏",
"region": "江南烟雨港", // 加入世界区域库
"style": "风雅世家",
"desc": "临水而居,诗酒传家。",
"leaderRealm": "foundation", // mortal|qi|foundation|core|nascent|spirit
"initialPower": 150, // 建议 60~400
"powerGrowth": [3, 9],
"sells": ["lingcao"],
"buys": ["lingcao", "lingkuang"]
}
```
模板进入 worldgen 词库池:**玩家"新开档"时参与世界生成**(老档世界不变形)。
`worldgen` 段的 `fams/regions/styles/suffixes` 亦写入生成池。
## 5. 灾因(calamities
```jsonc
{ "name": "剑灾", "family": { "lingcao": 0.7 }, "effect": { "beastcore": 0.2 } }
```
- `name`:全局唯一(与默认 6 灾 + 已装 MOD 冲突即忽略)
- `family`:**玩家家族**生产乘量(1=正常)
- `effect`:**世界市场**池冲击乘量(-0.3 意为减少 30%)
- 灾签与世界循环(减产/市价/快讯/体感)全链路自动生效——这是本作灾年机制的扩展口
## 6. 配方(pills / forges
```jsonc
{ "output": "pill-jiujin", "name": "九金丹", "danfangLevel": 4,
"stones": 500, "lingcao": 60, "beastcore": 12, "desc": "丹房四级:百年丹。",
// forges 用: { "output": "weapon-xian", "stones": 900, "lingkuang": 20, "beastcore": 6, ... }
}
```
`output` 全局唯一;`danfangLevel` 建议 1~5(参与丹房门槛);**成本非负**(校验警告)。
## 7. 安全红线(必读)
1. **零脚本**MOD 只含 JSON——不做 eval/沙箱/运行时代码。
2. **不碰 `World.rng`**:不新增随机消耗(见 §3 红线;否则世界确定性崩、金钟罩红)。
3. **不改核心时序**:不重排 phase、不覆盖 advanceMonth;扩展走事件池/模板/灾因/配方/词库五口。
4. **语义克制**:数值建议贴近现状量级(power 60~400、weight 0~100、成本仅低于内置顶级丹)。
5. **命名唯一**id/event id/模板 id/灾因名/配方 output 五个命名空间全部唯一。
## 8. 已验证的安装流程(行为承诺)
- 安装:`World.installPlugin(modToPlugin(pack))` → 事件进池/模板注册/词库聚合/灾因入表/配方注册;
- `modPreflight` 先行:id 冲突拒绝 + 范式警告;`validateMod` 深度校验(category/weight/境界/非负);
- 启用/停用/卸载:插件双闸与自动回滚照常(卸载即全摘);
- 存档:MOD 状态随 `state.plugins` 持久化,读档自动重装(版本不符跳过并提示)。
## 9. 打包与分发
- 单文件 `.cotymod`= JSON)直接分发;放入 `userData/mods/` 后游戏内「设置 → MOD 层 → 扫描目录 → 安装」。
- 注意:**MOD 只影响新开档**的世界生成;已开档不受影响(世界种已落档)。
---
**一句话范式**MOD = "给世界的材料包"——五口(事件/模板/词库/灾因/配方)入炉,生成与演化由引擎统一烹调。
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{
"name": "chronicle-of-the-immortal-clan",
"productName": "仙途家族志",
"version": "0.1.25",
"version": "0.1.26",
"description": "修仙 · 家族 · 经营 · 战斗 模拟器",
"main": "./out/main/index.js",
"author": "MetonaTeam",
@@ -42,6 +42,8 @@ export interface PluginContext {
addForgeRecipe: (r: { output: string; name: string; stones: number; lingkuang: number; beastcore: number; desc: string }) => void
/** 世界生成词库池注入(styles/regions/fams/suffixes */
addWorldGenPool: (part: { styles?: string[]; regions?: string[]; fams?: string[]; suffixes?: string[] }) => void
/** 灾因注入(0.1.26:进入世界灾签循环;重名拒绝 false) */
addCalamity: (name: string, opts: { family?: Partial<Record<string, number>>; effect?: Partial<Record<string, number>> }) => boolean
addCapability: (cap: { id: string; name: string; version: string; desc: string }) => void
removeCapability: (id: string) => void
enableCapability: (id: string, enabled: boolean) => void
@@ -55,6 +57,7 @@ export interface PluginStatus {
id: string
name: string
version: string
author?: string
kind: PluginKind
installed: boolean
enabled: boolean
@@ -137,7 +137,7 @@ export class GameFacade {
about(): { title: string; version: string; modules: number; systems: number; plugins: number; packFingerprint: string } {
return {
title: '仙途家族志',
version: '0.1.25',
version: '0.1.26',
modules: this.world.systemList().length,
systems: this.world.systemList().filter((s) => s.enabled).length,
plugins: this.world.pluginList().length,
@@ -1,7 +1,7 @@
import type { World } from '../World'
import { aspirationById } from '../../../data/aspirations'
import { seasonMod } from '../../../data/season'
import { CALAMITY_FAMILY } from '../../sim/worldsim-data'
import { calamityFamilyOf } from '../../sim/worldsim-data'
export function productionTick(w: World): void {
const fam = w.state.family
@@ -19,9 +19,9 @@ export function productionTick(w: World): void {
const merchants = w.aliveMembers().filter((c) => aspirationById(c.aspiration)?.effect.type === 'market').length
const springMod = w.sysEnabled('season') ? seasonMod(w.state.month, 'field') : 0
// 灾年减产(CALAMITY_FAMILY 乘量)
const cl = w.state.worldSim?.calamity as (keyof typeof CALAMITY_FAMILY) | undefined
const farmFactor = cl ? (CALAMITY_FAMILY[cl]?.lingcao ?? 1) : 1
const mineFactor = cl ? (CALAMITY_FAMILY[cl]?.lingkuang ?? 1) : 1
const cl = w.state.worldSim?.calamity as string | undefined
const farmFactor = cl ? (calamityFamilyOf(cl).lingcao ?? 1) : 1
const mineFactor = cl ? (calamityFamilyOf(cl).lingkuang ?? 1) : 1
if (lingtian > 0) {
const v = Math.round(10 * lingtian * (1 + fielders * 0.05 + springMod) * farmFactor)
inv.lingcao = (inv.lingcao ?? 0) + v
@@ -19,6 +19,7 @@ import { generateWorld } from '../sim/worldgen'
import { registerNpcDef, NpcFamilyDef } from '../../data/npcs'
import { addPillRecipe, addForgeRecipe } from '../../data/items'
import { WorldGenPools } from '../sim/worldgen'
import { addCalamity as addCalamityImpl } from '../sim/worldsim-data'
import { fire } from './Systems/events'
import { createWorldState, findInheritor } from './creation'
import { SYSTEM_DEFS, SystemDef } from './capabilities'
@@ -206,6 +207,7 @@ export class World {
addPillRecipe: (r) => addPillRecipe(r),
addForgeRecipe: (r) => addForgeRecipe(r),
addWorldGenPool: (part) => WorldGenPools.add(part),
addCalamity: (name, opts) => addCalamityImpl(name, opts),
addCapability: (cap) => {
// 0.1.23:能力卡注册入 World 实例(防跨档全局泄漏);UI 全局清单读 SYSTEM_DEFS 展示不受影响
if (!self.systems[cap.id]) self.systems[cap.id] = { enabled: true }
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* 全量复用 PluginManager 管线:持久化/启停/双闸/自动回滚。
*/
import { CotycPlugin } from '../kernel/plugin'
import { ModPack } from './modSchema'
import { ModPack, validateMod } from './modSchema'
import { EventDef } from '../../data/events'
import { findEvent } from './Systems/events'
import { World } from './World'
/** 安装前检查:事件 id 与核心/已装池冲突 + 范式校验警告 */
export function modPreflight(w: World, pack: ModPack): { ok: boolean; reason?: string; warnings: string[] } {
const v = validateMod(pack)
// 权威冲突检测:findEvent 即「池 + 动态分支」(raid/渡劫/大比/传薪/百年…)全量
for (const e of pack.data.events ?? []) {
if (findEvent(e.id, w)) {
return { ok: false, reason: `事件 id 冲突:${e.id}`, warnings: v.warnings }
}
}
return { ok: true, warnings: v.warnings }
}
export function modToPlugin(pack: ModPack): CotycPlugin {
return {
@@ -25,6 +40,10 @@ export function modToPlugin(pack: ModPack): CotycPlugin {
// 配方补充
for (const r of pack.data.pills ?? []) ctx.addPillRecipe(r)
for (const r of pack.data.forges ?? []) ctx.addForgeRecipe(r)
// 灾因补充(0.1.26:MOD 灾因进入世界循环)
for (const c of pack.data.calamities ?? []) {
ctx.addCalamity(c.name, { family: c.family, effect: c.effect })
}
}
}
}
@@ -18,6 +18,8 @@ export interface ModPackData {
fams?: string[]
suffixes?: string[]
}
/** 灾因扩展(0.1.26:进入世界灾签循环) */
calamities?: Array<{ name: string; family?: Record<string, number>; effect?: Record<string, number> }>
/** 丹方/铸器配方 */
pills?: Array<{ output: string; name: string; danfangLevel: number; stones: number; lingcao: number; beastcore: number; desc: string }>
forges?: Array<{ output: string; name: string; stones: number; lingkuang: number; beastcore: number; desc: string }>
@@ -30,6 +32,8 @@ export interface ModPack {
gameVersion?: string
author?: string
description?: string
/** 模式范式版本(0.1.26 起建议声明 = 1) */
schema?: number
depends?: string[]
conflicts?: string[]
data: ModPackData
@@ -73,3 +77,44 @@ export function modParse(text: string): ModParseResult {
}
return { ok: true, pack: raw as ModPack }
}
export const MOD_SCHEMA_VERSION = 1
export interface ModValidation {
ok: boolean
warnings: string[]
}
const CATEGORIES = ['daily', 'major', 'fate'] as const
const REALMS = ['mortal', 'qi', 'foundation', 'core', 'nascent', 'spirit'] as const
/** 范式校验(0.1.26 规范):深度字段检查——event 形状/模板境界/配方非负 */
export function validateMod(pack: ModPack): ModValidation {
const warnings: string[] = []
if (pack.schema !== undefined && pack.schema !== MOD_SCHEMA_VERSION) {
warnings.push(`schema 版本 ${pack.schema} ≠ 当前支持 ${MOD_SCHEMA_VERSION}(提示 MOD 作者更新)。`)
}
if (!pack.author) warnings.push('缺 author(建议填,供玩家辨识)。')
for (const e of pack.data.events ?? []) {
if (!CATEGORIES.includes(e.category as never)) warnings.push(`事件 ${e.id} category 非法(daily|major|fate)。`)
if (!(e.weight >= 0 && e.weight <= 100)) warnings.push(`事件 ${e.id} weight 超界(0~100)。`)
if (!e.text || !e.text.trim()) warnings.push(`事件 ${e.id} 缺正文。`)
if (!e.options || e.options.length === 0) warnings.push(`事件 ${e.id} 缺选项。`)
for (const o of e.options ?? []) {
if (!o.label) warnings.push(`事件 ${e.id} 某选项缺 label。`)
if (!o.eff || typeof o.eff !== 'object') warnings.push(`事件 ${e.id} 某选项缺 eff(可空对象)。`)
}
}
for (const n of pack.data.npcs ?? []) {
if (!REALMS.includes(n.leaderRealm)) warnings.push(`模板 ${n.id} leaderRealm 非法(${REALMS.join('|')})。`)
if (!(n.initialPower >= 60 && n.initialPower <= 400)) warnings.push(`模板 ${n.id} initialPower 建议 60~400。`)
}
for (const r of pack.data.pills ?? []) {
if ([r.stones, r.lingcao, r.beastcore].some((v) => v < 0)) warnings.push(`丹方 ${r.output} 含负成本。`)
if (!(r.danfangLevel >= 1 && r.danfangLevel <= 5)) warnings.push(`丹方 ${r.output} danfangLevel 建议 1~5。`)
}
for (const r of pack.data.forges ?? []) {
if ([r.stones, r.lingkuang, r.beastcore].some((v) => v < 0)) warnings.push(`配方 ${r.output} 含负成本。`)
}
return { ok: warnings.length === 0, warnings }
}
@@ -149,6 +149,7 @@ export class PluginManager {
id: p.id,
name: p.name,
version: p.version,
author: p.author,
kind: p.kind,
installed: rt.status.installed,
enabled: rt.status.enabled,
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@@ -1,6 +1,6 @@
/** WorldSim —— 世界自进化引擎(game/engine/sim/WorldSim.ts */
import { World } from '../runtime/World'
import { WorldSimState, NpcDynamics, WORLDSIM, ERA_CONF, ERA_DURA, makeWorldSimState, NpcStance, REGION_TIDE, CALAMITY_EFFECT, CALAMITY_FAMILY, CalamityName, POOL_BASE } from './worldsim-data'
import { WorldSimState, NpcDynamics, WORLDSIM, ERA_CONF, ERA_DURA, makeWorldSimState, NpcStance, REGION_TIDE, calamityNames, calamityFamilyOf, calamityEffectOf, CalamityName, POOL_BASE } from './worldsim-data'
import { pack } from '../../data/registry'
import { ITEMS } from '../../data/items'
import { npcById, getNpcDefs, registerNpcDef, unregisterNpcDef } from '../../data/npcs'
@@ -89,7 +89,7 @@ export class WorldSim {
if ((s.calamityLeft ?? 0) > 0) s.calamityLeft = (s.calamityLeft ?? 0) - 1
const calamityP = WORLDSIM.calamityChance * ERA_CONF[s.era ?? 'pingshi'].calamityMult
if (this.w.state.month === 1 && rng.chance(calamityP)) {
const cl = rng.pick([...WORLDSIM.calamities])
const cl = rng.pick(calamityNames())
s.calamity = cl
s.calamityYear = this.w.state.year
s.calamityLeft = WORLDSIM.calamityMonths
@@ -409,7 +409,7 @@ function inv(w: World): Record<string, number> {
}
function applyCalamityToMarket(s: WorldSimState, cl: CalamityName): void {
const eff = CALAMITY_EFFECT[cl]
const eff = calamityEffectOf(cl)
for (const [id, pct] of Object.entries(eff) as [string, number][]) {
s.marketPool[id] = Math.max(10, (s.marketPool[id] ?? 50) * (1 + pct))
}
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@@ -155,10 +155,13 @@ export const WORLDSIM = {
newsKeep: 120
}
export type CalamityName = (typeof WORLDSIM.calamities)[number]
export type CalamityName = string
/** 默认灾因集(聚合读口:默认+MOD/插件扩展——默认表和不变 → 基准世界指纹不漂) */
export const DEFAULT_CALAMITIES = ['旱灾', '涝灾', '蝗灾', '疫病', '兽潮', '寒潮'] as const
/** 灾因 → 家族实际生产乘量(1 = 正常) */
export const CALAMITY_FAMILY: Record<CalamityName, Partial<Record<string, number>>> = {
export const CALAMITY_FAMILY: Record<string, Partial<Record<string, number>>> = {
: { lingcao: 0.7 },
: { lingcao: 0.8, lingkuang: 0.95 },
: { lingcao: 0.55 },
@@ -168,7 +171,7 @@ export const CALAMITY_FAMILY: Record<CalamityName, Partial<Record<string, number
}
/** 灾因 → 资源方向 */
export const CALAMITY_EFFECT: Record<CalamityName, Partial<Record<string, number>>> = {
export const CALAMITY_EFFECT: Record<string, Partial<Record<string, number>>> = {
: { lingcao: -0.3 },
: { lingcao: -0.2, lingkuang: -0.1 },
: { lingcao: -0.45 },
@@ -176,3 +179,34 @@ export const CALAMITY_EFFECT: Record<CalamityName, Partial<Record<string, number
: { beastcore: 0.3 },
: { lingcao: -0.2, beastcore: -0.15 }
}
/** 扩展灾因注册表(MOD/插件 addCalamity)——名字唯一;与默认集聚合 */
const EXTENDED_CALAMITIES: string[] = []
const EXTENDED_FAMILY: Record<string, Partial<Record<string, number>>> = {}
const EXTENDED_EFFECT: Record<string, Partial<Record<string, number>>> = {}
export function addCalamity(
name: string,
opts: { family?: Partial<Record<string, number>>; effect?: Partial<Record<string, number>> }
): boolean {
if (DEFAULT_CALAMITIES.includes(name as never) || EXTENDED_CALAMITIES.includes(name)) return false
EXTENDED_CALAMITIES.push(name)
if (opts.family) EXTENDED_FAMILY[name] = opts.family
if (opts.effect) EXTENDED_EFFECT[name] = opts.effect
return true
}
/** 聚合读口(WorldSim 灾签/体感/生产/Market 读取) */
export function calamityNames(): string[] {
return [...DEFAULT_CALAMITIES, ...EXTENDED_CALAMITIES]
}
export function calamityFamilyOf(name: string): Partial<Record<string, number>> {
return EXTENDED_FAMILY[name] ?? CALAMITY_FAMILY[name] ?? {}
}
export function calamityEffectOf(name: string): Partial<Record<string, number>> {
return EXTENDED_EFFECT[name] ?? CALAMITY_EFFECT[name] ?? {}
}
/** 灾因中文描述(MOD 灾因缺省用名本身) */
export function calamityDescOf(name: string): string {
return `${name}——灵植减产,市价将行。`
}
+2 -2
View File
@@ -79,7 +79,7 @@ export default function SettingsPanel() {
<div className="plugin-info">
<b>{p.name}</b>
<span className="dim2" style={{ fontSize: '0.8rem' }}>
v{p.version} · {p.kind} · {p.description}
v{p.version}{p.author ? ` · ${p.author}` : ''} · {p.kind} · {p.description}
</span>
</div>
<div className="plugin-actions">
@@ -256,7 +256,7 @@ export default function SettingsPanel() {
· <br />
·
</div>
<div className="dim2" style={{ marginTop: 8 }}> 0.1.25 · Chronicle of the Immortal Clan</div>
<div className="dim2" style={{ marginTop: 8 }}> 0.1.26 · Chronicle of the Immortal Clan</div>
</div>
</div>
)
+12 -11
View File
@@ -209,7 +209,7 @@ html[data-blade] .battle-lines {
.btn {
background: linear-gradient(180deg, #20180f, #191209);
border: 1px solid #3d3221;
color: #d8c8a8;
color: #e6d8ba;
padding: 6px 14px;
border-radius: 3px;
cursor: pointer;
@@ -295,11 +295,11 @@ html[data-blade] .battle-lines {
}
.dim {
color: #6d6150;
color: #a99c80;
font-size: 0.9rem;
}
.dim2 {
color: #96896e;
color: #c3b595;
font-size: 0.85rem;
}
.good {
@@ -474,7 +474,7 @@ html[data-blade] .battle-lines {
}
.boot-en {
letter-spacing: 5px;
color: #7d6c4a;
color: #a4916c;
font-size: 0.72rem;
}
.boot-divider {
@@ -580,7 +580,7 @@ html[data-blade] .battle-lines {
}
.newgame .card-title {
font-size: 1.6rem;
color: #d9bd85;
color: #e6cd9a;
letter-spacing: 10px;
}
.field {
@@ -590,7 +590,7 @@ html[data-blade] .battle-lines {
}
.field label {
width: 80px;
color: #b09f7c;
color: #c4b28a;
letter-spacing: 2px;
}
.field input,
@@ -622,7 +622,7 @@ html[data-blade] .battle-lines {
border: 1px solid #3a3021;
border-radius: 3px;
cursor: pointer;
color: #cbbd9e;
color: #ddceac;
transition: all 0.16s;
}
.diff-opt:hover {
@@ -744,7 +744,7 @@ html[data-blade] .battle-lines {
display: flex;
align-items: center;
gap: 5px;
color: #cbbd9e;
color: #ddceac;
background: rgba(38, 29, 16, 0.6);
border: 1px solid #2f2517;
padding: 3px 9px;
@@ -943,6 +943,7 @@ html[data-blade] .battle-lines {
border-left: 2px solid transparent;
margin-bottom: 3px;
font-size: 0.85rem;
color: #efe4c9;
line-height: 1.5;
border-radius: 2px;
}
@@ -1092,7 +1093,7 @@ html[data-blade] .battle-lines {
}
.help-text {
color: #a2906c;
color: #c9b894;
font-size: 0.85rem;
line-height: 1.8;
max-width: 680px;
@@ -1358,7 +1359,7 @@ html[data-blade] .battle-lines {
.opt-eff {
display: block;
font-size: 0.74rem;
color: rgba(150, 132, 96, 0.9);
color: rgba(196, 178, 140, 0.96);
margin-top: 3px;
letter-spacing: 0.02em;
}
@@ -1884,7 +1885,7 @@ html[data-blade] .battle-lines {
padding: 3px 10px;
cursor: pointer;
font-family: inherit;
color: #cbbd9e;
color: #ddceac;
transition: all 0.15s;
}
.world-badge:hover {
+41
View File
@@ -0,0 +1,41 @@
import { describe, expect, it } from 'vitest'
/** WCAG 相对亮度与对比度(纯函数审计) */
function luminance(hex: string): number {
const m = hex.replace('#', '')
const [r, g, b] = [0, 2, 4].map((i) => parseInt(m.slice(i, i + 2), 16) / 255)
const lin = (c: number) => (c <= 0.03928 ? c / 12.92 : Math.pow((c + 0.055) / 1.055, 2.4))
return 0.2126 * lin(r) + 0.7152 * lin(g) + 0.0722 * lin(b)
}
function contrast(a: string, b: string): number {
const la = luminance(a), lb = luminance(b)
const [hi, lo] = la > lb ? [la, lb] : [lb, la]
return (hi + 0.05) / (lo + 0.05)
}
describe('0.1.26 页面可读性(对比度审计)', () => {
const BG = '#100d0a'
it('次级文本 (dim/dim2/help-text) 对比度 ≥ 4.5:1', () => {
const cases: Array<[string, string]> = [
['#a99c80', '.dim'],
['#c3b595', '.dim2'],
['#c9b894', '.help-text'],
['#efe4c9', '.feed-item'],
['#e2d3b4', '.tag 文字'] as never
]
for (const [hex, label] of cases) {
const c = contrast(hex, BG)
expect(c, `${label} 对比 ${c.toFixed(2)}`).toBeGreaterThanOrEqual(4.5)
}
})
it('主文本 paper 对比充足(≥8:1', () => {
expect(contrast('#f2e9d4', BG)).toBeGreaterThanOrEqual(8)
})
it('历史暗色 #6d6150 不再被引用(提亮迁移核对)', () => {
const css = require('fs').readFileSync('src/renderer/ui/styles.css', 'utf-8')
expect(css.includes('#6d6150')).toBe(false)
expect(css.includes('#96896e')).toBe(false)
})
})
+52
View File
@@ -4,6 +4,9 @@ import { modToPlugin } from '../src/renderer/game/engine/runtime/modManager'
import { World } from '../src/renderer/game/engine/runtime/World'
import { generateWorld, WorldGenPools } from '../src/renderer/game/engine/sim/worldgen'
import { stateFingerprint, longRun } from './fingerprint.helper'
import { validateMod } from '../src/renderer/game/engine/runtime/modSchema'
import { addCalamity, calamityNames, calamityFamilyOf, DEFAULT_CALAMITIES } from '../src/renderer/game/engine/sim/worldsim-data'
import { modPreflight } from '../src/renderer/game/engine/runtime/modManager'
const SAMPLE = JSON.stringify({
id: 'test-mod', name: '测试MOD', version: '1.0.0', author: 'tester',
@@ -58,3 +61,52 @@ describe('0.1.25 MOD 系统', () => {
// 世界生成默认池不变——与 0.1.24 基线值(golden 在 clock.test 固化)经 clock.test 锁死
})
})
describe('0.1.26 MOD 规范范式', () => {
it('validateMod:非法字段给警告(category/weight/境界/负成本)', () => {
const pr = modParse(JSON.stringify({
id: 'bad-mod', name: '坏包', version: '1.0.0',
data: {
events: [{ id: 'ev-bad', name: 'x', category: 'nope', weight: 500, text: '', options: [{ label: 'a', eff: {} }] }],
npcs: [{ id: 'n-bad', name: 'b', region: 'r', style: 's', desc: 'd', leaderRealm: 'ghost', initialPower: 999, powerGrowth: [1, 2] }],
pills: [{ output: 'pill-bad', name: '坏丹', danfangLevel: 9, stones: -5, lingcao: 1, beastcore: 0, desc: '' }]
}
}))
if (!pr.ok) throw new Error(pr.error)
const v = validateMod(pr.pack)
expect(v.ok).toBe(false)
expect(v.warnings.length).toBeGreaterThanOrEqual(4)
})
it('灾因注册表:addCalamity 重名拒绝/合法生效/进灾签池', () => {
expect(addCalamity('旱灾', {})).toBe(false) // 默认重名
expect(addCalamity('剑灾', { family: { lingcao: 0.7 }, effect: { beastcore: 0.2 } })).toBe(true)
expect(calamityNames()).toContain('剑灾')
expect(calamityFamilyOf('剑灾').lingcao).toBe(0.7)
expect(DEFAULT_CALAMITIES.length).toBe(6) // 默认不变
})
it('MOD→插件灾因:安装后灾签池含扩展灾因', () => {
const pr = modParse(JSON.stringify({
id: 'calam-mod', name: '灾包', version: '1.0.0', data: {
calamities: [{ name: '灵潮湍变', family: { lingcao: 0.8 }, effect: { lingkuang: -0.2 } }]
}
}))
if (!pr.ok) throw new Error(pr.error)
const w = World.create({ seed: 'cm-1', surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
expect(w.installPlugin(modToPlugin(pr.pack)).ok).toBe(true)
expect(calamityNames()).toContain('灵潮湍变')
})
it('modPreflight:事件 id 冲突拒绝安装(给理由)', () => {
const pr = modParse(JSON.stringify({
id: 'collide-mod', name: '撞包', version: '1.0.0',
data: { events: [{ id: 'ev-legacypass', name: 'x', category: 'daily', weight: 1, text: 'x', options: [{ label: 'a', eff: {} }] }] }
}))
if (!pr.ok) throw new Error(pr.error)
const w = World.create({ seed: 'cf-2', surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
const r = modPreflight(w, pr.pack)
expect(r.ok).toBe(false)
expect(r.reason).toContain('冲突')
})
})