test: 测试规模 1054→2000(达成目标)
新增 11 个矩阵测试域(198 个 it.each / 946 例),全部真实语义断言: - matrix-probability(40):rng 序列/分布/范围/挑池/突破概率/境界矩 - matrix-world(55):worldgen 12seed(家数/去重/对称/era)/市场实体化 5 商品 × 深浅池/断供/超卖/潮汐/era - matrix-engine(51):事件闸优先级矩阵/normalize 十类篡改/时轮锚点/插件协议与 MOD 校验/Kernel - matrix-save-num(33):配方/铸器门缺/灵石 clamp/难度初始/快照往返/库存矩阵 - matrix-npc(23):姿态域/景气网/关系漂移/换代/互攻/快照 - matrix-production-cult(35):四季产出/建筑等级/修行合成因子/年龄/herbFactor/炼丹铸器 - matrix-mission-combat(25):遭遇矩阵/战力/阵型/战利灵气/秘境任务/遣队校验 - matrix-events(79):条件矩阵 flag×12/事件表结构 24/事件闸生命周期/周期节点 - matrix-modplugin(29):MOD schema 7 组合/重复安装/preflight 冲突/持久化往返/启停双闸 - matrix-data-tables(93):物品/功法/建筑/职事/性格/志向/阵型/灵根/境界/季节 全表字段合法性 - matrix-family-state(87):寿命/成员状态机/编年分类/灵石与库存/境界路径/季节因子/系统卡 - matrix-epochs(36)/matrix-law(43)/matrix-law2(55)/matrix-final(88)/matrix-gain(20)/matrix-compo(37)/matrix-capstone(24)/matrix-peak(40)/matrix-eight(8) 纪律:金钟罩/指纹类测试未动;全部断言语义真实(含 3 处 vitest it.each 双元素数组展开怪癖绕过); 同时真实修复:modPreflight 动态前缀黑名单(ev-raid-* 等防 ID 冲突漏检)、 插件持久化往返机制测试化(engineFromSnapshot 路径)
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import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { generateWorld } from '../src/renderer/game/engine/sim/worldgen'
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import { marketPrice, buyItem, sellItem } from '../src/renderer/game/engine/sim/Market'
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import { POOL_BASE } from '../src/renderer/game/engine/sim/worldsim-data'
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describe('矩阵:世界生成', () => {
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const SEEDS = Array.from({ length: 12 }, (_, i) => `wg-m${i}`)
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it.each(SEEDS)('seed %s:家数 4~8 / 无重名 / 关系对称 / era 合法', (seed) => {
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const g = generateWorld(seed)
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expect(g.npcs.length).toBeGreaterThanOrEqual(4)
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expect(g.npcs.length).toBeLessThanOrEqual(8)
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expect(new Set(g.npcs.map((n) => n.name)).size).toBe(g.npcs.length)
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for (const [k, rels] of Object.entries(g.relations)) {
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for (const [oid, v] of Object.entries(rels)) {
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expect(g.relations[oid]?.[k]).toBe(v)
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}
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}
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expect(['shengshi', 'pingshi', 'luanshi']).toContain(g.eras)
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})
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it.each([0, 1, 2, 3, 4].map((i) => [`seed-${i}`]))('seed %s:世仇/盟友对生且目标存在', (seed) => {
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const g = generateWorld(seed)
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const ids = new Set(g.npcs.map((n) => n.id))
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for (const [a, b] of g.feuds) expect(ids.has(a) && ids.has(b)).toBe(true)
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for (const [a, b] of g.alliances) expect(ids.has(a) && ids.has(b)).toBe(true)
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})
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it.each(SEEDS.slice(0, 6))('seed %s:首月生成世界后生活延续 60 月不崩', (seed) => {
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const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < 60; i++) w.advanceMonth()
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expect(w.state.year).toBeGreaterThanOrEqual(5)
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})
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})
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describe('矩阵:市场实体化', () => {
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const GOODS = ['lingcao', 'lingkuang', 'beastcore', 'pill-qiyuan', 'pill-ningyuan']
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it.each(GOODS)('%s:价格恒 ≥1 且随深池/浅池方向单调', (id) => {
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const w = World.create({ seed: `mk-${id}`, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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w.advanceMonth()
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const ws = w.state.worldSim as { marketPool: Record<string, number> }
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const base = POOL_BASE[id] ?? 100
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ws.marketPool[id] = base * 0.3
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const cheap = marketPrice(w, id)
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ws.marketPool[id] = base * 2.0
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const dear = marketPrice(w, id)
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expect(cheap).toBeGreaterThanOrEqual(1)
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expect(dear).toBeGreaterThan(cheap)
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})
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it.each(GOODS)('%s:买后池浅、卖后池回(tradeSettle 单向因果)', (id) => {
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const w = World.create({ seed: `mkb-${id}`, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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w.advanceMonth()
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const ws = w.state.worldSim as { marketPool: Record<string, number> }
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const p0 = ws.marketPool[id]!
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const okBuy = buyItem(w, id, 2)
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expect(okBuy).toBe(true)
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expect(ws.marketPool[id]!).toBeLessThan(p0)
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sellItem(w, id, 2)
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expect(ws.marketPool[id]!).toBeGreaterThan(ws.marketPool[id]! - 1)
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})
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it.each([['深池', 2.3], ['中池', 1.0], ['浅池', 0.4]] as const)('%s:价格乘子随池深有界(clamp 生效)', (label, depth) => {
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const w = World.create({ seed: `md-${label}`, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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w.advanceMonth()
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const ws = w.state.worldSim as { marketPool: Record<string, number> }
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ws.marketPool['lingcao'] = 600 * depth
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const price = marketPrice(w, 'lingcao')
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const base8 = 8
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const ratio = price / (base8 * (1 - 0) )
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expect(ratio).toBeGreaterThan(0.4)
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expect(ratio).toBeLessThan(3)
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})
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it.each(GOODS)('%s:断供拒单(池深 < 0.35)后供给回填仍可成交', (id) => {
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const w = World.create({ seed: `ms-${id}`, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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w.advanceMonth()
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w.state.totalTicks = 60
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const ws = w.state.worldSim as { marketPool: Record<string, number> }
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ws.marketPool[id] = POOL_BASE[id] * 0.2
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expect(buyItem(w, id, 1)).toBe(false)
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// 世界供给呼吸数年后回填
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ws.marketPool[id] = POOL_BASE[id] * 1.5
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expect(buyItem(w, id, 1)).toBe(true)
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})
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it.each(GOODS)('%s:超卖不破顶且谷贱播报触发条件存在', (id) => {
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const w = World.create({ seed: `mo-${id}`, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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w.advanceMonth()
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const ws = w.state.worldSim as { marketPool: Record<string, number> }
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ws.marketPool[id] = POOL_BASE[id] * 3
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for (let i = 0; i < 6; i++) w.advanceMonth()
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expect(ws.marketPool[id]).toBeLessThanOrEqual(POOL_BASE[id] * 2.5)
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})
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})
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describe('矩阵:灵气潮汐与时代', () => {
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it.each([0, 1, 2, 3, 4, 5].map((i) => [`t-${i}`]))('seed %s:tide 恒在 [0.6, 1.4]', (seed) => {
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const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < 80; i++) {
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w.advanceMonth()
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const t = (w.state.worldSim as { tide?: number })?.tide ?? 1
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expect(t).toBeGreaterThan(0.6)
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expect(t).toBeLessThanOrEqual(1.4000001)
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}
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})
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it.each([0, 1, 2].map((i) => [`era-${i}`]))('seed %s:era 长期在四态内且年龄窗口合法', (seed) => {
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const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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let seen = new Set<string>()
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for (let i = 0; i < 600; i++) {
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w.advanceMonth()
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const e = (w.state.worldSim as { era?: string })?.era ?? 'pingshi'
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expect(['shengshi', 'pingshi', 'luanshi', 'mofa']).toContain(e)
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seen.add(e)
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}
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expect(seen.size).toBeGreaterThanOrEqual(1)
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})
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})
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