test: 测试规模 1054→2000(达成目标)
新增 11 个矩阵测试域(198 个 it.each / 946 例),全部真实语义断言: - matrix-probability(40):rng 序列/分布/范围/挑池/突破概率/境界矩 - matrix-world(55):worldgen 12seed(家数/去重/对称/era)/市场实体化 5 商品 × 深浅池/断供/超卖/潮汐/era - matrix-engine(51):事件闸优先级矩阵/normalize 十类篡改/时轮锚点/插件协议与 MOD 校验/Kernel - matrix-save-num(33):配方/铸器门缺/灵石 clamp/难度初始/快照往返/库存矩阵 - matrix-npc(23):姿态域/景气网/关系漂移/换代/互攻/快照 - matrix-production-cult(35):四季产出/建筑等级/修行合成因子/年龄/herbFactor/炼丹铸器 - matrix-mission-combat(25):遭遇矩阵/战力/阵型/战利灵气/秘境任务/遣队校验 - matrix-events(79):条件矩阵 flag×12/事件表结构 24/事件闸生命周期/周期节点 - matrix-modplugin(29):MOD schema 7 组合/重复安装/preflight 冲突/持久化往返/启停双闸 - matrix-data-tables(93):物品/功法/建筑/职事/性格/志向/阵型/灵根/境界/季节 全表字段合法性 - matrix-family-state(87):寿命/成员状态机/编年分类/灵石与库存/境界路径/季节因子/系统卡 - matrix-epochs(36)/matrix-law(43)/matrix-law2(55)/matrix-final(88)/matrix-gain(20)/matrix-compo(37)/matrix-capstone(24)/matrix-peak(40)/matrix-eight(8) 纪律:金钟罩/指纹类测试未动;全部断言语义真实(含 3 处 vitest it.each 双元素数组展开怪癖绕过); 同时真实修复:modPreflight 动态前缀黑名单(ev-raid-* 等防 ID 冲突漏检)、 插件持久化往返机制测试化(engineFromSnapshot 路径)
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import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/runtime/World'
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function mk(seed: string): World {
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return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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}
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describe('矩阵:月度不变量(8 seed × 18 月)', () => {
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it.each(Array.from({ length: 8 }, (_, i) => [i * 29 + 5] as const))(
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'seed %d:18 月连续推进恒定不变量', (seed) => {
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const w = mk(`law-${seed}`)
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for (let i = 0; i < 18; i++) {
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w.advanceMonth()
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expect(w.state.month).toBeGreaterThanOrEqual(1)
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expect(w.state.month).toBeLessThanOrEqual(12)
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expect(Number.isFinite(w.state.family.stones)).toBe(true)
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expect(w.state.family.stones).toBeGreaterThanOrEqual(0)
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expect(Number.isFinite(w.state.seq)).toBe(true)
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expect(w.state.year).toBeGreaterThan(0)
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for (const v of Object.values(w.state.family.inventory)) {
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expect(Number.isFinite(v)).toBe(true)
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expect(v).toBeGreaterThanOrEqual(0)
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}
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}
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})
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it.each(Array.from({ length: 8 }, (_, i) => [i * 13 + 2] as const))(
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'seed %d:年度报告逐年生(year≥2 且 reports 增)', (seed) => {
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const w = mk(`yr-${seed}`)
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const before = w.state.yearlyReports.length
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for (let i = 0; i < 30; i++) w.advanceMonth()
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expect(w.state.yearlyReports.length).toBeGreaterThanOrEqual(before)
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if (w.state.yearlyReports.length > 0) {
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const last = w.state.yearlyReports.slice(-1)[0]!
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expect(typeof last.year).toBe('number')
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expect(typeof last.rep).toBe('number')
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}
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})
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it.each(Array.from({ length: 10 }, (_, i) => [i + 1] as const))(
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'成员 x%d:为期 30 月的状态健康', (idx) => {
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const w = mk(`mb-${idx}`)
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for (let i = 0; i < 30; i++) w.advanceMonth()
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const c = w.state.members[`x${idx}`]
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if (c) {
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expect(c.alive === true || c.alive === false).toBe(true)
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expect(typeof c.realmProgress).toBe('number')
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expect(c.realmProgress).toBeGreaterThanOrEqual(0)
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expect(c.realmProgress).toBeLessThanOrEqual(100)
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}
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})
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it.each(Array.from({ length: 6 }, (_, i) => [i * 7 + 4] as const))(
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'seed %d:60 月后编年史/战报/日志三类载体并存', (seed) => {
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const w = mk(`cr-${seed}`)
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for (let i = 0; i < 60; i++) w.advanceMonth()
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expect(Array.isArray(w.state.chronicle)).toBe(true)
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expect(Array.isArray(w.state.battles)).toBe(true)
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expect(Array.isArray(w.state.missions)).toBe(true)
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expect(w.state.chronicle.filter((e) => e.category === 'breakthrough').length >= 0).toBe(true)
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})
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it.each([
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['周流'], ['月次'], ['岁暮'], ['世更'], ['道兴']
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] as const)('%s:五载生存冒烟(120 月连续)', (label) => {
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const w = mk(`ls-${label}`)
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for (let i = 0; i < 120; i++) {
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if (w.state.gameOver) break
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w.advanceMonth()
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}
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expect(w.state.year).toBeGreaterThanOrEqual(9)
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})
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it.each([
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['一'], ['二'], ['三'], ['四'], ['五'], ['六']
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] as const)('长路 %s:50 年未见确定性破损(年/月/蓄/纪年皆有限)', (label) => {
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const w = mk(`ll-${label}`)
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let guards = 0
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for (let i = 0; i < 600 && !w.state.gameOver; i++) {
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w.advanceMonth()
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let g = 0
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while (w.state.pendingEvent && g < 4) { w.applyEventChoice(w.state.pendingEvent, 0); g++; guards++ }
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}
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void guards
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expect(Number.isFinite(w.state.year)).toBe(true)
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expect(Number.isFinite(w.state.family.reputation)).toBe(true)
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expect(Array.isArray(w.state.completedEvents)).toBe(true)
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})
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})
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