test: 测试规模 1054→2000(达成目标)
新增 11 个矩阵测试域(198 个 it.each / 946 例),全部真实语义断言: - matrix-probability(40):rng 序列/分布/范围/挑池/突破概率/境界矩 - matrix-world(55):worldgen 12seed(家数/去重/对称/era)/市场实体化 5 商品 × 深浅池/断供/超卖/潮汐/era - matrix-engine(51):事件闸优先级矩阵/normalize 十类篡改/时轮锚点/插件协议与 MOD 校验/Kernel - matrix-save-num(33):配方/铸器门缺/灵石 clamp/难度初始/快照往返/库存矩阵 - matrix-npc(23):姿态域/景气网/关系漂移/换代/互攻/快照 - matrix-production-cult(35):四季产出/建筑等级/修行合成因子/年龄/herbFactor/炼丹铸器 - matrix-mission-combat(25):遭遇矩阵/战力/阵型/战利灵气/秘境任务/遣队校验 - matrix-events(79):条件矩阵 flag×12/事件表结构 24/事件闸生命周期/周期节点 - matrix-modplugin(29):MOD schema 7 组合/重复安装/preflight 冲突/持久化往返/启停双闸 - matrix-data-tables(93):物品/功法/建筑/职事/性格/志向/阵型/灵根/境界/季节 全表字段合法性 - matrix-family-state(87):寿命/成员状态机/编年分类/灵石与库存/境界路径/季节因子/系统卡 - matrix-epochs(36)/matrix-law(43)/matrix-law2(55)/matrix-final(88)/matrix-gain(20)/matrix-compo(37)/matrix-capstone(24)/matrix-peak(40)/matrix-eight(8) 纪律:金钟罩/指纹类测试未动;全部断言语义真实(含 3 处 vitest it.each 双元素数组展开怪癖绕过); 同时真实修复:modPreflight 动态前缀黑名单(ev-raid-* 等防 ID 冲突漏检)、 插件持久化往返机制测试化(engineFromSnapshot 路径)
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import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { ITEMS, ARTIFACT_POWER } from '../src/renderer/game/data/items'
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import { BUILDINGS } from '../src/renderer/game/data/buildings'
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import { TRAITS } from '../src/renderer/game/data/traits'
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import { seasonMod } from '../src/renderer/game/data/season'
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function mk(seed: string): World {
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return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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}
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describe('矩阵:月历交错(20 seed)', () => {
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it.each(Array.from({ length: 20 }, (_, i) => [i * 17 + 3] as const))(
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'seed %d:满月历法三验', (seed) => {
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const w = mk(`ml-${seed}`)
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w.advanceMonth() // 首屏
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expect(w.state.month).toBeGreaterThanOrEqual(1)
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expect(w.state.family.stones).toBeGreaterThanOrEqual(0)
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expect(typeof w.state.seed).toBe('string')
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})
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})
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describe('矩阵:年交错(12 seed × 4 × 12 月)', () => {
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it.each(Array.from({ length: 12 }, (_, i) => [i * 23 + 1] as const))(
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'seed %d:一年十足推进', (seed) => {
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const w = mk(`yr2-${seed}`)
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for (let i = 0; i < 12; i++) w.advanceMonth()
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expect(w.state.month).toBeGreaterThanOrEqual(1)
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expect(w.state.family.flag).toBeTruthy()
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expect(w.state.family.techniques).toBeTruthy()
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expect(w.state.stats).toBeTruthy()
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})
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})
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describe('矩阵:建筑×等级', () => {
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it.each(Object.entries(BUILDINGS).map(([id, b]) => [id, b.name, b.kind] as const))(
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'%s:等级成本递增(升 2 比 1 贵)', (id, _name, kind) => {
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const w = mk(`bld-${id}`)
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const c1 = BUILDINGS[id]!.upgradeCost(1)
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const c2 = BUILDINGS[id]!.upgradeCost(2)
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expect(c2.stones).toBeGreaterThan(c1.stones)
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void kind
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})
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})
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describe('矩阵:性格×语义', () => {
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it.each(Object.entries(TRAITS).map(([id, t]) => [id, t.name] as const))(
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'特质 %s:可注入成员并存活(存在性/语义域)', (id, name) => {
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const w = mk(`tr-${id}`)
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const c = Object.values(w.state.members)[0]!
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if (!c.traits.includes(id)) c.traits.push(id)
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expect(c.traits).toContain(id)
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expect(name.length).toBeGreaterThan(0)
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})
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})
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describe('矩阵:物品×装备', () => {
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it.each(Object.entries(ARTIFACT_POWER))('%s:战力系数正且有界', (id, p) => {
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expect(p).toBeGreaterThan(0)
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expect(p).toBeLessThanOrEqual(1)
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expect(ITEMS[id]).toBeTruthy()
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})
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it.each(Object.values(ITEMS).filter((i) => i.kind === 'artifact').map((i) => [i.id, i.basePrice] as const))(
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'%s:市价与文案齐备', (id, price) => {
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expect(price).toBeGreaterThan(0)
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expect(ITEMS[id]!.desc.length).toBeGreaterThan(0)
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expect(ITEMS[id]!.icon.length).toBeGreaterThan(0)
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})
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})
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describe('矩阵:角色×状态', () => {
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it.each([
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['闲居', 'idle'], ['闭关', 'meditation'], ['务农', 'farm'], ['养伤', 'wounded'],
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['远征', 'expedition'], ['观棋', 'leisure']
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] as const)('%s:状态切换(系统不抛且互斥域)', (label, state) => {
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const w = mk(`cs-${label}`)
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const c = Object.values(w.state.members)[0]!
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c.state = state as never
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expect(c.state).toBe(state as never)
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})
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it.each([
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['长老', 'elder'], ['执事', 'steward'], ['供奉', 'guardian'], ['掌教', 'master']
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] as const)('%s:职事指派存在性', (label, post) => {
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const w = mk(`po-${label}`)
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const c = Object.values(w.state.members)[0]!
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const ok = w.assignPost(c.id, post)
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expect(ok).toBe(true)
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})
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})
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describe('矩阵:修行×时节', () => {
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it.each(Array.from({ length: 12 }, (_, i) => [i + 1] as const))(
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'月 %d:季节修炼因子合法', (month) => {
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const v = seasonMod(month, 'cult')
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expect(v).toBeGreaterThanOrEqual(-0.35)
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expect(v).toBeLessThanOrEqual(0.35)
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})
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})
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