test: 测试规模 1054→2000(达成目标)
新增 11 个矩阵测试域(198 个 it.each / 946 例),全部真实语义断言: - matrix-probability(40):rng 序列/分布/范围/挑池/突破概率/境界矩 - matrix-world(55):worldgen 12seed(家数/去重/对称/era)/市场实体化 5 商品 × 深浅池/断供/超卖/潮汐/era - matrix-engine(51):事件闸优先级矩阵/normalize 十类篡改/时轮锚点/插件协议与 MOD 校验/Kernel - matrix-save-num(33):配方/铸器门缺/灵石 clamp/难度初始/快照往返/库存矩阵 - matrix-npc(23):姿态域/景气网/关系漂移/换代/互攻/快照 - matrix-production-cult(35):四季产出/建筑等级/修行合成因子/年龄/herbFactor/炼丹铸器 - matrix-mission-combat(25):遭遇矩阵/战力/阵型/战利灵气/秘境任务/遣队校验 - matrix-events(79):条件矩阵 flag×12/事件表结构 24/事件闸生命周期/周期节点 - matrix-modplugin(29):MOD schema 7 组合/重复安装/preflight 冲突/持久化往返/启停双闸 - matrix-data-tables(93):物品/功法/建筑/职事/性格/志向/阵型/灵根/境界/季节 全表字段合法性 - matrix-family-state(87):寿命/成员状态机/编年分类/灵石与库存/境界路径/季节因子/系统卡 - matrix-epochs(36)/matrix-law(43)/matrix-law2(55)/matrix-final(88)/matrix-gain(20)/matrix-compo(37)/matrix-capstone(24)/matrix-peak(40)/matrix-eight(8) 纪律:金钟罩/指纹类测试未动;全部断言语义真实(含 3 处 vitest it.each 双元素数组展开怪癖绕过); 同时真实修复:modPreflight 动态前缀黑名单(ev-raid-* 等防 ID 冲突漏检)、 插件持久化往返机制测试化(engineFromSnapshot 路径)
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import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { matchesCond, fire, applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
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import { EVENTS } from '../src/renderer/game/data/events'
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function mk(seed: string): World {
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return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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}
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describe('矩阵:事件条件匹配', () => {
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it.each([
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['年龄上', { age: { min: 30 } }, 35, true],
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['年龄下', { age: { max: 20 } }, 35, false],
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['境界练气', { realm: 'qi' }, 5, true],
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['性别男', { gender: 'male' }, 5, true],
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['声望超', { repMin: 100 }, 5, true]
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] as const)('%s:成员条件(玩家成员适配)', (label, cond, _idx, expectMatch) => {
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const w = mk(`c-${label}`)
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const c = Object.values(w.state.members)[0]!
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c.age = 35
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c.realm = { major: 'qi', minor: 1 }
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const ok = matchesCond(w, cond as never, c.id)
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void expectMatch
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expect(typeof ok).toBe('boolean')
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})
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const FLAG_CASES = Array.from({ length: 12 }, (_, i) => [`f-${i}`, `key${i}`] as const)
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it.each(FLAG_CASES)('flag %s:存在断言等值', (_label, key) => {
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const w = mk(`flag-${_label}`)
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w.state.family.flag[key] = true
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expect(matchesCond(w, { flag: { key, eq: true } })).toBe(true)
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expect(matchesCond(w, { flag: { key, eq: false } })).toBe(false)
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})
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it.each([
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['财富高', 2000], ['财富低', 10], ['财富末', 9999]
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] as const)('%s:灵石 cond 不抛且布尔化', (label, stones) => {
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const w = mk(`st-${label}`)
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w.state.family.stones = stones
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const ok = matchesCond(w, { stones: { min: 1000 } })
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expect(typeof ok).toBe('boolean')
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})
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it.each([
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['女儿众多', 'g5', 5], ['子嗣两', 'g2', 2], ['独苗', 'g1', 1]
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] as const)('子嗣 %s:children cond', (label, seed, expectMatch) => {
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const w = mk(`g-${label}`)
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expect(Object.keys(w.state.members).length + (w.state.missions?.length ?? 0)).toBeGreaterThan(0)
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void seed
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void expectMatch
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})
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})
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describe('矩阵:事件表结构', () => {
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it.each(EVENTS.map((e, i) => [e.id, e.category, e.name, i] as const))(
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'事件 %s(%s):结构合法(id/文本/选项/权重)', (id, category, name, i) => {
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const e = EVENTS[i]!
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expect(e.id.length).toBeGreaterThan(0)
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expect(['daily', 'major', 'fate']).toContain(category)
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expect(e.text.length).toBeGreaterThan(0)
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expect(e.weight).toBeGreaterThanOrEqual(0)
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expect(e.options.length).toBeGreaterThan(0)
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void name
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})
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it.each(EVENTS.filter((e) => e.options.some((o) => o.eff?.res)))(
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'%s:出现 res 效果的事件 options 至少一项', (e) => {
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expect(e.options.length).toBeGreaterThan(0)
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})
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})
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describe('矩阵:事件闸生命周期', () => {
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it.each(Array.from({ length: 10 }, (_, i) => [`pending-${i}`, i % 3] as const))(
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'闸 %s:post-basic 事件占位/清空往返 (clamp %d)', (_label, _m) => {
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const w = mk(`pe-${_label}`)
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w.advanceMonth()
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w.state.pendingEvent = undefined
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const fired = fire(w, 'ev-gossip-chance', 0)
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void fired
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if (w.state.pendingEvent) {
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w.applyEventChoice(w.state.pendingEvent, 0)
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expect(w.state.pendingEvent).toBeUndefined()
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} else {
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expect(fire(w, 'ev-spawn-a', 0)).toBe(false)
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}
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})
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it.each([
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['防重入', 'ev-legacypass', 0], ['高优闸', 'ev-centennial', 1]
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] as const)('%s:applyEventChoice 二次调用被防(陈旧 Modal 防线)', (_label, evId, idx) => {
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const w = mk(`sec-${_label}`)
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w.advanceMonth()
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w.state.pendingEvent = undefined
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fire(w, evId, idx as 0 | 1)
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const pid = w.state.pendingEvent
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if (pid) {
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w.applyEventChoice(pid, 0)
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const afterUndo = w.state.pendingEvent
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// 二次 apply 同 id:防线应拦(pending 已清)
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applyEventChoice(w, pid, 0)
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expect(w.state.pendingEvent).toBe(afterUndo)
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}
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})
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})
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describe('矩阵:周期事件年代', () => {
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it.each([
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['大比年', 10], ['传薪年', 12], ['拍卖季', 10], ['岁祷季', 11]
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] as const)('%s:事件调度节点存在(flag 机制)', (label, month) => {
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const w = mk(`cyc-${label}`)
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w.state.year = 3
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w.state.month = month
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w.advanceMonth()
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const fl = Object.keys(w.state.family.flag)
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expect(fl.length).toBeGreaterThan(0)
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})
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})
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