v0.1.35a: 缺陷歼灭——wonder 崩链/boss 卡队/patch 泄漏/拒单门/衰减/数值平衡 17 条
【高】wonder 全链修复(sendMission/settle/missionById wonders 回退+ExpeditionPanel 合并列表); boss 战败 releaseSquad(整队不再永困 expedition);patchUndo 按插件归属 Map+rollbackPatch(跨 MOD/跨世界不再泄漏) 【中】buyItem 拒单线>池底(0.35>0.25——断供真断供);warFatigue 年首×0.9 衰减(长局不永久冷降); MOD 功法注入 trackedTech 卸载摘除;patch 缺失键 warn;guard>1 钳制 Math.max(0,1-guard); transition 12 处逗号简写→每属性独立时长(0.1.33 动画实际恢复);t-shanling/t-zidian 越级下调;土系恒应(×1.02) 【低】断供计数封顶12/播报 month 修正/era 权重下界 0.05/新贵 id 碰撞 7 位/新字段 normalize 补/ go() 停时器/saveNow 并发锁 【金钟罩】0.1.35 基线重算(warFatigue衰减/池底分离/功法平衡受控变更) 61 例绿
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@@ -75,8 +75,8 @@ describe('0.1.20 万世无谬', () => {
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expect(multAt(0.7)).toBeLessThan(1)
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})
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it('断供/池底单常量一致:拒单阈值 == poolFloorPct', () => {
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expect(WORLDSIM.tradeFloorPct).toBe(WORLDSIM.poolFloorPct)
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it('断供/池底分离(0.1.35):拒单线 > 池底——断供期间真断供', () => {
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expect(WORLDSIM.tradeFloorPct).toBeGreaterThan(WORLDSIM.poolFloorPct)
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})
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it('rebalance 弱锚定:供需可撬动价格(1200 月池有超过 ±25% 振幅的时机)', () => {
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@@ -82,7 +82,7 @@ describe('审计回归:P0 修复固化', () => {
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})
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it('防御性修补后金钟罩不变(行为等价确认)', () => {
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('70f0223f')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('1788581c')
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('4c700ca9')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('ddf2ec20')
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})
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})
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+8
-8
@@ -7,20 +7,20 @@ import { World } from '../src/renderer/game/engine/runtime/World'
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* 任何改动(重构日程/调平衡/加系统)若改变了确定性序列或结果,此测试立刻报红。
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* 更新规则:仅当**有意**变更序列逻辑时,三枚 seed 指纹同版更新并注明原因。
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*/
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// 0.1.34 万象归元基线:功法流派效果(crit/guard/trib/secret)/元素时节共鸣/
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// warFatigue/换代恩义清/断供/新秘境(零 rng 派生)后固化(受控变更重算)。
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// 0.1.35 荡涤基线:warFatigue 年首衰减/池底-拒单线分离/新功数值越级修正/土系恒应/
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// 结构断言(migrate 链删除后)——受控变更重算。
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const GOLDEN: Record<string, Record<number, string>> = {
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'bell-seed-1': { 560: '70f0223f', 1200: 'da91696b', 2160: '952c55c5' },
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'bell-seed-2': { 560: '700fd9dd', 1200: 'd04b0989', 2160: 'c8aae012' },
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'bell-seed-3': { 560: '1788581c', 1200: 'cc2ed227', 2160: '991d2684' }
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'bell-seed-1': { 560: '4c700ca9', 1200: 'c2c8ada6', 2160: '8fb48cc7' },
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'bell-seed-2': { 560: 'a973e66c', 1200: '358276a1', 2160: '77d57836' },
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'bell-seed-3': { 560: 'ddf2ec20', 1200: '382a16c0', 2160: '939b8778' }
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}
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/** 第二金钟罩:自动 resolve 长跑("现实"世界——每 tick 处理待决事件;
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* 锁事件闸/事件流全程,防"冻结世界"指纹漏锁)。 */
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const GOLDEN_RESOLVED: Record<string, Record<number, string>> = {
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'bell-seed-1': { 560: 'd03824ce', 1200: '237e93f3', 2160: 'cee2dc9c' },
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'bell-seed-2': { 560: 'db32bc97', 1200: '7b8177d8', 2160: '8257b4e1' },
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'bell-seed-3': { 560: '4c8b66c5', 1200: '39fc71ea', 2160: '384b1586' }
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'bell-seed-1': { 560: '12cbbdb5', 1200: '7f8cd5b5', 2160: 'f8532fc3' },
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'bell-seed-2': { 560: '6ceb185e', 1200: 'b072bf24', 2160: '4d048e6e' },
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'bell-seed-3': { 560: 'e1444f7c', 1200: '7542983e', 2160: '6da8fb57' }
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}
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const TIERS = [
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@@ -170,7 +170,7 @@ describe('GameFacade 门面', () => {
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it('默认配置金钟罩不受门面化影响', () => {
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PACK.reset()
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('70f0223f')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('1788581c')
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('4c700ca9')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('ddf2ec20')
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})
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})
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