v0.1.0: 仙途家族志 · Chronicle of the Immortal Clan
家族模拟器首版:修仙/经营/战斗/外交/叙事全套系统 - Electron + React + TS + MetonaSqlark(aria+OPFS) - 水墨中国风 UI - 引擎种子随机、确定性可回放 - 19 项单元测试、端到端冒烟验证
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export interface BuildingDef {
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id: string
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name: string
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icon: string
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desc: string
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kind: 'produce' | 'function'
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maxLevel: number
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produceTable?: (level: number) => { stone?: number; lingcao?: number; lingkuang?: number; beastcore?: number }
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upgradeCost: (level: number) => { stones: number; lingkuang: number }
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extra?: Record<string, string>
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}
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export const BUILDINGS: Record<string, BuildingDef> = {
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lingtian: {
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id: 'lingtian', name: '灵田', icon: '田',
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desc: '种植灵草,每月产出稳定。',
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kind: 'produce', maxLevel: 5,
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produceTable: (l) => ({ lingcao: 10 * l }),
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upgradeCost: (l) => ({ stones: 80 * Math.pow(1.7, l - 1), lingkuang: 12 * l })
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},
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yaoyuan: {
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id: 'yaoyuan', name: '药园', icon: '药',
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desc: '培育稀有药草以炼丹药。',
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kind: 'produce', maxLevel: 5,
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produceTable: (l) => ({ lingcao: 5 * l, beastcore: l >= 3 ? 1 : 0 }),
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upgradeCost: (l) => ({ stones: 110 * Math.pow(1.7, l - 1), lingkuang: 15 * l })
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},
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lingkuang: {
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id: 'lingkuang', name: '灵矿', icon: '矿',
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desc: '开采灵石矿脉,供给炼器布阵。',
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kind: 'produce', maxLevel: 5,
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produceTable: (l) => ({ lingkuang: 8 * l }),
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upgradeCost: (l) => ({ stones: 130 * Math.pow(1.7, l - 1), lingkuang: 10 * l })
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},
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fangshi: {
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id: 'fangshi', name: '坊市', icon: '市',
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desc: '设摊售货,每月进账灵石。',
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kind: 'produce', maxLevel: 5,
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produceTable: (l) => ({ stone: 55 * l }),
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upgradeCost: (l) => ({ stones: 150 * Math.pow(1.7, l - 1), lingkuang: 20 * l })
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},
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danfang: {
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id: 'danfang', name: '丹房', icon: '丹',
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desc: '炼制丹药,等级越高成丹率越高。',
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kind: 'function', maxLevel: 5,
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upgradeCost: (l) => ({ stones: 170 * Math.pow(1.7, l - 1), lingkuang: 18 * l }),
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extra: { craftChance: '0.5 + 0.1*L' }
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},
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cangshu: {
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id: 'cangshu', name: '藏书阁', icon: '书',
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desc: '收藏功法典籍,等级越高越能寻得宝典。',
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kind: 'function', maxLevel: 5,
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upgradeCost: (l) => ({ stones: 160 * Math.pow(1.7, l - 1), lingkuang: 12 * l }),
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extra: { unlockGrade: '1 + L' }
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},
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juling: {
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id: 'juling', name: '聚灵阵', icon: '阵',
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desc: '汇聚天地灵气,全族修炼加成。',
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kind: 'function', maxLevel: 5,
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upgradeCost: (l) => ({ stones: 200 * Math.pow(1.7, l - 1), lingkuang: 30 * l }),
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extra: { expBonus: '0.05 * L' }
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},
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yanwu: {
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id: 'yanwu', name: '演武场', icon: '武',
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desc: '操练武艺,家族战力加成。',
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kind: 'function', maxLevel: 5,
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upgradeCost: (l) => ({ stones: 140 * Math.pow(1.7, l - 1), lingkuang: 25 * l }),
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extra: { powerBonus: '0.04 * L' }
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},
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dongfu: {
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id: 'dongfu', name: '洞府', icon: '府',
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desc: '闭关修行之所,闭关者修为加成。',
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kind: 'function', maxLevel: 5,
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upgradeCost: (l) => ({ stones: 220 * Math.pow(1.7, l - 1), lingkuang: 35 * l }),
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extra: { expBonus: '0.08 * L' }
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},
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zongci: {
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id: 'zongci', name: '宗祠', icon: '祠',
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desc: '供奉先祖,家族声望与生育兴旺。',
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kind: 'function', maxLevel: 5,
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upgradeCost: (l) => ({ stones: 120 * Math.pow(1.7, l - 1), lingkuang: 8 * l }),
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extra: { repBonus: '0.3 * L /年' }
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},
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lingshou: {
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id: 'lingshou', name: '灵兽园', icon: '兽',
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desc: '豢养灵兽,战阵之助,偶得兽核。',
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kind: 'function', maxLevel: 5,
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upgradeCost: (l) => ({ stones: 190 * Math.pow(1.7, l - 1), lingkuang: 28 * l }),
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extra: { powerBonus: '0.05 * L' }
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}
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}
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export const BUILDING_IDS = Object.keys(BUILDINGS)
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export function buildingById(id: string): BuildingDef {
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return BUILDINGS[id]
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}
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