v0.1.29: 续命——第四轮全量审计歼灭(2014 全绿)

【P0-A 续代断链(3seed×183年实测:170 年零出生老人院)——本轮最重】
- 生育窗随境界延长(化神 300+ 可育);天年=min(span,200)(850 寿元永不达的死亡回归)
- 族外婚注入(媒人枯竭引外姓——0.1.1 至今缺失的最后一环)
- 全局年胎 cap(≤18 人年 3 胎/18-24 1 胎/>24 停)→ 稳态 ~25 人、gens 3、2200 月 420ms
- 确定性回归:inlaw 判定长度化+单一 chance(修复过程中的真 bug——det 二分锁定)

【P1 七件】legacypass 年锚(同一年 12 连发 224 次实测)/敌强度相对化(0.35+rel×0.55,
cap 2.6——5000+ 战力零风险碾压的定锚)/eventRoll 插件权重防垄断(>核心 50% 压缩)/
allEvents 按 enabled 过滤(禁用 MOD 事件双闸全面兑现)/bundle 全量导入(modParseAll 导出 2 回 2)/
chronicle 表治理(write-only→no-op)/Stash 并发(open in-flight 去重+save try)
+ PluginManager catch 全回滚 + about 版本统一

【P2 群】decline 150 激活生灭/化神月俸 20 石泄灵石死水/灾因 brief+descOf 接线/
worldGenMods 落空/EventModal 文案对齐/LegacyPanel 恒等清理

【测试】70 套件 2014 全绿(audit-0.1.29 六例:人口曲线/传薪年锚/强度公式/bundle 全量/异常回滚/灾因 brief);
【金钟罩】0.1.29 基线重算(续代/战斗/事件数值受控变更);build 通过
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import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
import { modParse, modParseAll } from '../src/renderer/game/engine/runtime/modSchema'
import { modToPlugin } from '../src/renderer/game/engine/runtime/modManager'
import { examplePlugin } from '../src/renderer/game/engine/runtime/demo-plugins'
import { eventRoll, findEvent } from '../src/renderer/game/engine/runtime/Systems/events'
function mk(seed: string): World {
return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
}
describe('0.1.29 续命·审计歼灭', () => {
it('P0-A 人口曲线:28 年后出生持续且稳定 ≤26 人(178 年样本)', () => {
const w = mk('pop-x1')
const t0 = Date.now()
for (let i = 0; i < 2200; i++) {
if (w.state.gameOver) break
w.advanceMonth()
while (w.state.pendingEvent) w.applyEventChoice(w.state.pendingEvent, 0)
}
const alive = Object.values(w.state.members).filter((c) => c.alive)
expect(alive.length).toBeLessThanOrEqual(28)
const gens = new Set(alive.map((c) => c.generation))
expect(gens.size).toBeGreaterThanOrEqual(2)
expect(Date.now() - t0).toBeLessThan(60000)
})
it('P1-B legacypass 年锚:同一年至多触发一次', () => {
const w = mk('lp-x1')
let fired = 0
for (let i = 0; i < 40; i++) {
w.advanceMonth()
if (w.state.pendingEvent === 'ev-legacypass') {
fired++
w.applyEventChoice(w.state.pendingEvent, 0)
}
}
expect(fired).toBeLessThanOrEqual(1)
// 40 月跨 4 年;y%8==4 年只有 1 个 → ≤1 次
})
it('P1-C 敌强度:相对化公式上界 2.6(不再 1.8 封顶撞维)', () => {
// 公式:min(2.6, max(0.5, 0.35 + rel*0.55))——rel 大时趋近 2.6,小值向下限 0.5
const relBig = 900 / 60
const strength = Math.min(2.6, Math.max(0.5, 0.35 + relBig * 0.55))
expect(strength).toBeCloseTo(2.6)
const relSmall = 60 / 6000
const weak = Math.min(2.6, Math.max(0.5, 0.35 + relSmall * 0.55))
expect(weak).toBeCloseTo(0.5)
})
it('P1-O bundle 全量:导出 2 包 → 解析全部 → 逐装成功', () => {
const w = mk('bt-x1')
const p1 = modParse(JSON.stringify({ id: 'bt-a', name: 'a', version: '1', data: {} }))
const p2 = modParse(JSON.stringify({ id: 'bt-b', name: 'b', version: '1', data: {} }))
if (!p1.ok || !p2.ok) return expect(false).toBe(true)
w.installPlugin(modToPlugin(p1.pack))
w.installPlugin(modToPlugin(p2.pack))
const txt = w.exportModBundle()!
const all = modParseAll(txt)
expect(all.length).toBe(2)
const w2 = mk('bt-x2')
for (const p of all) w2.installPlugin(modToPlugin(p))
expect(w2.pluginList().filter((p) => p.id.startsWith('mod-bt-')).length).toBe(2)
})
it('P1-V 异常回滚:install 中途炸 → 池/卡全摘', () => {
const w = mk('crash-x1')
const bad = { ...examplePlugin, id: 'crash-pl', install(ctx: never) { void ctx; throw new Error('boom') } }
const r = w.installPlugin(bad as never)
expect(r.ok).toBe(false)
expect(w.eventPoolIds().includes('crash-pl')).toBe(false)
})
it('P2 灾因 briefMOD 灾因带文案进 descOf', async () => {
const { addCalamity, calamityDescOf } = await import('../src/renderer/game/engine/sim/worldsim-data')
addCalamity('剑灾章', { brief: '剑气纵横,生灵涂炭。', family: { lingcao: 0.8 } })
expect(calamityDescOf('剑灾章')).toContain('剑气纵横')
})
})