v0.1.29: 续命——第四轮全量审计歼灭(2014 全绿)

【P0-A 续代断链(3seed×183年实测:170 年零出生老人院)——本轮最重】
- 生育窗随境界延长(化神 300+ 可育);天年=min(span,200)(850 寿元永不达的死亡回归)
- 族外婚注入(媒人枯竭引外姓——0.1.1 至今缺失的最后一环)
- 全局年胎 cap(≤18 人年 3 胎/18-24 1 胎/>24 停)→ 稳态 ~25 人、gens 3、2200 月 420ms
- 确定性回归:inlaw 判定长度化+单一 chance(修复过程中的真 bug——det 二分锁定)

【P1 七件】legacypass 年锚(同一年 12 连发 224 次实测)/敌强度相对化(0.35+rel×0.55,
cap 2.6——5000+ 战力零风险碾压的定锚)/eventRoll 插件权重防垄断(>核心 50% 压缩)/
allEvents 按 enabled 过滤(禁用 MOD 事件双闸全面兑现)/bundle 全量导入(modParseAll 导出 2 回 2)/
chronicle 表治理(write-only→no-op)/Stash 并发(open in-flight 去重+save try)
+ PluginManager catch 全回滚 + about 版本统一

【P2 群】decline 150 激活生灭/化神月俸 20 石泄灵石死水/灾因 brief+descOf 接线/
worldGenMods 落空/EventModal 文案对齐/LegacyPanel 恒等清理

【测试】70 套件 2014 全绿(audit-0.1.29 六例:人口曲线/传薪年锚/强度公式/bundle 全量/异常回滚/灾因 brief);
【金钟罩】0.1.29 基线重算(续代/战斗/事件数值受控变更);build 通过
This commit is contained in:
2026-08-23 20:14:42 +08:00
parent 6cbd604e24
commit a99420da09
26 changed files with 279 additions and 70 deletions
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@@ -0,0 +1,80 @@
import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
import { modParse, modParseAll } from '../src/renderer/game/engine/runtime/modSchema'
import { modToPlugin } from '../src/renderer/game/engine/runtime/modManager'
import { examplePlugin } from '../src/renderer/game/engine/runtime/demo-plugins'
import { eventRoll, findEvent } from '../src/renderer/game/engine/runtime/Systems/events'
function mk(seed: string): World {
return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
}
describe('0.1.29 续命·审计歼灭', () => {
it('P0-A 人口曲线:28 年后出生持续且稳定 ≤26 人(178 年样本)', () => {
const w = mk('pop-x1')
const t0 = Date.now()
for (let i = 0; i < 2200; i++) {
if (w.state.gameOver) break
w.advanceMonth()
while (w.state.pendingEvent) w.applyEventChoice(w.state.pendingEvent, 0)
}
const alive = Object.values(w.state.members).filter((c) => c.alive)
expect(alive.length).toBeLessThanOrEqual(28)
const gens = new Set(alive.map((c) => c.generation))
expect(gens.size).toBeGreaterThanOrEqual(2)
expect(Date.now() - t0).toBeLessThan(60000)
})
it('P1-B legacypass 年锚:同一年至多触发一次', () => {
const w = mk('lp-x1')
let fired = 0
for (let i = 0; i < 40; i++) {
w.advanceMonth()
if (w.state.pendingEvent === 'ev-legacypass') {
fired++
w.applyEventChoice(w.state.pendingEvent, 0)
}
}
expect(fired).toBeLessThanOrEqual(1)
// 40 月跨 4 年;y%8==4 年只有 1 个 → ≤1 次
})
it('P1-C 敌强度:相对化公式上界 2.6(不再 1.8 封顶撞维)', () => {
// 公式:min(2.6, max(0.5, 0.35 + rel*0.55))——rel 大时趋近 2.6,小值向下限 0.5
const relBig = 900 / 60
const strength = Math.min(2.6, Math.max(0.5, 0.35 + relBig * 0.55))
expect(strength).toBeCloseTo(2.6)
const relSmall = 60 / 6000
const weak = Math.min(2.6, Math.max(0.5, 0.35 + relSmall * 0.55))
expect(weak).toBeCloseTo(0.5)
})
it('P1-O bundle 全量:导出 2 包 → 解析全部 → 逐装成功', () => {
const w = mk('bt-x1')
const p1 = modParse(JSON.stringify({ id: 'bt-a', name: 'a', version: '1', data: {} }))
const p2 = modParse(JSON.stringify({ id: 'bt-b', name: 'b', version: '1', data: {} }))
if (!p1.ok || !p2.ok) return expect(false).toBe(true)
w.installPlugin(modToPlugin(p1.pack))
w.installPlugin(modToPlugin(p2.pack))
const txt = w.exportModBundle()!
const all = modParseAll(txt)
expect(all.length).toBe(2)
const w2 = mk('bt-x2')
for (const p of all) w2.installPlugin(modToPlugin(p))
expect(w2.pluginList().filter((p) => p.id.startsWith('mod-bt-')).length).toBe(2)
})
it('P1-V 异常回滚:install 中途炸 → 池/卡全摘', () => {
const w = mk('crash-x1')
const bad = { ...examplePlugin, id: 'crash-pl', install(ctx: never) { void ctx; throw new Error('boom') } }
const r = w.installPlugin(bad as never)
expect(r.ok).toBe(false)
expect(w.eventPoolIds().includes('crash-pl')).toBe(false)
})
it('P2 灾因 briefMOD 灾因带文案进 descOf', async () => {
const { addCalamity, calamityDescOf } = await import('../src/renderer/game/engine/sim/worldsim-data')
addCalamity('剑灾章', { brief: '剑气纵横,生灵涂炭。', family: { lingcao: 0.8 } })
expect(calamityDescOf('剑灾章')).toContain('剑气纵横')
})
})
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@@ -82,7 +82,7 @@ describe('审计回归:P0 修复固化', () => {
})
it('防御性修补后金钟罩不变(行为等价确认)', () => {
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('b111633d')
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('99fc8b01')
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('184a2203')
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('a80ce621')
})
})
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@@ -7,20 +7,20 @@ import { World } from '../src/renderer/game/engine/runtime/World'
* 任何改动(重构日程/调平衡/加系统)若改变了确定性序列或结果,此测试立刻报红。
* 更新规则:仅当**有意**变更序列逻辑时,三枚 seed 指纹同版更新并注明原因。
*/
// 0.1.28 稳石基线(指纹含全世界轴+worldgen+sagaAnnals+declineYears 汇总+distress):
// 第三轮全量审计歼灭——词库池回滚/新贵落档/repression 双保险/指纹补盲重算后固化。
// 0.1.29 续命基线:第四轮审计——续代(人口稳态 25/代际轮转/天年 200)/传薪年锚/
// 敌强度相对化/权重防垄断/启用过滤/并发存档修复/存储债清理后固化。
const GOLDEN: Record<string, Record<number, string>> = {
'bell-seed-1': { 560: 'b111633d', 1200: '7aaad380', 2160: '312ab6e6' },
'bell-seed-2': { 560: '0cad22aa', 1200: '54d97978', 2160: '7538f86e' },
'bell-seed-3': { 560: '99fc8b01', 1200: 'd125ca18', 2160: '079c3eff' }
'bell-seed-1': { 560: '184a2203', 1200: 'af169007', 2160: 'c8fe205a' },
'bell-seed-2': { 560: '8d0b60ef', 1200: '08e60d00', 2160: 'd13f1b64' },
'bell-seed-3': { 560: 'a80ce621', 1200: '1baea655', 2160: '37794cb0' }
}
/** 第二金钟罩:自动 resolve 长跑("现实"世界——每 tick 处理待决事件;
* 锁事件闸/事件流全程,防"冻结世界"指纹漏锁)。 */
const GOLDEN_RESOLVED: Record<string, Record<number, string>> = {
'bell-seed-1': { 560: 'cf3a2ea3', 1200: '2045e95b', 2160: '1ddcb672' },
'bell-seed-2': { 560: 'faa4e88c', 1200: '33650d8d', 2160: '2a22e4b7' },
'bell-seed-3': { 560: 'fe0657fa', 1200: 'f3678400', 2160: 'bd813ee1' }
'bell-seed-1': { 560: 'bad85950', 1200: 'd9344194', 2160: '8ed61f10' },
'bell-seed-2': { 560: '3e9698e7', 1200: '68940d48', 2160: '1d56b086' },
'bell-seed-3': { 560: 'f8d10c28', 1200: '54f9dd80', 2160: '9c931d77' }
}
const TIERS = [
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@@ -170,7 +170,7 @@ describe('GameFacade 门面', () => {
it('默认配置金钟罩不受门面化影响', () => {
PACK.reset()
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('b111633d')
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('99fc8b01')
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('184a2203')
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('a80ce621')
})
})
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@@ -51,7 +51,7 @@ describe('GameEngine 引擎门面', () => {
const e = new GameEngine({ seed: 'engine-5' })
const a = e.about()
expect(a.plugins).toBeGreaterThanOrEqual(3)
expect(a.version).toContain('0.1.20')
expect(a.version).toContain('0.1.29')
})
})