v0.1.34b: 插件新卡+MOD 功法效果口/patch 层/冲突日志

【插件】SYSTEM_DEFS + worldview 观察卡/tech 功法卡(14);PluginContext + addTechniqueDef(全字段入 PACK 数组, grade≤3 自动池) + onWorldSimTick 观察回调(零 rng 零时序——proxy 追踪注销);
【MOD】ModPackData.techniques 补 4 流派效果字段;新增 patch 层(target 数值 mult 0.5~2/add——install 应用 uninstall 复原,validate 规则进预检);同 id 功法冲突 warn 日志
【门面】Runtime 未动;卸载回滚栈 patchUndo
This commit is contained in:
2026-08-23 22:09:38 +08:00
parent 3fb64f6e78
commit a7fe166e85
6 changed files with 80 additions and 3 deletions
+11 -1
View File
@@ -29,8 +29,10 @@ export interface ModPackData {
forges?: Array<{ output: string; name: string; stones: number; lingkuang: number; beastcore: number; desc: string }>
/** 0.1.31 内容面总攻:物品/功法(PACK 合入)、建筑/职事/志向/阵型/性格(双源注册) */
items?: Array<{ id: string; name: string; kind: 'resource' | 'material' | 'pill' | 'talisman' | 'brew' | 'artifact'; basePrice: number; desc: string; icon: string }>
techniques?: Array<{ id: string; name: string; grade: number; element: string; path: string; expBonus: number; powerBonus: number; desc: string }>
techniques?: Array<{ id: string; name: string; grade: number; element: string; path: string; expBonus: number; powerBonus: number; desc: string; critChance?: number; guardBonus?: number; tribBonus?: number; secretBonus?: number }>
buildings?: Array<{ id: string; name: string; icon: string; desc: string; kind: 'produce' | 'function'; maxLevel: number; produceExpr?: string; upgradeStones?: number; upgradeMineral?: number }>
/** 0.1.34 数值 patch 层(mult 0.5~2 / add 实数——仅新开档生效;老档世界形成为档记录) */
patch?: Array<{ target: 'technique' | 'item' | 'building'; id: string; mult?: number; add?: number }>
posts?: Array<{ id: string; name: string; effectType: string; value: number; max: number; desc: string }>
aspirations?: Array<{ id: string; name: string; desc: string; effectType: string; value: number }>
formations?: Array<{ id: string; name: string; icon: string; desc: string; atk: number; def: number; retreatWound: number }>
@@ -157,5 +159,13 @@ export function validateMod(pack: ModPack): ModValidation {
for (const r of pack.data.forges ?? []) {
if ([r.stones, r.lingkuang, r.beastcore].some((v) => v < 0)) warnings.push(`配方 ${r.output} 含负成本。`)
}
for (const t of pack.data.techniques ?? []) {
if (!t.grade || t.grade < 1 || t.grade > 4) warnings.push(`功法 ${t.id} grade 建议 1~4。`)
if (Math.abs(t.expBonus) > 0.5 || Math.abs(t.powerBonus) > 1) warnings.push(`功法 ${t.id} 数值强度提醒(expBonus≤0.5/powerBonus≤1)。`)
}
for (const p of pack.data.patch ?? []) {
if (!(p.mult === undefined || (p.mult >= 0.5 && p.mult <= 2))) warnings.push(`patch ${p.target}:${p.id} mult 限 0.5~2。`)
if (p.mult !== undefined && p.add !== undefined) warnings.push(`patch ${p.target}:${p.id} mult/add 二选一(勿同给)。`)
}
return { ok: warnings.length === 0, warnings }
}