v0.1.35b: 兼容层铲除——迁移链/版本戳/死表死代码/normalize 兼容批/死字段
【A+I】migrate.ts 迁移链(CURRENT_SCHEMA/MIGRATIONS/migrateIfNeeded/MigrationError)整链铲除→validateLoadedState 结构校验(seed/family/members 断言);信封统一 payload 单格式(去双格式兜底);APP_ID 保留 【F】schemaVersion 字段全删(domain/creation/save 8 处);SaveMeta.version 记游戏版本字符串 【C】chronicle 死表+saveChronicle 死方法(首行 return+unreachable legacy 僵尸)全删 【D/E】GameEngine __state globalThis 泄漏口+seed 三元(恒不可达)删除;engineFromSnapshot/noAutoCreate 保留(测试便利——非兼容机器) 【B/H】normalizeGameState 兼容批删:老档字段补(28行)/worldGen 重放(18行)/P0-2 占位 def(9行)/worldSim 字段批删;保留 npcs 重注册/headId 修复/d distress 防护;initSim 补 0.1.34 四键(唯一初始源) 【G】domain 收紧 5 兼容 optional(techniqueRank/Progress/tribBoost/worldGen 必填)+pcgen 必写 【测试】删 9 个兼容验证体(audit 0.1.0-era/全残缺矩阵/空 worldSim 兜底);5989 全绿——金钟罩零漂(新档结构全字段,删除不涉世界数值)
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@@ -10,18 +10,6 @@ import { GameState } from '../src/renderer/game/types/domain'
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import { resetSaveBus, attachLogSink } from './world.helpers'
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describe('0.1.3 audit regression', () => {
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it('loads a 0.1.0-era save (missing finance/yearStats fields)', () => {
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const w = World.create({ seed: 'legacy', surname: '崔', familyName: '崔家', motto: 'm', difficulty: 'normal' })
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const legacy = JSON.parse(JSON.stringify(w.state)) as GameState
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delete (legacy as Record<string, unknown>)['finance']
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delete (legacy as Record<string, unknown>)['yearStats']
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delete (legacy as Record<string, unknown>)['yearlyReports']
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const w2 = new World(legacy)
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for (let i = 0; i < 40; i++) w2.advanceMonth()
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expect(w2.state.yearlyReports.length).toBeGreaterThan(0)
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expect(Number.isNaN(w2.state.family.stones)).toBe(false)
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})
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it('marries a npc family once only (allied lock)', () => {
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const w = World.create({ seed: 'hy', surname: '卫', familyName: '卫家', motto: 'm', difficulty: 'normal' })
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const npcId = Object.keys(w.state.npcFamilies)[0]!
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