v0.1.35b: 兼容层铲除——迁移链/版本戳/死表死代码/normalize 兼容批/死字段

【A+I】migrate.ts 迁移链(CURRENT_SCHEMA/MIGRATIONS/migrateIfNeeded/MigrationError)整链铲除→validateLoadedState 结构校验(seed/family/members 断言);信封统一 payload 单格式(去双格式兜底);APP_ID 保留
【F】schemaVersion 字段全删(domain/creation/save 8 处);SaveMeta.version 记游戏版本字符串
【C】chronicle 死表+saveChronicle 死方法(首行 return+unreachable legacy 僵尸)全删
【D/E】GameEngine __state globalThis 泄漏口+seed 三元(恒不可达)删除;engineFromSnapshot/noAutoCreate 保留(测试便利——非兼容机器)
【B/H】normalizeGameState 兼容批删:老档字段补(28行)/worldGen 重放(18行)/P0-2 占位 def(9行)/worldSim 字段批删;保留 npcs 重注册/headId 修复/d distress 防护;initSim 补 0.1.34 四键(唯一初始源)
【G】domain 收紧 5 兼容 optional(techniqueRank/Progress/tribBoost/worldGen 必填)+pcgen 必写
【测试】删 9 个兼容验证体(audit 0.1.0-era/全残缺矩阵/空 worldSim 兜底);5989 全绿——金钟罩零漂(新档结构全字段,删除不涉世界数值)
This commit is contained in:
2026-08-23 22:35:17 +08:00
parent 1b1dfe8ac8
commit 9b0f36c70a
15 changed files with 44 additions and 285 deletions
+8 -33
View File
@@ -1,5 +1,7 @@
import { GameState, SaveMeta, SnapshotMeta, Id } from '../types/domain'
import { CURRENT_SCHEMA, APP_ID, exportEnvelope, parseImportEnvelope, migrateIfNeeded, MigrationError } from './migrate'
import { validateLoadedState, exportEnvelope, parseImportEnvelope } from './migrate'
const GAME_VERSION = '0.1.35'
const DB_PREFIX = 'cotyc-save-'
let seqCounter = 0
@@ -36,12 +38,10 @@ export class SaveSlot {
const driver = this.driver
await driver.exec(`CREATE TABLE IF NOT EXISTS meta (key string PRIMARY KEY, value string)`)
await driver.exec(`CREATE TABLE IF NOT EXISTS snapshot (id string PRIMARY KEY, year number, month number, savedAt string, label string, data string)`)
await driver.exec(`CREATE TABLE IF NOT EXISTS chronicle (id string PRIMARY KEY, year number, month number, category string, important number, memberId string, text string)`)
}
async saveState(state: GameState, label: string): Promise<string> {
const id = `${state.year}.${state.month}.${Date.now().toString(36)}-${(seqCounter++ % 1296).toString(36)}`
state.schemaVersion = CURRENT_SCHEMA
const json = JSON.stringify(state)
await this.driver.run(
`INSERT INTO snapshot (id, year, month, savedAt, label, data) VALUES (?, ?, ?, ?, ?, ?)`,
@@ -60,29 +60,6 @@ export class SaveSlot {
return id
}
/** P1-T chronicle 表已废(write-only 无读取者;史书数据随快照 data 保存)——保持 no-op 接口 */
async saveChronicle(_chronicle: GameState['chronicle']): Promise<void> {
return
/* eslint-disable no-unreachable */
try {
// legacy0.1.29 前占位;不再维护)
const rows = await this.driver.all<{ id: string }>(`SELECT id FROM chronicle`)
const existing = new Set(rows.map((r) => r.id))
for (const e of _chronicle) {
if (existing.has(e.id)) continue
try {
await this.driver.run(
`INSERT INTO chronicle (id, year, month, category, important, memberId, text) VALUES (?, ?, ?, ?, ?, ?, ?)`,
[e.id, e.year, e.month, e.category, e.important ? 1 : 0, e.memberId ?? null, e.text]
)
} catch {
// row-level best-effort
}
}
} catch {
// 冗余表失败吞掉(主挡位用 snapshot 兜底)
}
}
async listSnapshots(): Promise<SnapshotMeta[]> {
const rows = await this.driver.all<SnapshotMeta & { data?: string }>(`SELECT id, year, month, savedAt, label FROM snapshot ORDER BY year DESC, month DESC`)
return rows.map((r) => ({ id: r.id, year: r.year, month: r.month, savedAt: r.savedAt, label: r.label }))
@@ -97,8 +74,8 @@ export class SaveSlot {
)
if (!rows || rows.length === 0) return null
const state = JSON.parse(rows[0]!.data) as GameState
const r = migrateIfNeeded(state)
if (!r.ok) throw new MigrationError(r.error.code, r.error.version, r.error.message)
const r = validateLoadedState(state)
if (!r.ok) throw new Error(r.message)
return r.state
}
@@ -126,8 +103,8 @@ export class SaveSlot {
const state = await this.loadState()
if (!state) throw new Error('无可导出存档')
const meta = await this.getMeta()
const envelope = JSON.parse(exportEnvelope(state)) as { schemaVersion: number; payload: GameState }
return JSON.stringify({ app: APP_ID, schemaVersion: envelope.schemaVersion, meta, state: envelope.payload })
const envelope = JSON.parse(exportEnvelope(state)) as { payload: GameState }
return JSON.stringify({ app: 'cotyc', meta, payload: envelope.payload })
}
async importAll(data: string): Promise<boolean> {
@@ -135,10 +112,8 @@ export class SaveSlot {
const parsed = parseImportEnvelope(data)
if (!parsed.ok) return false
const state = parsed.state
state.schemaVersion = CURRENT_SCHEMA
await this.driver.exec(`DELETE FROM snapshot`)
await this.driver.exec(`DELETE FROM meta`)
await this.driver.exec(`DELETE FROM chronicle`)
await this.saveState(state, 'import')
const aliveCount = Object.values(state.members).filter((c) => c.alive).length
await this.setMeta(buildSimpleMeta(state, this.slot, aliveCount))
@@ -167,7 +142,7 @@ export function buildSimpleMeta(state: GameState, slot: number, memberCount: num
members: memberCount,
reputation: state.family.reputation,
updatedAt: new Date().toISOString(),
version: state.schemaVersion
version: GAME_VERSION
}
}