v0.1.8: 万物皆是插件 + 全应用审计修复(60+ 缺陷歼灭)

插件协议:
- CotycPlugin Manifest(dependencies/conflicts/protected/install/uninstall)
- PluginManager:安装序确定性/依赖拒绝/异常回滚/追踪型上下文(卸载全摘钩子)
- 三核心插件常驻(Systems/Data/Events);插件清单/安装移除/启停广播
- EventPoolRegistry 多池合并;facade about/query('plugins')/plugin 订阅
- 设置页插件清单(含卸载按钮、核心保护);examplePlugin 开发范本入仓

全应用审计修复(引擎 39 + UI/主进程 40 双路清单,P0→P2 歼灭):
- P0:单亲 rollRoots 崩/插件事件软锁(findEvent 查池)/fire 覆盖幸存事件/
  facade 未赋值(act 目录 6/24 生效→全量接通)/packOverride 死实现真接管/
  4 能力卡无接线(trib/apprentice/tournament/season)/读档 rowid 方言崩溃/
  buildApprentice 空候选崩/插件安装无回滚/trait 加成从未消费/DEV 双跑破坏时序
- P1:定时器幸存/advance in-flight 闸/battle 暂停/tournament 点将真传/
  史书 memo 依赖/面板 hooks 顺序违规/远征 squad 残留 id/跨档状态残留/
  toast 自清除/读档错误提示/导入后重载世界/pendingEvent 读档回填
- P2:版本三处统一/NewGame 随机收编/学费错误文案/姓氏池去重/
  功法品阶错位(凡阶哨兵)/功法定价对齐/market 白名单校验/
  战利功法去重/回声漏封缄/clock 迭代快照/core 事件池保护/
  渡劫陨落走真突破/寄读 desc 诚实化/doas 死代码清理等 30 项

测试 239→256;金钟罩复验(防御批零漂移)
This commit is contained in:
Hermes Agent
2026-08-23 09:58:15 +08:00
parent 624e30498b
commit 967ef1240d
39 changed files with 932 additions and 157 deletions
+17 -2
View File
@@ -27,6 +27,11 @@ function deadish(c: Character): boolean {
return !c.alive
}
function gradeShort(g: number): string {
const map: Record<number, string> = { 0: '凡', 1: '黄', 2: '玄', 3: '地', 4: '天', 5: '仙' }
return map[g] ?? '?'
}
function pillCount(s: GameState, id: string): number {
return s.family.inventory[id] ?? 0
}
@@ -65,9 +70,19 @@ export function MemberModal({ member }: { member: Character }) {
<div className="mm-line"><span></span><b>{describeRealm(member.realm)} {Math.floor(member.realmProgress)}%</b></div>
<div className="mm-line"><span></span><b className={member.realmProgress >= 100 ? 'gold' : ''}>{nextName}</b></div>
<div className="mm-line"><span></span><b>{Math.round(power)}</b></div>
<div className="mm-line"><span></span><b>{member.state === 'meditation' ? '闭关' : member.state === 'expedition' ? '外出' : member.state === 'wounded' ? '养伤' : '无事'}</b></div>
<div className="mm-line"><span></span><b>
{member.state === 'meditation'
? '闭关'
: member.state === 'expedition'
? '外出'
: member.state === 'wounded'
? '养伤'
: member.state === 'apprentice'
? '寄读'
: '无事'}
</b></div>
<div className="mm-line"><span></span><b>{Math.round(member.health)}</b></div>
<div className="mm-line"><span></span><b>{tech ? `${tech.name}(${['黄', '玄', '地', '天', '仙'][tech.grade]}阶)` : member.realm.major === 'mortal' ? '—' : '未习功法'}</b></div>
<div className="mm-line"><span></span><b>{tech ? `${tech.name}(${gradeShort(tech.grade)}阶)` : member.realm.major === 'mortal' ? '—' : '未习功法'}</b></div>
<div className="mm-line"><span></span><b>{member.equipment ? `${ITEMS[member.equipment].name}(+${Math.round((ARTIFACT_POWER[member.equipment] ?? 0) * 100)}%)` : '—'}</b></div>
<div className="mm-line"><span></span><b>{member.spouseId ? s.members[member.spouseId]?.name ?? '' : member.spouseHouse ?? '未婚'}</b></div>
</div>