v0.1.8: 万物皆是插件 + 全应用审计修复(60+ 缺陷歼灭)

插件协议:
- CotycPlugin Manifest(dependencies/conflicts/protected/install/uninstall)
- PluginManager:安装序确定性/依赖拒绝/异常回滚/追踪型上下文(卸载全摘钩子)
- 三核心插件常驻(Systems/Data/Events);插件清单/安装移除/启停广播
- EventPoolRegistry 多池合并;facade about/query('plugins')/plugin 订阅
- 设置页插件清单(含卸载按钮、核心保护);examplePlugin 开发范本入仓

全应用审计修复(引擎 39 + UI/主进程 40 双路清单,P0→P2 歼灭):
- P0:单亲 rollRoots 崩/插件事件软锁(findEvent 查池)/fire 覆盖幸存事件/
  facade 未赋值(act 目录 6/24 生效→全量接通)/packOverride 死实现真接管/
  4 能力卡无接线(trib/apprentice/tournament/season)/读档 rowid 方言崩溃/
  buildApprentice 空候选崩/插件安装无回滚/trait 加成从未消费/DEV 双跑破坏时序
- P1:定时器幸存/advance in-flight 闸/battle 暂停/tournament 点将真传/
  史书 memo 依赖/面板 hooks 顺序违规/远征 squad 残留 id/跨档状态残留/
  toast 自清除/读档错误提示/导入后重载世界/pendingEvent 读档回填
- P2:版本三处统一/NewGame 随机收编/学费错误文案/姓氏池去重/
  功法品阶错位(凡阶哨兵)/功法定价对齐/market 白名单校验/
  战利功法去重/回声漏封缄/clock 迭代快照/core 事件池保护/
  渡劫陨落走真突破/寄读 desc 诚实化/doas 死代码清理等 30 项

测试 239→256;金钟罩复验(防御批零漂移)
This commit is contained in:
Hermes Agent
2026-08-23 09:58:15 +08:00
parent 624e30498b
commit 967ef1240d
39 changed files with 932 additions and 157 deletions
+15 -3
View File
@@ -38,14 +38,22 @@ export class GameClock {
private monthly = new Map<PhaseId, SystemHook[]>()
private yearly: SystemHook[] = []
register(phase: PhaseId, fn: SystemHook): void {
register(phase: PhaseId, fn: SystemHook): () => void {
const list = this.monthly.get(phase) ?? []
list.push(fn)
this.monthly.set(phase, list)
return () => {
const li = list.indexOf(fn)
if (li >= 0) list.splice(li, 1)
}
}
onYearStart(fn: SystemHook): void {
onYearStart(fn: SystemHook): () => void {
this.yearly.push(fn)
return () => {
const i = this.yearly.indexOf(fn)
if (i >= 0) this.yearly.splice(i, 1)
}
}
fireYearStart(w: World): void {
@@ -56,7 +64,7 @@ export class GameClock {
const report: PhaseStat[] = []
for (const phase of PHASE_ORDER) {
const t0 = performance.now()
const fns = this.monthly.get(phase) ?? []
const fns = [...(this.monthly.get(phase) ?? [])]
for (const fn of fns) fn(w)
const ms = performance.now() - t0
report.push({ phase, ms, count: fns.length })
@@ -69,4 +77,8 @@ export class GameClock {
for (const list of this.monthly.values()) n += list.length
return n + this.yearly.length
}
snapshot(): Array<{ phase: PhaseId; count: number }> {
return PHASE_ORDER.map((phase) => ({ phase, count: (this.monthly.get(phase) ?? []).length }))
}
}