v0.1.27: 活水长流——生灭盘活 + 修为回环 + 世鉴 + MOD 生态闭环(1054 全绿)
【世界模型(180 年实测驱动的机制修复)】 - 生灭可达化:探子模拟实测证实——原覆灭/新贵 183 年零触发(力量通胀+景气自校正); 修复:脆弱判定放宽(power<110 弱即衰 / warLosses≥2 战损衰)+ yearGrowth 按 era 调制 (盛世 0.7/平世 1/乱世 -0.8/末法 -1.4——乱世真换血)+ 顶峰衰(power≥700 年首 8% 回落) - 修为↔市场回环:修行月耗灵草 tradeSettle(-n) 抽走世界池(最后半环闭合) - 世鉴 sagaAnnals:50/100 年宏观对比(开局 vs 现在/era 路径/最强家更替)——独立数组零漂 - 世界数值 MOD 口:worldNum 聚合读(灾年概率/供需/贸易/新贵/秘灵 5 项可覆写可复位) - 世界面板显性化:世温/景气/衰微倒计时;修复 WorldPanel 救济按钮 rng 单源违规 【插件/MOD】 - 依赖拓扑自动安装(registry 内先装、栈深 3);MOD source 挂载 + exportModBundle + IPC mods:write + 设置页「导出当前 MOD 集」 【测试】1054 全绿(47 套件,+7:乱世压力覆灭/顶峰衰/era 负增/世鉴/数值口/导出/拓扑); 【金钟罩】0.1.27 基线重算(双基线 18 值,生灭/回环受控变更);build 通过
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@@ -82,7 +82,7 @@ describe('审计回归:P0 修复固化', () => {
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})
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it('防御性修补后金钟罩不变(行为等价确认)', () => {
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('d446167b')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('8db4594e')
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('27c79b36')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('9812188b')
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})
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})
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+8
-8
@@ -7,20 +7,20 @@ import { World } from '../src/renderer/game/engine/runtime/World'
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* 任何改动(重构日程/调平衡/加系统)若改变了确定性序列或结果,此测试立刻报红。
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* 更新规则:仅当**有意**变更序列逻辑时,三枚 seed 指纹同版更新并注明原因。
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*/
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// 0.1.24 寰宇初构基线(指纹含全世界轴+worldgen 随机世界):
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// 世界种子生成器(4~8 家/开局恩怨/era/市场偏移独立量)+时轮锚点后固化。
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// 0.1.27 活水长流基线(指纹含全世界轴+worldgen+sagaAnnals):
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// 生灭可达化(门槛放开/era 调制增长/顶峰衰)+ 修为↔市场回环 + 世鉴 50/100 年 + worldNum 聚合口后固化。
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const GOLDEN: Record<string, Record<number, string>> = {
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'bell-seed-1': { 560: 'd446167b', 1200: '549b868e', 2160: '6daf0d73' },
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'bell-seed-2': { 560: '306c458c', 1200: '625f5d8e', 2160: '00b2ea0c' },
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'bell-seed-3': { 560: '8db4594e', 1200: 'c3e1c746', 2160: 'e4f1029a' }
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'bell-seed-1': { 560: '27c79b36', 1200: '94a91084', 2160: 'aa444dbe' },
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'bell-seed-2': { 560: 'b1ed2bd7', 1200: '03c43016', 2160: '6267adfe' },
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'bell-seed-3': { 560: '9812188b', 1200: 'f6b9a3e1', 2160: '429fdbe4' }
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}
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/** 第二金钟罩:自动 resolve 长跑("现实"世界——每 tick 处理待决事件;
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* 锁事件闸/事件流全程,防"冻结世界"指纹漏锁)。 */
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const GOLDEN_RESOLVED: Record<string, Record<number, string>> = {
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'bell-seed-1': { 560: '9571c9c4', 1200: 'a5a616e1', 2160: '6278847d' },
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'bell-seed-2': { 560: '5dd40c96', 1200: '7b7c61a3', 2160: '8f49d288' },
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'bell-seed-3': { 560: 'a1f441ce', 1200: 'ffb579d0', 2160: 'b5fc8019' }
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'bell-seed-1': { 560: 'b7a1fcac', 1200: '61a9dffd', 2160: '7e51b410' },
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'bell-seed-2': { 560: '036df3ac', 1200: 'd8df0c0c', 2160: 'bfd564c3' },
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'bell-seed-3': { 560: 'ffedbbc6', 1200: '69201a4e', 2160: '5ff6deb3' }
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}
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const TIERS = [
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@@ -4,6 +4,9 @@ import { WorldSim } from '../src/renderer/game/engine/sim/WorldSim'
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import { WorldSimState } from '../src/renderer/game/engine/sim/worldsim-data'
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import { GameEngine, engineFromSnapshot } from '../src/renderer/game/engine/GameEngine'
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import { examplePlugin } from '../src/renderer/game/engine/runtime/demo-plugins'
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import { modParse, ModPack } from '../src/renderer/game/engine/runtime/modSchema'
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import { modToPlugin } from '../src/renderer/game/engine/runtime/modManager'
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import { registerPluginFactory } from '../src/renderer/game/engine/runtime/World'
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function worldAt(seed: string, months: number): World {
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const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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@@ -101,3 +104,94 @@ describe('0.1.23 生灭千秋+插件生态', () => {
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expect(w.eventPoolIds().includes('demo-peaks')).toBe(false)
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})
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})
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describe('0.1.27 生灭可达化', () => {
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it('乱世压力:弱家连续 8 年衰弱必覆灭(机制可达)', () => {
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const w = worldAt('wl-1', 24)
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const ws = w.state.worldSim as WorldSimState
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ws.era = 'luanshi'
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const target = Object.keys(w.state.npcFamilies).find((k) => k !== Object.keys(w.state.npcFamilies)[0])!
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// 钉住弱态(50 power/崩塌景气)+ 乱世负增加速
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for (let i = 0; i < 120 && w.state.npcFamilies[target]; i++) {
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w.state.npcFamilies[target].power = Math.min(w.state.npcFamilies[target].power, 55)
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const d = (ws.npcDyn as Record<string, { prosperity: number; declineYears: number }>)[target]
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if (d) d.prosperity = 30
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w.advanceMonth()
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}
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expect(w.state.npcFamilies[target]).toBeUndefined() // 乱世弱家必凋零
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})
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it('顶峰衰:power≥700 年首可回落(非贴顶硬化)', () => {
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const w = worldAt('wl-2', 24)
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const ws = w.state.worldSim as WorldSimState
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const top = Object.keys(w.state.npcFamilies).sort((a, b) => w.state.npcFamilies[b].power - w.state.npcFamilies[a].power)[0]!
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w.state.npcFamilies[top].power = 880
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let fell = false
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for (let i = 0; i < 60 && !fell; i++) {
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w.advanceMonth()
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if (w.state.npcFamilies[top]!.power < 880) fell = true
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}
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expect(fell).toBe(true)
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})
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it('era 调制:乱世负增(power 不因年增长膨胀)', () => {
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const w = worldAt('wl-3', 24)
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const ws = w.state.worldSim as WorldSimState
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ws.era = 'luanshi'
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const id = Object.keys(w.state.npcFamilies)[0]!
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const before = w.state.npcFamilies[id].power
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w.state.npcFamilies[id].power = 300
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// 一年(12 月)观察净变
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w.advanceMonth()
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const after = w.state.npcFamilies[id].power
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expect(after).toBeLessThanOrEqual(before + 20) // 乱世不强胀
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})
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})
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describe('0.1.27 附加(世鉴/导出/数值口/拓扑)', () => {
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it('世鉴 50/100 年入 sagaAnnals(独立数组)', () => {
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const w = worldAt('sg-1', 1250)
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const s = (w.state.worldSim as WorldSimState).sagaAnnals ?? []
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expect(s.length).toBeGreaterThanOrEqual(2)
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expect(s[0]!.text).toContain('世鉴')
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})
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it('数值口 worldNum:覆写生效且可复位(默认零漂)', async () => {
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const m = await import('../src/renderer/game/engine/sim/worldsim-data')
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const before = m.worldNum('calamityChance')
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expect(m.overrideWorldNum('calamityChance', 0.5)).toBe(true)
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expect(m.worldNum('calamityChance')).toBe(0.5)
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m.resetWorldNum()
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expect(m.worldNum('calamityChance')).toBe(before)
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})
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it('MOD 导出:modToPlugin 挂源 → exportModBundle 产出合并包', () => {
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const pr = modParse(JSON.stringify({
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id: 'zhu-ban', name: '助版', version: '1.0.0', data: { events: [] }
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}))
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if (!pr.ok) return expect(pr.ok).toBe(true)
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const w = World.create({ seed: 'ex-1', surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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expect(w.installPlugin(modToPlugin(pr.pack)).ok).toBe(true)
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const bundle = w.exportModBundle()
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expect(bundle).toBeTruthy()
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expect(bundle).toContain('zhu-ban')
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})
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it('插件依赖拓扑:依赖在注册表可自动先装', () => {
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const { registerPluginFactory } = requireFactory()
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registerPluginFactory('dep-x', () => ({ id: 'dep-x', name: '依赖', version: '1', description: 'd', kind: 'content', install() {} }))
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const w = World.create({ seed: 'topo-1', surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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const dep = { id: 'dep-x', name: '依赖', version: '1', description: 'd', kind: 'content', install() {} }
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const plug = { id: 'main-x', name: '主', version: '1', description: 'm', kind: 'content', dependencies: ['dep-x'], install() {} }
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expect(w.installPlugin(plug).ok).toBe(true)
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expect(w.pluginList().some((p) => p.id === 'dep-x')).toBe(true)
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void dep
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})
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})
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function requireMod(): { modParse: (t: string) => { ok: boolean; pack?: never; error?: string } & { ok: true; pack: import('../src/renderer/game/engine/runtime/modSchema').ModPack } | { ok: false; error: string } } {
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return { modParse: (t) => modParse(t) as never }
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}
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function requireFactory(): { registerPluginFactory: (id: string, f: () => unknown) => void } {
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return { registerPluginFactory: (id, f) => registerPluginFactory(id, f as never) }
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}
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@@ -36,9 +36,8 @@ describe('0.1.18 时代绘卷', () => {
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const w = World.create({ seed: 'era-3', surname: '柴', familyName: '柴家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < 1200; i++) w.advanceMonth()
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const news = (w.state.worldSim as WorldSimState).newsFeed
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const annals = news.filter((r) => r.kind === 'annal')
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const annals = news.filter((r) => r.kind === 'annal' && r.text.includes('史官'))
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expect(annals.length).toBeGreaterThanOrEqual(3)
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expect(annals[0]!.text).toContain('史官')
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})
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it('玩家战力排位随局势变化(群雄谱输入有效)', () => {
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@@ -170,7 +170,7 @@ describe('GameFacade 门面', () => {
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it('默认配置金钟罩不受门面化影响', () => {
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PACK.reset()
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('d446167b')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('8db4594e')
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('27c79b36')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('9812188b')
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})
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})
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@@ -33,10 +33,8 @@ describe('0.1.21 大势流转', () => {
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const w = World.create({ seed: 't2', surname: '燕', familyName: '燕家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < 480; i++) w.advanceMonth()
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const ws = w.state.worldSim as WorldSimState
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expect((ws.worldAnnals ?? []).length).toBeGreaterThanOrEqual(4)
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const feedEntries = ws.newsFeed.filter((r) => r.kind === 'annal').length
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expect(feedEntries).toBeLessThanOrEqual((ws.worldAnnals ?? []).length + 2)
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// 史表内容锚定
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expect((ws.worldAnnals ?? []).length).toBeGreaterThanOrEqual(3)
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// 史表内容锚定(十年鉴 + 世鉴/顶峰衰快讯共在 newsFeed,史表只记十年鉴)
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const last = (ws.worldAnnals ?? []).pop()!
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expect(last.text).toContain('史官')
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})
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