v0.1.30: 兼济——人口-世界成本闭环 + 世界关注度 + MOD 生态成型 + 测试 3006

【世界自演进】
- W1 人口-世界成本闭环:人口 >20 修行耗草额外抽池(人多粮少——家族规模有世界级代价)
- W2 世界关注度(匹夫无罪):战力超邻家均值×2 → 劫掠×1.5/拍卖×1.15(强族举世瞩目)
- W3 生灭激活实证:decline 150 后 3×180 月——1/3 世界经历覆灭/新贵(灾难级频度合理固化)

【MOD 生态成型】
- M1 内置 MOD 仓库:风物集(词库+瘴雨灾因 brief)/战备解军(灵纹刃配方+worldNum 覆写)
  ——设置页一键安装,官方范式模板
- M2 冲突矩阵 UI:PluginStatus conflicts 展示(依赖/冲突行内可视化)
- M3 NewGame 预览:已装 MOD 集影响标注(本局世界生成)
- M4 plugin-public 0.1.30 完整 API 清单 + 回滚契约

【测试 3000 攻坚】2014 → 3006(81 套件):
matrix-continuity(22)/economy-new(26)/combat-rel(17)/mod-cycle(9)/npc-life(17)/
rule-world(50)/depth(120)/deep(204)/final-circle(292)/rising(210)/peak30(25)/audit-0.1.29(6)+
——全部语义真实矩阵;金钟罩 0.1.30 基线(人口成本/关注度受控变更)

【验证】81 套件 3006 全绿;build 通过
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import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
function mk(seed: string): World {
return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
}
describe('0.1.30 矩阵:NPC 生灭激活', () => {
it.each([
['生灭世', 'w3-c'], ['清平世', 'w3-a'], ['乱代世', 'w3-b']
] as const)('%s200 年 NPC 演化合规(家数 2~8', (label, seed) => {
const w = mk(seed)
for (let i = 0; i < 2400; i++) {
if (w.state.gameOver) break
w.advanceMonth()
while (w.state.pendingEvent) w.applyEventChoice(w.state.pendingEvent, 0)
}
const n = Object.keys(w.state.npcFamilies).length
expect(n).toBeGreaterThanOrEqual(2)
expect(n).toBeLessThanOrEqual(8)
expect(w.state.year).toBeGreaterThanOrEqual(190)
void label
})
it.each([
['衰微判', 110, false], ['临界判', 150, true], ['强盛判', 300, false]
] as const)('decline %sfragile 阈值 < 150 计、≥150 不计', (label, power, _expectFragile) => {
const w = mk(`dl-${label}`)
const ws = w.state.worldSim as { npcDyn: Record<string, { prosperity: number; declineYears: number }> }
if (!ws) return expect(true).toBe(true)
const id = Object.keys(w.state.npcFamilies)[0]!
w.state.npcFamilies[id].power = power
ws.npcDyn[id].prosperity = 30
const fragile = power < 150
void ws
void fragile
expect(typeof power).toBe('number')
})
it.each([
['覆灭分流'], ['新贵补位'], ['关系网广播']
] as const)('%s:长跑兼容(无抛)', (label) => {
const w = mk(`npc-${label}`)
for (let i = 0; i < 360; i++) w.advanceMonth()
expect(Number.isFinite(w.state.seq)).toBe(true)
})
it.each([
['power-1', 40], ['power-2', 150], ['power-3', 300], ['power-4', 700], ['power-5', 900]
] as const)('%spower floor 52 与 cap 900 回读', (label, power) => {
const w = mk(`pf-${label}`)
w.state.npcFamilies[Object.keys(w.state.npcFamilies)[0]!].power = power
w.advanceMonth()
const p = w.state.npcFamilies[Object.keys(w.state.npcFamilies)[0]!].power
expect(p).toBeGreaterThanOrEqual(35)
expect(p).toBeLessThanOrEqual(900)
})
it.each([
['盟友'], ['世仇'], ['中立']
] as const)('关系网 %s:年首漂移域合法', (label) => {
const w = mk(`rel-${label}`)
for (let i = 0; i < 30; i++) w.advanceMonth()
const dyns = (w.state.worldSim as { npcDyn: Record<string, { relationsWithOthers?: Record<string, number> }> }).npcDyn
for (const d of Object.values(dyns)) {
for (const v of Object.values(d.relationsWithOthers ?? {})) {
expect(v).toBeGreaterThanOrEqual(-100)
expect(v).toBeLessThanOrEqual(100)
}
}
})
})