feat(0.1.14-P3): 世界自进化 WorldSim(五大闭环)+ 引擎时钟合一
- WorldSim(engine/sim/WorldSim.ts + worldsim-data.ts): A 资源循环市场(库存池/再平衡/价格弹性——Market 行情联动 sim.mult) B NPC 聚合演化(宗主换代/境界成长/势力=境界+财力+兵员;换代计数) C 秘境灵气(探索消耗/恢复)+ 灵气潮汐(6年周期×修炼倍率) D 灾年签(旱涝蝗疫兽寒,联动市场池) E 天下快讯(节流 24 月滚动 120 条,世界动态 feed) - 相位:新增 worldsim(diplomacy 后 epilogue 前);capabilities 加「天下演序」卡可停用 - 时钟合一:World.clock = Kernel.clock(单一时钟驱动,消除双时钟漂移) - 发现并修复:worldsim 注册被文件搬迁覆盖丢失(修改纪律验证中招——已补回); WorldSim 内 Math.random 根除(改 w.rng) - fingerprint 纳入 worldSim 概要(市场/灵脉/潮汐/换代/快讯数) - 金钟罩三档重固化(0.1.14 正式基线,受控变更) - 验证:35 套件/967 测试全绿;typecheck 0 error
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@@ -16,12 +16,12 @@ function baseWorld(seed: string): World {
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}
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describe('GameClock 统一时轮', () => {
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it('七个 phase 全被注册且顺序固定', () => {
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it('八个 phase 全被注册且顺序固定(含 worldsim)', () => {
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const clock = buildClock()
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const clock2 = new GameClock()
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clock2.register('production', () => undefined)
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expect(clock.subscriptionCount()).toBeGreaterThanOrEqual(10)
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expect(PHASE_ORDER.length).toBe(7)
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expect(PHASE_ORDER.length).toBe(8)
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expect(clock2.subscriptionCount()).toBe(1)
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})
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@@ -34,7 +34,7 @@ describe('GameClock 统一时轮', () => {
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it('stepMonthly 返回各 phase 耗时统计(性能预算通道)', () => {
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const w = baseWorld('clk-a')
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const report = w.clock.stepMonthly(w)
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expect(report.length).toBe(7)
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expect(report.length).toBe(8)
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for (const r of report) {
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expect(PHASE_ORDER).toContain(r.phase)
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expect(typeof r.ms).toBe('number')
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