feat(0.1.14-P3): 世界自进化 WorldSim(五大闭环)+ 引擎时钟合一

- WorldSim(engine/sim/WorldSim.ts + worldsim-data.ts):
  A 资源循环市场(库存池/再平衡/价格弹性——Market 行情联动 sim.mult)
  B NPC 聚合演化(宗主换代/境界成长/势力=境界+财力+兵员;换代计数)
  C 秘境灵气(探索消耗/恢复)+ 灵气潮汐(6年周期×修炼倍率)
  D 灾年签(旱涝蝗疫兽寒,联动市场池)
  E 天下快讯(节流 24 月滚动 120 条,世界动态 feed)
- 相位:新增 worldsim(diplomacy 后 epilogue 前);capabilities 加「天下演序」卡可停用
- 时钟合一:World.clock = Kernel.clock(单一时钟驱动,消除双时钟漂移)
- 发现并修复:worldsim 注册被文件搬迁覆盖丢失(修改纪律验证中招——已补回);
  WorldSim 内 Math.random 根除(改 w.rng)
- fingerprint 纳入 worldSim 概要(市场/灵脉/潮汐/换代/快讯数)
- 金钟罩三档重固化(0.1.14 正式基线,受控变更)
- 验证:35 套件/967 测试全绿;typecheck 0 error
This commit is contained in:
2026-08-23 13:31:34 +08:00
parent 8dfdaf843a
commit 5dd5d6b558
16 changed files with 370 additions and 45 deletions
@@ -0,0 +1,81 @@
export interface NpcDynamics {
/** 宗主姓名快照(换代时更新) */
leaderName: string
leaderRealmIdx: number
leaderAge: number
/** 演化旗标 */
lastEvent: string
lastEventYear: number
relationsWithOthers: Record<string, number>
}
export interface SecretQi {
qi: number
peak: number
}
export interface WorldSimState {
/** 世界库存池(资源循环) */
marketPool: Record<string, number>
/** NPC 动力学 */
npcDyn: Record<string, NpcDynamics>
/** 秘境灵气条 */
secretQi: Record<string, number>
/** 灵气潮汐(0-100 全局系数) */
tide: number
tideDir: 1 | -1
tideTicks: number
/** 灾年(当年灾因 id */
calamity?: string
calamityYear: number
/** 天下快讯(滚动 N=120 */
newsFeed: { year: number; month: number; src: string; text: string }[]
lastNewsMonth: number
/** NPC 换代计数 */
npcSuccessions: number
}
export function makeWorldSimState(): WorldSimState {
return {
marketPool: { lingcao: 600, lingkuang: 300, beastcore: 80, 'pill-qiyuan': 90, 'pill-ningyuan': 40 },
npcDyn: {},
secretQi: {},
tide: 0.5,
tideDir: 1,
tideTicks: 0,
calamityYear: -99,
newsFeed: [],
lastNewsMonth: -99,
npcSuccessions: 0
}
}
/** 世界演化参数表(全部可调) */
export const WORLDSIM = {
marketDriftRate: 0.03,
marketRebalance: 0.1,
priceFloor: 0.55,
priceCeil: 2.3,
tideCycle: 72, // 月周期(6年)
tideMin: 0.65,
tideMax: 1.35,
secretRecover: 4,
secretConsume: 0,
calamityChance: 0.18,
calamities: ['旱灾', '涝灾', '蝗灾', '疫病', '兽潮', '寒潮'] as const,
npcEventChance: 0.05,
newsEvery: 24, // 月
newsKeep: 120
}
export type CalamityName = (typeof WORLDSIM.calamities)[number]
/** 灾因 → 资源方向 */
export const CALAMITY_EFFECT: Record<CalamityName, Partial<Record<string, number>>> = {
: { lingcao: -0.3 },
: { lingcao: -0.2, lingkuang: -0.1 },
: { lingcao: -0.45 },
: { beastcore: -0.25 },
: { beastcore: 0.3 },
: { lingcao: -0.2, beastcore: -0.15 }
}