feat(0.1.14-P3): 世界自进化 WorldSim(五大闭环)+ 引擎时钟合一
- WorldSim(engine/sim/WorldSim.ts + worldsim-data.ts): A 资源循环市场(库存池/再平衡/价格弹性——Market 行情联动 sim.mult) B NPC 聚合演化(宗主换代/境界成长/势力=境界+财力+兵员;换代计数) C 秘境灵气(探索消耗/恢复)+ 灵气潮汐(6年周期×修炼倍率) D 灾年签(旱涝蝗疫兽寒,联动市场池) E 天下快讯(节流 24 月滚动 120 条,世界动态 feed) - 相位:新增 worldsim(diplomacy 后 epilogue 前);capabilities 加「天下演序」卡可停用 - 时钟合一:World.clock = Kernel.clock(单一时钟驱动,消除双时钟漂移) - 发现并修复:worldsim 注册被文件搬迁覆盖丢失(修改纪律验证中招——已补回); WorldSim 内 Math.random 根除(改 w.rng) - fingerprint 纳入 worldSim 概要(市场/灵脉/潮汐/换代/快讯数) - 金钟罩三档重固化(0.1.14 正式基线,受控变更) - 验证:35 套件/967 测试全绿;typecheck 0 error
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@@ -45,6 +45,12 @@ export interface WorldEventBus {
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onPluginChange?(id: string, action: string): void
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}
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import { WorldSim } from '../sim/WorldSim'
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export function worldSimOf(w: World): WorldSim {
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return new WorldSim(w)
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}
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export function normalizeGameState(state: GameState): GameState {
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// 老版本存档(<0.1.1)缺少新增字段,加载时补齐,避免运行期 undefined 崩溃
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if (!state.finance) state.finance = { accum: 0 }
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@@ -99,12 +105,12 @@ export class World {
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normalizeGameState(state)
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this.state = state
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this.out = out
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this.clock = emptyClock()
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if (kernel) {
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this.clock = kernel.clock
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this.kernel = kernel
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this.rng = kernel.rng
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clockFromKernel(this.clock, kernel.clock)
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} else {
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this.clock = emptyClock()
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this.rng = new Rng(state.rng)
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}
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this.systems = Object.fromEntries(SYSTEM_DEFS.map((d) => [d.id, { enabled: true }]))
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