v0.1.32: 万宝琳琅——物品六类化 + 新材料七种 + 循环接入 + 测试 5009
【资源物品大扩容】 - ItemKind 6 值:resource/material/pill/talisman/brew/artifact——市场分群/背包/售卖/modSchema 全链 - 新材料七种:灵玉/灵木/兽皮/灵果(POOL_BASE+MARKET_IDS+worldgen 偏移四同步入世界池)、 灵露/丹砂/符纸(道具料) - 循环接入:新建筑灵果园(灵果)/灵木坊(灵木);productionTick 泛化逐建筑读 produceTable 全键; 秘境掉落材料化(灵玉/兽皮/灵木);材料类同向微漂(物产同源生态) 【新用途】 - 符箓:war 战斗开战武备自动消耗(talismanWarPrep 零 rng) - 灵酿:渡劫伤后自动回气 +5 - 新丹方和灵丹/虚元丹 + 玉澜刃/灵酿铸器配方 【测试 5009】86 套件(+1000:matrix-treasure-a/b 950 + 断链修整); 【金钟罩】0.1.32 基线重算(物品/池/生产泛化受控变更);build 通过
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@@ -16,6 +16,11 @@ export function tribulationEventId(c: Character): string {
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}
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export function resolveTribulation(w: World, c: Character, mode: 'rash' | 'guard' | 'delay'): string {
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if (mode !== 'delay' && (w.state.family.inventory['brew-niang'] ?? 0) > 0 && c.health < 40) {
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// R4 灵酿:受创回气(每渡劫一次至多一瓶——疗伤佳酿)
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w.state.family.inventory['brew-niang'] = w.state.family.inventory['brew-niang']! - 1
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c.health = Math.min(100, c.health + 5)
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}
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const next = nextRealm(c.realm)
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if (!next) return 'peak'
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